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authorEric Anholt <[email protected]>2017-12-27 15:12:37 -0800
committerEric Anholt <[email protected]>2018-01-03 14:25:23 -0800
commit2056e4a777bd0eed88ff2762977955b2f2bf2f1c (patch)
tree619d3ce2823d1880e9cd787be8bf9488b8c593d2 /src/broadcom/compiler/vir.c
parent476469955225e15f454e01dc80047dd5fa5c9f97 (diff)
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
In updating the simulator, behavior changed slightly so that our old code wasn't getting glxgears's flatshading interpolated right. Emit flat shading code just like we would for a normal flat-shaded varying, by passing a flag in the shader key for glShadeModel(GL_FLAT) state and customizing the color inputs based on that.
Diffstat (limited to 'src/broadcom/compiler/vir.c')
-rw-r--r--src/broadcom/compiler/vir.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d95a150c720..2589c7f554d 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -716,8 +716,6 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
memcpy(prog_data->flat_shade_flags, c->flat_shade_flags,
sizeof(c->flat_shade_flags));
- memcpy(prog_data->shade_model_flags, c->shade_model_flags,
- sizeof(c->shade_model_flags));
}
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,