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authorEric Anholt <[email protected]>2018-08-02 12:23:02 -0700
committerEric Anholt <[email protected]>2018-08-06 13:03:23 -0700
commit1561e4984eb03d6946d19b820b83a96bbbd83b98 (patch)
tree4064ce6b09dca66609e960ccecd698795ffd3df2 /src/broadcom/compiler/vir.c
parent5d49076990f6c34fe9134d879e69af5871818b3b (diff)
v3d: Emit the VCM_CACHE_SIZE packet.
This is needed to ensure that we don't get blocked waiting for VPM space with bin/render overlapping. Cc: "18.2" <[email protected]>
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r--src/broadcom/compiler/vir.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index fc0b34d4453..1c8223165c6 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -756,10 +756,28 @@ uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
if (prog_data->uses_iid)
prog_data->vpm_input_size++;
- /* Input/output segment size are in 8x32-bit multiples. */
+ /* Input/output segment size are in sectors (8 rows of 32 bits per
+ * channel).
+ */
prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8;
prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8;
+ /* Compute VCM cache size. We set up our program to take up less than
+ * half of the VPM, so that any set of bin and render programs won't
+ * run out of space. We need space for at least one input segment,
+ * and then allocate the rest to output segments (one for the current
+ * program, the rest to VCM). The valid range of the VCM cache size
+ * field is 1-4 16-vertex batches, but GFXH-1744 limits us to 2-4
+ * batches.
+ */
+ assert(c->devinfo->vpm_size);
+ int sector_size = 16 * sizeof(uint32_t) * 8;
+ int vpm_size_in_sectors = c->devinfo->vpm_size / sector_size;
+ int half_vpm = vpm_size_in_sectors / 2;
+ int vpm_output_batches = half_vpm - prog_data->vpm_input_size;
+ assert(vpm_output_batches >= 2);
+ prog_data->vcm_cache_size = CLAMP(vpm_output_batches - 1, 2, 4);
+
return v3d_return_qpu_insts(c, final_assembly_size);
}