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authorEric Anholt <[email protected]>2017-10-24 12:16:50 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:27 -0700
commite717e3e7cddcf2bd117c0f7889632f741e2d8ab4 (patch)
tree49a4d789b20a424f2c2bde4c586acf87b183843a /src/broadcom/compiler/vir.c
parentb1a8b3979c6f206ee80eaeb5d27fded6c995575e (diff)
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
The HW has no native sampler support for multisample textures, but since we only need to support txf_ms and the layout is UIF, we just need to scale up the texcoords and then add in the sample. This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating MSAA textures as textures, rather than basically texbos like VC4 had to.
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r--src/broadcom/compiler/vir.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d9201e68dc5..e7c050923c7 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -569,6 +569,7 @@ static void
v3d_lower_nir_late(struct v3d_compile *c)
{
NIR_PASS_V(c->s, v3d_nir_lower_io, c);
+ NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
NIR_PASS_V(c->s, nir_lower_idiv);
}