diff options
author | Eric Anholt <[email protected]> | 2019-02-14 21:01:05 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-02-18 18:09:07 -0800 |
commit | 5a84d46896dc16309325c0e60674347c12665eef (patch) | |
tree | b4f2a8190b158c2b3923e1d9c0e7fd5049b489c7 /src/broadcom/compiler/vir.c | |
parent | 581eba072db4be53cd8d3e2878a162d8fca7c73b (diff) |
v3d: Stop tracking num_inputs for VPM loads.
It's unused in the VS (since we need vattr_sizes[] anyway), so move it to
FS prog data.
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r-- | src/broadcom/compiler/vir.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c index c0fb6b92c22..3b0274450e9 100644 --- a/src/broadcom/compiler/vir.c +++ b/src/broadcom/compiler/vir.c @@ -665,8 +665,6 @@ static void v3d_vs_set_prog_data(struct v3d_compile *c, struct v3d_vs_prog_data *prog_data) { - prog_data->base.num_inputs = c->num_inputs; - /* The vertex data gets format converted by the VPM so that * each attribute channel takes up a VPM column. Precompute * the sizes for the shader record. @@ -722,7 +720,7 @@ static void v3d_set_fs_prog_data_inputs(struct v3d_compile *c, struct v3d_fs_prog_data *prog_data) { - prog_data->base.num_inputs = c->num_inputs; + prog_data->num_inputs = c->num_inputs; memcpy(prog_data->input_slots, c->input_slots, c->num_inputs * sizeof(*c->input_slots)); |