diff options
author | Eric Anholt <[email protected]> | 2019-02-26 10:49:25 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-03-05 12:57:39 -0800 |
commit | 1e98f02d887dada530595bc0c74292d4678c5e1a (patch) | |
tree | 3bc96cc728f6f95f65edb98cc44c08f6e94d7561 /src/broadcom/compiler/v3d33_tex.c | |
parent | 060979a380be0a6149e3e875ee24fdb1e7872821 (diff) |
v3d: Do uniform rematerialization spilling before dropping threadcount
This feels like the right tradeoff for threads vs uniforms, particularly
given that we often have very short thread segments right now:
total instructions in shared programs: 6411504 -> 6413571 (0.03%)
total threads in shared programs: 153946 -> 154214 (0.17%)
total uniforms in shared programs: 2387665 -> 2393604 (0.25%)
Diffstat (limited to 'src/broadcom/compiler/v3d33_tex.c')
0 files changed, 0 insertions, 0 deletions