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authorEric Anholt <[email protected]>2017-02-03 10:24:14 -0800
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commitade416d02369cc0942d53ad3cce601d66344f9c3 (patch)
treef9824bfb74dc9ef33b78dc67295768fdd07a513a /src/broadcom/compiler/qpu_validate.c
parentf71364f29787d0f822474ed970c5f28bede49abb (diff)
broadcom: Add VC5 NIR compiler.
This is a pretty straightforward fork of VC4's NIR compiler to VC5. The condition codes, registers, and I/O have all changed, making the backend hard to share, though their heritage is still recognizable. v2: Move to src/broadcom/compiler to match intel's layout, rename more "vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts with vc4, use new v3d_debug header, add compiler init/free functions, do texture swizzling in NIR to allow optimization.
Diffstat (limited to 'src/broadcom/compiler/qpu_validate.c')
-rw-r--r--src/broadcom/compiler/qpu_validate.c208
1 files changed, 208 insertions, 0 deletions
diff --git a/src/broadcom/compiler/qpu_validate.c b/src/broadcom/compiler/qpu_validate.c
new file mode 100644
index 00000000000..d99d76a8beb
--- /dev/null
+++ b/src/broadcom/compiler/qpu_validate.c
@@ -0,0 +1,208 @@
+/*
+ * Copyright © 2014 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file
+ *
+ * Validates the QPU instruction sequence after register allocation and
+ * scheduling.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "v3d_compiler.h"
+#include "qpu/qpu_disasm.h"
+
+struct v3d_qpu_validate_state {
+ struct v3d_compile *c;
+ const struct v3d_qpu_instr *last;
+ int ip;
+ int last_sfu_write;
+};
+
+static void
+fail_instr(struct v3d_qpu_validate_state *state, const char *msg)
+{
+ struct v3d_compile *c = state->c;
+
+ fprintf(stderr, "v3d_qpu_validate at ip %d: %s:\n", state->ip, msg);
+
+ int dump_ip = 0;
+ vir_for_each_inst_inorder(inst, c) {
+ v3d_qpu_dump(c->devinfo, &inst->qpu);
+
+ if (dump_ip++ == state->ip)
+ fprintf(stderr, " *** ERROR ***");
+
+ fprintf(stderr, "\n");
+ }
+
+ fprintf(stderr, "\n");
+ abort();
+}
+
+static bool
+qpu_magic_waddr_matches(const struct v3d_qpu_instr *inst,
+ bool (*predicate)(enum v3d_qpu_waddr waddr))
+{
+ if (inst->type == V3D_QPU_INSTR_TYPE_ALU)
+ return false;
+
+ if (inst->alu.add.op != V3D_QPU_A_NOP &&
+ inst->alu.add.magic_write &&
+ predicate(inst->alu.add.waddr))
+ return true;
+
+ if (inst->alu.mul.op != V3D_QPU_M_NOP &&
+ inst->alu.mul.magic_write &&
+ predicate(inst->alu.mul.waddr))
+ return true;
+
+ return false;
+}
+
+static void
+qpu_validate_inst(struct v3d_qpu_validate_state *state, struct qinst *qinst)
+{
+ const struct v3d_qpu_instr *inst = &qinst->qpu;
+
+ if (inst->type != V3D_QPU_INSTR_TYPE_ALU)
+ return;
+
+ /* LDVARY writes r5 two instructions later and LDUNIF writes
+ * r5 one instruction later, which is illegal to have
+ * together.
+ */
+ if (state->last && state->last->sig.ldvary && inst->sig.ldunif) {
+ fail_instr(state, "LDUNIF after a LDVARY");
+ }
+
+ int tmu_writes = 0;
+ int sfu_writes = 0;
+ int vpm_writes = 0;
+ int tlb_writes = 0;
+ int tsy_writes = 0;
+
+ if (inst->alu.add.op != V3D_QPU_A_NOP) {
+ if (inst->alu.add.magic_write) {
+ if (v3d_qpu_magic_waddr_is_tmu(inst->alu.add.waddr))
+ tmu_writes++;
+ if (v3d_qpu_magic_waddr_is_sfu(inst->alu.add.waddr))
+ sfu_writes++;
+ if (v3d_qpu_magic_waddr_is_vpm(inst->alu.add.waddr))
+ vpm_writes++;
+ if (v3d_qpu_magic_waddr_is_tlb(inst->alu.add.waddr))
+ tlb_writes++;
+ if (v3d_qpu_magic_waddr_is_tsy(inst->alu.add.waddr))
+ tsy_writes++;
+ }
+ }
+
+ if (inst->alu.mul.op != V3D_QPU_M_NOP) {
+ if (inst->alu.mul.magic_write) {
+ if (v3d_qpu_magic_waddr_is_tmu(inst->alu.mul.waddr))
+ tmu_writes++;
+ if (v3d_qpu_magic_waddr_is_sfu(inst->alu.mul.waddr))
+ sfu_writes++;
+ if (v3d_qpu_magic_waddr_is_vpm(inst->alu.mul.waddr))
+ vpm_writes++;
+ if (v3d_qpu_magic_waddr_is_tlb(inst->alu.mul.waddr))
+ tlb_writes++;
+ if (v3d_qpu_magic_waddr_is_tsy(inst->alu.mul.waddr))
+ tsy_writes++;
+ }
+ }
+
+ (void)qpu_magic_waddr_matches; /* XXX */
+
+ /* SFU r4 results come back two instructions later. No doing
+ * r4 read/writes or other SFU lookups until it's done.
+ */
+ if (state->ip - state->last_sfu_write < 2) {
+ if (v3d_qpu_uses_mux(inst, V3D_QPU_MUX_R4))
+ fail_instr(state, "R4 read too soon after SFU");
+
+ if (v3d_qpu_writes_r4(inst))
+ fail_instr(state, "R4 write too soon after SFU");
+
+ if (sfu_writes)
+ fail_instr(state, "SFU write too soon after SFU");
+ }
+
+ /* XXX: The docs say VPM can happen with the others, but the simulator
+ * disagrees.
+ */
+ if (tmu_writes +
+ sfu_writes +
+ vpm_writes +
+ tlb_writes +
+ tsy_writes +
+ inst->sig.ldtmu +
+ inst->sig.ldtlb +
+ inst->sig.ldvpm +
+ inst->sig.ldtlbu > 1) {
+ fail_instr(state,
+ "Only one of [TMU, SFU, TSY, TLB read, VPM] allowed");
+ }
+
+ if (sfu_writes)
+ state->last_sfu_write = state->ip;
+}
+
+static void
+qpu_validate_block(struct v3d_qpu_validate_state *state, struct qblock *block)
+{
+ vir_for_each_inst(qinst, block) {
+ qpu_validate_inst(state, qinst);
+
+ state->last = &qinst->qpu;
+ state->ip++;
+ }
+}
+
+/**
+ * Checks for the instruction restrictions from page 37 ("Summary of
+ * Instruction Restrictions").
+ */
+void
+qpu_validate(struct v3d_compile *c)
+{
+ /* We don't want to do validation in release builds, but we want to
+ * keep compiling the validation code to make sure it doesn't get
+ * broken.
+ */
+#ifndef DEBUG
+ return;
+#endif
+
+ struct v3d_qpu_validate_state state = {
+ .c = c,
+ .last_sfu_write = -10,
+ .ip = 0,
+ };
+
+ vir_for_each_block(block, c) {
+ qpu_validate_block(&state, block);
+ }
+}