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authorEric Anholt <[email protected]>2017-02-03 10:24:14 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commitade416d02369cc0942d53ad3cce601d66344f9c3 (patch)
treef9824bfb74dc9ef33b78dc67295768fdd07a513a /src/broadcom/compiler/vir.c
parentf71364f29787d0f822474ed970c5f28bede49abb (diff)
broadcom: Add VC5 NIR compiler.
This is a pretty straightforward fork of VC4's NIR compiler to VC5. The condition codes, registers, and I/O have all changed, making the backend hard to share, though their heritage is still recognizable. v2: Move to src/broadcom/compiler to match intel's layout, rename more "vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts with vc4, use new v3d_debug header, add compiler init/free functions, do texture swizzling in NIR to allow optimization.
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r--src/broadcom/compiler/vir.c907
1 files changed, 907 insertions, 0 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
new file mode 100644
index 00000000000..35df757a208
--- /dev/null
+++ b/src/broadcom/compiler/vir.c
@@ -0,0 +1,907 @@
+/*
+ * Copyright © 2016-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "v3d_compiler.h"
+
+int
+vir_get_non_sideband_nsrc(struct qinst *inst)
+{
+ switch (inst->qpu.type) {
+ case V3D_QPU_INSTR_TYPE_BRANCH:
+ return 0;
+ case V3D_QPU_INSTR_TYPE_ALU:
+ if (inst->qpu.alu.add.op != V3D_QPU_A_NOP)
+ return v3d_qpu_add_op_num_src(inst->qpu.alu.add.op);
+ else
+ return v3d_qpu_mul_op_num_src(inst->qpu.alu.mul.op);
+ }
+
+ return 0;
+}
+
+int
+vir_get_nsrc(struct qinst *inst)
+{
+ int nsrc = vir_get_non_sideband_nsrc(inst);
+
+ if (vir_has_implicit_uniform(inst))
+ nsrc++;
+
+ return nsrc;
+}
+
+bool
+vir_has_implicit_uniform(struct qinst *inst)
+{
+ switch (inst->qpu.type) {
+ case V3D_QPU_INSTR_TYPE_BRANCH:
+ return true;
+ case V3D_QPU_INSTR_TYPE_ALU:
+ switch (inst->dst.file) {
+ case QFILE_TLBU:
+ return true;
+ default:
+ return inst->has_implicit_uniform;
+ }
+ }
+ return false;
+}
+
+/* The sideband uniform for textures gets stored after the normal ALU
+ * arguments.
+ */
+int
+vir_get_implicit_uniform_src(struct qinst *inst)
+{
+ return vir_get_nsrc(inst) - 1;
+}
+
+/**
+ * Returns whether the instruction has any side effects that must be
+ * preserved.
+ */
+bool
+vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
+{
+ switch (inst->qpu.type) {
+ case V3D_QPU_INSTR_TYPE_BRANCH:
+ return true;
+ case V3D_QPU_INSTR_TYPE_ALU:
+ switch (inst->qpu.alu.add.op) {
+ case V3D_QPU_A_SETREVF:
+ case V3D_QPU_A_SETMSF:
+ case V3D_QPU_A_VPMSETUP:
+ return true;
+ default:
+ break;
+ }
+
+ switch (inst->qpu.alu.mul.op) {
+ case V3D_QPU_M_MULTOP:
+ return true;
+ default:
+ break;
+ }
+ }
+
+ if (inst->qpu.sig.ldtmu)
+ return true;
+
+ return false;
+}
+
+bool
+vir_is_float_input(struct qinst *inst)
+{
+ /* XXX: More instrs */
+ switch (inst->qpu.type) {
+ case V3D_QPU_INSTR_TYPE_BRANCH:
+ return false;
+ case V3D_QPU_INSTR_TYPE_ALU:
+ switch (inst->qpu.alu.add.op) {
+ case V3D_QPU_A_FADD:
+ case V3D_QPU_A_FSUB:
+ case V3D_QPU_A_FMIN:
+ case V3D_QPU_A_FMAX:
+ case V3D_QPU_A_FTOIN:
+ return true;
+ default:
+ break;
+ }
+
+ switch (inst->qpu.alu.mul.op) {
+ case V3D_QPU_M_FMOV:
+ case V3D_QPU_M_VFMUL:
+ case V3D_QPU_M_FMUL:
+ return true;
+ default:
+ break;
+ }
+ }
+
+ return false;
+}
+
+bool
+vir_is_raw_mov(struct qinst *inst)
+{
+ if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
+ (inst->qpu.alu.mul.op != V3D_QPU_M_FMOV &&
+ inst->qpu.alu.mul.op != V3D_QPU_M_MOV)) {
+ return false;
+ }
+
+ if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
+ inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
+ return false;
+ }
+
+ if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
+ inst->qpu.flags.mc != V3D_QPU_COND_NONE)
+ return false;
+
+ return true;
+}
+
+bool
+vir_is_add(struct qinst *inst)
+{
+ return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
+ inst->qpu.alu.add.op != V3D_QPU_A_NOP);
+}
+
+bool
+vir_is_mul(struct qinst *inst)
+{
+ return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
+ inst->qpu.alu.mul.op != V3D_QPU_M_NOP);
+}
+
+bool
+vir_is_tex(struct qinst *inst)
+{
+ if (inst->dst.file == QFILE_MAGIC)
+ return v3d_qpu_magic_waddr_is_tmu(inst->dst.index);
+
+ return false;
+}
+
+bool
+vir_depends_on_flags(struct qinst *inst)
+{
+ if (inst->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH) {
+ return (inst->qpu.branch.cond != V3D_QPU_BRANCH_COND_ALWAYS);
+ } else {
+ return (inst->qpu.flags.ac != V3D_QPU_COND_NONE &&
+ inst->qpu.flags.mc != V3D_QPU_COND_NONE);
+ }
+}
+
+bool
+vir_writes_r3(struct qinst *inst)
+{
+ for (int i = 0; i < vir_get_nsrc(inst); i++) {
+ switch (inst->src[i].file) {
+ case QFILE_VARY:
+ case QFILE_VPM:
+ return true;
+ default:
+ break;
+ }
+ }
+
+ return false;
+}
+
+bool
+vir_writes_r4(struct qinst *inst)
+{
+ switch (inst->dst.file) {
+ case QFILE_MAGIC:
+ switch (inst->dst.index) {
+ case V3D_QPU_WADDR_RECIP:
+ case V3D_QPU_WADDR_RSQRT:
+ case V3D_QPU_WADDR_EXP:
+ case V3D_QPU_WADDR_LOG:
+ case V3D_QPU_WADDR_SIN:
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (inst->qpu.sig.ldtmu)
+ return true;
+
+ return false;
+}
+
+void
+vir_set_unpack(struct qinst *inst, int src,
+ enum v3d_qpu_input_unpack unpack)
+{
+ assert(src == 0 || src == 1);
+
+ if (vir_is_add(inst)) {
+ if (src == 0)
+ inst->qpu.alu.add.a_unpack = unpack;
+ else
+ inst->qpu.alu.add.b_unpack = unpack;
+ } else {
+ assert(vir_is_mul(inst));
+ if (src == 0)
+ inst->qpu.alu.mul.a_unpack = unpack;
+ else
+ inst->qpu.alu.mul.b_unpack = unpack;
+ }
+}
+
+void
+vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond)
+{
+ if (vir_is_add(inst)) {
+ inst->qpu.flags.ac = cond;
+ } else {
+ assert(vir_is_mul(inst));
+ inst->qpu.flags.mc = cond;
+ }
+}
+
+void
+vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf)
+{
+ if (vir_is_add(inst)) {
+ inst->qpu.flags.apf = pf;
+ } else {
+ assert(vir_is_mul(inst));
+ inst->qpu.flags.mpf = pf;
+ }
+}
+
+#if 0
+uint8_t
+vir_channels_written(struct qinst *inst)
+{
+ if (vir_is_mul(inst)) {
+ switch (inst->dst.pack) {
+ case QPU_PACK_MUL_NOP:
+ case QPU_PACK_MUL_8888:
+ return 0xf;
+ case QPU_PACK_MUL_8A:
+ return 0x1;
+ case QPU_PACK_MUL_8B:
+ return 0x2;
+ case QPU_PACK_MUL_8C:
+ return 0x4;
+ case QPU_PACK_MUL_8D:
+ return 0x8;
+ }
+ } else {
+ switch (inst->dst.pack) {
+ case QPU_PACK_A_NOP:
+ case QPU_PACK_A_8888:
+ case QPU_PACK_A_8888_SAT:
+ case QPU_PACK_A_32_SAT:
+ return 0xf;
+ case QPU_PACK_A_8A:
+ case QPU_PACK_A_8A_SAT:
+ return 0x1;
+ case QPU_PACK_A_8B:
+ case QPU_PACK_A_8B_SAT:
+ return 0x2;
+ case QPU_PACK_A_8C:
+ case QPU_PACK_A_8C_SAT:
+ return 0x4;
+ case QPU_PACK_A_8D:
+ case QPU_PACK_A_8D_SAT:
+ return 0x8;
+ case QPU_PACK_A_16A:
+ case QPU_PACK_A_16A_SAT:
+ return 0x3;
+ case QPU_PACK_A_16B:
+ case QPU_PACK_A_16B_SAT:
+ return 0xc;
+ }
+ }
+ unreachable("Bad pack field");
+}
+#endif
+
+struct qreg
+vir_get_temp(struct v3d_compile *c)
+{
+ struct qreg reg;
+
+ reg.file = QFILE_TEMP;
+ reg.index = c->num_temps++;
+
+ if (c->num_temps > c->defs_array_size) {
+ uint32_t old_size = c->defs_array_size;
+ c->defs_array_size = MAX2(old_size * 2, 16);
+ c->defs = reralloc(c, c->defs, struct qinst *,
+ c->defs_array_size);
+ memset(&c->defs[old_size], 0,
+ sizeof(c->defs[0]) * (c->defs_array_size - old_size));
+ }
+
+ return reg;
+}
+
+struct qinst *
+vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst, struct qreg src0, struct qreg src1)
+{
+ struct qinst *inst = calloc(1, sizeof(*inst));
+
+ inst->qpu = v3d_qpu_nop();
+ inst->qpu.alu.add.op = op;
+
+ inst->dst = dst;
+ inst->src[0] = src0;
+ inst->src[1] = src1;
+ inst->uniform = ~0;
+
+ return inst;
+}
+
+struct qinst *
+vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst, struct qreg src0, struct qreg src1)
+{
+ struct qinst *inst = calloc(1, sizeof(*inst));
+
+ inst->qpu = v3d_qpu_nop();
+ inst->qpu.alu.mul.op = op;
+
+ inst->dst = dst;
+ inst->src[0] = src0;
+ inst->src[1] = src1;
+ inst->uniform = ~0;
+
+ return inst;
+}
+
+struct qinst *
+vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src)
+{
+ struct qinst *inst = calloc(1, sizeof(*inst));
+
+ inst->qpu = v3d_qpu_nop();
+ inst->qpu.type = V3D_QPU_INSTR_TYPE_BRANCH;
+ inst->qpu.branch.cond = cond;
+ inst->qpu.branch.msfign = V3D_QPU_MSFIGN_NONE;
+ inst->qpu.branch.bdi = V3D_QPU_BRANCH_DEST_REL;
+ inst->qpu.branch.ub = true;
+ inst->qpu.branch.bdu = V3D_QPU_BRANCH_DEST_REL;
+
+ inst->dst = vir_reg(QFILE_NULL, 0);
+ inst->src[0] = src;
+ inst->uniform = ~0;
+
+ return inst;
+}
+
+static void
+vir_emit(struct v3d_compile *c, struct qinst *inst)
+{
+ list_addtail(&inst->link, &c->cur_block->instructions);
+
+ if (inst->dst.file == QFILE_MAGIC &&
+ inst->dst.index == V3D_QPU_WADDR_VPM)
+ c->num_vpm_writes++;
+}
+
+/* Updates inst to write to a new temporary, emits it, and notes the def. */
+struct qreg
+vir_emit_def(struct v3d_compile *c, struct qinst *inst)
+{
+ assert(inst->dst.file == QFILE_NULL);
+
+ inst->dst = vir_get_temp(c);
+
+ if (inst->dst.file == QFILE_TEMP)
+ c->defs[inst->dst.index] = inst;
+
+ vir_emit(c, inst);
+
+ return inst->dst;
+}
+
+struct qinst *
+vir_emit_nondef(struct v3d_compile *c, struct qinst *inst)
+{
+ if (inst->dst.file == QFILE_TEMP)
+ c->defs[inst->dst.index] = NULL;
+
+ vir_emit(c, inst);
+
+ return inst;
+}
+
+struct qblock *
+vir_new_block(struct v3d_compile *c)
+{
+ struct qblock *block = rzalloc(c, struct qblock);
+
+ list_inithead(&block->instructions);
+
+ block->predecessors = _mesa_set_create(block,
+ _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ block->index = c->next_block_index++;
+
+ return block;
+}
+
+void
+vir_set_emit_block(struct v3d_compile *c, struct qblock *block)
+{
+ c->cur_block = block;
+ list_addtail(&block->link, &c->blocks);
+}
+
+struct qblock *
+vir_entry_block(struct v3d_compile *c)
+{
+ return list_first_entry(&c->blocks, struct qblock, link);
+}
+
+struct qblock *
+vir_exit_block(struct v3d_compile *c)
+{
+ return list_last_entry(&c->blocks, struct qblock, link);
+}
+
+void
+vir_link_blocks(struct qblock *predecessor, struct qblock *successor)
+{
+ _mesa_set_add(successor->predecessors, predecessor);
+ if (predecessor->successors[0]) {
+ assert(!predecessor->successors[1]);
+ predecessor->successors[1] = successor;
+ } else {
+ predecessor->successors[0] = successor;
+ }
+}
+
+const struct v3d_compiler *
+v3d_compiler_init(const struct v3d_device_info *devinfo)
+{
+ struct v3d_compiler *compiler = rzalloc(NULL, struct v3d_compiler);
+ if (!compiler)
+ return NULL;
+
+ compiler->devinfo = devinfo;
+
+ if (!vir_init_reg_sets(compiler)) {
+ ralloc_free(compiler);
+ return NULL;
+ }
+
+ return compiler;
+}
+
+void
+v3d_compiler_free(const struct v3d_compiler *compiler)
+{
+ ralloc_free((void *)compiler);
+}
+
+static struct v3d_compile *
+vir_compile_init(const struct v3d_compiler *compiler,
+ struct v3d_key *key,
+ nir_shader *s,
+ int program_id, int variant_id)
+{
+ struct v3d_compile *c = rzalloc(NULL, struct v3d_compile);
+
+ c->compiler = compiler;
+ c->devinfo = compiler->devinfo;
+ c->key = key;
+ c->program_id = program_id;
+ c->variant_id = variant_id;
+
+ s = nir_shader_clone(c, s);
+ c->s = s;
+
+ list_inithead(&c->blocks);
+ vir_set_emit_block(c, vir_new_block(c));
+
+ c->output_position_index = -1;
+ c->output_point_size_index = -1;
+ c->output_sample_mask_index = -1;
+
+ c->def_ht = _mesa_hash_table_create(c, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+
+ return c;
+}
+
+static void
+v3d_lower_nir(struct v3d_compile *c)
+{
+ struct nir_lower_tex_options tex_options = {
+ .lower_rect = false, /* XXX */
+ .lower_txp = ~0,
+ /* Apply swizzles to all samplers. */
+ .swizzle_result = ~0,
+ };
+
+ /* Lower the format swizzle and (for 32-bit returns)
+ * ARB_texture_swizzle-style swizzle.
+ */
+ for (int i = 0; i < ARRAY_SIZE(c->key->tex); i++) {
+ for (int j = 0; j < 4; j++)
+ tex_options.swizzles[i][j] = c->key->tex[i].swizzle[j];
+ }
+
+ NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
+}
+
+static void
+v3d_lower_nir_late(struct v3d_compile *c)
+{
+ NIR_PASS_V(c->s, v3d_nir_lower_io, c);
+ NIR_PASS_V(c->s, nir_lower_idiv);
+}
+
+static void
+v3d_set_prog_data_uniforms(struct v3d_compile *c,
+ struct v3d_prog_data *prog_data)
+{
+ int count = c->num_uniforms;
+ struct v3d_uniform_list *ulist = &prog_data->uniforms;
+
+ ulist->count = count;
+ ulist->data = ralloc_array(prog_data, uint32_t, count);
+ memcpy(ulist->data, c->uniform_data,
+ count * sizeof(*ulist->data));
+ ulist->contents = ralloc_array(prog_data, enum quniform_contents, count);
+ memcpy(ulist->contents, c->uniform_contents,
+ count * sizeof(*ulist->contents));
+}
+
+/* Copy the compiler UBO range state to the compiled shader, dropping out
+ * arrays that were never referenced by an indirect load.
+ *
+ * (Note that QIR dead code elimination of an array access still leaves that
+ * array alive, though)
+ */
+static void
+v3d_set_prog_data_ubo(struct v3d_compile *c,
+ struct v3d_prog_data *prog_data)
+{
+ if (!c->num_ubo_ranges)
+ return;
+
+ prog_data->num_ubo_ranges = 0;
+ prog_data->ubo_ranges = ralloc_array(prog_data, struct v3d_ubo_range,
+ c->num_ubo_ranges);
+ for (int i = 0; i < c->num_ubo_ranges; i++) {
+ if (!c->ubo_range_used[i])
+ continue;
+
+ struct v3d_ubo_range *range = &c->ubo_ranges[i];
+ prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range;
+ prog_data->ubo_size += range->size;
+ }
+
+ if (prog_data->ubo_size) {
+ if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
+ fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
+ vir_get_stage_name(c),
+ c->program_id, c->variant_id,
+ prog_data->ubo_size / 4);
+ }
+ }
+}
+
+static void
+v3d_set_prog_data(struct v3d_compile *c,
+ struct v3d_prog_data *prog_data)
+{
+ v3d_set_prog_data_uniforms(c, prog_data);
+ v3d_set_prog_data_ubo(c, prog_data);
+}
+
+static uint64_t *
+v3d_return_qpu_insts(struct v3d_compile *c, uint32_t *final_assembly_size)
+{
+ *final_assembly_size = c->qpu_inst_count * sizeof(uint64_t);
+
+ uint64_t *qpu_insts = malloc(*final_assembly_size);
+ if (!qpu_insts)
+ return NULL;
+
+ memcpy(qpu_insts, c->qpu_insts, *final_assembly_size);
+
+ vir_compile_destroy(c);
+
+ return qpu_insts;
+}
+
+uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
+ struct v3d_vs_key *key,
+ struct v3d_vs_prog_data *prog_data,
+ nir_shader *s,
+ int program_id, int variant_id,
+ uint32_t *final_assembly_size)
+{
+ struct v3d_compile *c = vir_compile_init(compiler, &key->base, s,
+ program_id, variant_id);
+
+ c->vs_key = key;
+
+ v3d_lower_nir(c);
+
+ if (key->clamp_color)
+ NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
+
+ if (key->base.ucp_enables) {
+ NIR_PASS_V(c->s, nir_lower_clip_vs, key->base.ucp_enables);
+ NIR_PASS_V(c->s, nir_lower_io_to_scalar,
+ nir_var_shader_out);
+ }
+
+ /* Note: VS output scalarizing must happen after nir_lower_clip_vs. */
+ NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out);
+
+ v3d_lower_nir_late(c);
+ v3d_optimize_nir(c->s);
+ NIR_PASS_V(c->s, nir_convert_from_ssa, true);
+
+ v3d_nir_to_vir(c);
+
+ v3d_set_prog_data(c, &prog_data->base);
+
+ prog_data->base.num_inputs = c->num_inputs;
+
+ /* The vertex data gets format converted by the VPM so that
+ * each attribute channel takes up a VPM column. Precompute
+ * the sizes for the shader record.
+ */
+ for (int i = 0; i < ARRAY_SIZE(prog_data->vattr_sizes); i++) {
+ prog_data->vattr_sizes[i] = c->vattr_sizes[i];
+ prog_data->vpm_input_size += c->vattr_sizes[i];
+ }
+
+ /* Input/output segment size are in 8x32-bit multiples. */
+ prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8;
+ prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8;
+
+ prog_data->uses_vid = (s->info.system_values_read &
+ (1ull << SYSTEM_VALUE_VERTEX_ID));
+ prog_data->uses_iid = (s->info.system_values_read &
+ (1ull << SYSTEM_VALUE_INSTANCE_ID));
+
+ return v3d_return_qpu_insts(c, final_assembly_size);
+}
+
+static void
+v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
+ struct v3d_fs_prog_data *prog_data)
+{
+ prog_data->base.num_inputs = c->num_inputs;
+ memcpy(prog_data->input_slots, c->input_slots,
+ c->num_inputs * sizeof(*c->input_slots));
+
+ for (int i = 0; i < c->num_inputs; i++) {
+ struct v3d_varying_slot v3d_slot = c->input_slots[i];
+ uint8_t slot = v3d_slot_get_slot(v3d_slot);
+
+ if (slot == VARYING_SLOT_COL0 ||
+ slot == VARYING_SLOT_COL1 ||
+ slot == VARYING_SLOT_BFC0 ||
+ slot == VARYING_SLOT_BFC1) {
+ BITSET_SET(prog_data->color_inputs, i);
+ }
+
+ if (BITSET_TEST(c->flat_shade_flags, i))
+ BITSET_SET(prog_data->flat_shade_flags, i);
+ }
+}
+
+uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
+ struct v3d_fs_key *key,
+ struct v3d_fs_prog_data *prog_data,
+ nir_shader *s,
+ int program_id, int variant_id,
+ uint32_t *final_assembly_size)
+{
+ struct v3d_compile *c = vir_compile_init(compiler, &key->base, s,
+ program_id, variant_id);
+
+ c->fs_key = key;
+
+ v3d_lower_nir(c);
+
+ if (key->light_twoside)
+ NIR_PASS_V(c->s, nir_lower_two_sided_color);
+
+ if (key->clamp_color)
+ NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
+
+ if (key->alpha_test) {
+ NIR_PASS_V(c->s, nir_lower_alpha_test, key->alpha_test_func,
+ false);
+ }
+
+ if (key->base.ucp_enables)
+ NIR_PASS_V(c->s, nir_lower_clip_fs, key->base.ucp_enables);
+
+ /* Note: FS input scalarizing must happen after
+ * nir_lower_two_sided_color, which only handles a vec4 at a time.
+ */
+ NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in);
+
+ v3d_lower_nir_late(c);
+ v3d_optimize_nir(c->s);
+ NIR_PASS_V(c->s, nir_convert_from_ssa, true);
+
+ v3d_nir_to_vir(c);
+
+ v3d_set_prog_data(c, &prog_data->base);
+ v3d_set_fs_prog_data_inputs(c, prog_data);
+ if (c->s->info.outputs_written & (1 << FRAG_RESULT_DEPTH))
+ prog_data->writes_z = true;
+
+ return v3d_return_qpu_insts(c, final_assembly_size);
+}
+
+void
+vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst)
+{
+ if (qinst->dst.file == QFILE_TEMP)
+ c->defs[qinst->dst.index] = NULL;
+
+ list_del(&qinst->link);
+ free(qinst);
+}
+
+struct qreg
+vir_follow_movs(struct v3d_compile *c, struct qreg reg)
+{
+ /* XXX
+ int pack = reg.pack;
+
+ while (reg.file == QFILE_TEMP &&
+ c->defs[reg.index] &&
+ (c->defs[reg.index]->op == QOP_MOV ||
+ c->defs[reg.index]->op == QOP_FMOV) &&
+ !c->defs[reg.index]->dst.pack &&
+ !c->defs[reg.index]->src[0].pack) {
+ reg = c->defs[reg.index]->src[0];
+ }
+
+ reg.pack = pack;
+ */
+ return reg;
+}
+
+void
+vir_compile_destroy(struct v3d_compile *c)
+{
+ vir_for_each_block(block, c) {
+ while (!list_empty(&block->instructions)) {
+ struct qinst *qinst =
+ list_first_entry(&block->instructions,
+ struct qinst, link);
+ vir_remove_instruction(c, qinst);
+ }
+ }
+
+ ralloc_free(c);
+}
+
+struct qreg
+vir_uniform(struct v3d_compile *c,
+ enum quniform_contents contents,
+ uint32_t data)
+{
+ for (int i = 0; i < c->num_uniforms; i++) {
+ if (c->uniform_contents[i] == contents &&
+ c->uniform_data[i] == data) {
+ return vir_reg(QFILE_UNIF, i);
+ }
+ }
+
+ uint32_t uniform = c->num_uniforms++;
+
+ if (uniform >= c->uniform_array_size) {
+ c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
+ c->uniform_array_size * 2);
+
+ c->uniform_data = reralloc(c, c->uniform_data,
+ uint32_t,
+ c->uniform_array_size);
+ c->uniform_contents = reralloc(c, c->uniform_contents,
+ enum quniform_contents,
+ c->uniform_array_size);
+ }
+
+ c->uniform_contents[uniform] = contents;
+ c->uniform_data[uniform] = data;
+
+ return vir_reg(QFILE_UNIF, uniform);
+}
+
+void
+vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
+{
+ struct qinst *last_inst = NULL;
+
+ if (!list_empty(&c->cur_block->instructions))
+ last_inst = (struct qinst *)c->cur_block->instructions.prev;
+
+ if (src.file != QFILE_TEMP ||
+ !c->defs[src.index] ||
+ last_inst != c->defs[src.index]) {
+ /* XXX: Make the MOV be the appropriate type */
+ last_inst = vir_MOV_dest(c, vir_reg(QFILE_NULL, 0), src);
+ last_inst = (struct qinst *)c->cur_block->instructions.prev;
+ }
+
+ vir_set_pf(last_inst, pf);
+}
+
+#define OPTPASS(func) \
+ do { \
+ bool stage_progress = func(c); \
+ if (stage_progress) { \
+ progress = true; \
+ if (print_opt_debug) { \
+ fprintf(stderr, \
+ "VIR opt pass %2d: %s progress\n", \
+ pass, #func); \
+ } \
+ /*XXX vir_validate(c);*/ \
+ } \
+ } while (0)
+
+void
+vir_optimize(struct v3d_compile *c)
+{
+ bool print_opt_debug = false;
+ int pass = 1;
+
+ while (true) {
+ bool progress = false;
+
+ OPTPASS(vir_opt_copy_propagate);
+ OPTPASS(vir_opt_dead_code);
+
+ if (!progress)
+ break;
+
+ pass++;
+ }
+}
+
+const char *
+vir_get_stage_name(struct v3d_compile *c)
+{
+ if (c->vs_key && c->vs_key->is_coord)
+ return "MESA_SHADER_COORD";
+ else
+ return gl_shader_stage_name(c->s->stage);
+}