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authorEric Anholt <[email protected]>2018-12-03 08:51:29 -0800
committerEric Anholt <[email protected]>2018-12-07 16:48:23 -0800
commitacecee4c2db48fb36bce1170d8747c7345ba3541 (patch)
treed1342db5c21461690d928e1fa3e07780ac13e904 /src/broadcom/compiler/v3d_compiler.h
parent68701110517eb67ee794f2eef10c34e46ce83394 (diff)
v3d: Return the right gl_SampleMaskIn[] value.
It's supposed to be the dispatched sample mask for this pixel, not the GL state's sample mask.
Diffstat (limited to 'src/broadcom/compiler/v3d_compiler.h')
-rw-r--r--src/broadcom/compiler/v3d_compiler.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 219b7d56377..7423edc85c7 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -246,7 +246,6 @@ enum quniform_contents {
QUNIFORM_TEXTURE_BORDER_COLOR,
QUNIFORM_ALPHA_REF,
- QUNIFORM_SAMPLE_MASK,
/**
* Returns the the offset of the scratch buffer for register spilling.