diff options
author | Eric Anholt <[email protected]> | 2018-01-05 17:23:13 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-01-12 21:55:15 -0800 |
commit | a075bb67262bd48c882f0c8fcc18e0e642c76b86 (patch) | |
tree | 750289dd86786b3e55633c505c4bcf9c00324bc8 /src/broadcom/compiler/vir.c | |
parent | 57965755e2c8089e5b52897fa86305e595f6792f (diff) |
broadcom/vc5: Implement GFXH-1684 workaround.
Apparently the VPM writes need to be flushed out before we end the shader.
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r-- | src/broadcom/compiler/vir.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index 80d11aaf7f6..da4ece2cffe 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -95,6 +95,7 @@ vir_has_side_effects(struct v3d_compile *c, struct qinst *inst) case V3D_QPU_A_STVPMV: case V3D_QPU_A_STVPMD: case V3D_QPU_A_STVPMP: + case V3D_QPU_A_VPMWT: return true; default: break; |