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authorEric Anholt <[email protected]>2019-02-26 18:36:05 -0800
committerEric Anholt <[email protected]>2019-03-05 12:57:39 -0800
commit4739181a160cd941f7af78074c4f4ac7c6a1fd76 (patch)
tree7d48d8cc933f6446d01cebe94ed26262b8b0f749 /src/broadcom/compiler/qpu_schedule.c
parent1e98f02d887dada530595bc0c74292d4678c5e1a (diff)
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
I'm not sure why I didn't do this before -- it's clearly much simpler to add dumping of the extra thing than to have it as another implicit source.
Diffstat (limited to 'src/broadcom/compiler/qpu_schedule.c')
-rw-r--r--src/broadcom/compiler/qpu_schedule.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/compiler/qpu_schedule.c b/src/broadcom/compiler/qpu_schedule.c
index 6b04ca488ec..e80be9c0bf1 100644
--- a/src/broadcom/compiler/qpu_schedule.c
+++ b/src/broadcom/compiler/qpu_schedule.c
@@ -415,7 +415,7 @@ calculate_deps(struct schedule_state *state, struct schedule_node *n)
}
/* inst->sig.ldunif or sideband uniform read */
- if (qinst->uniform != ~0)
+ if (vir_has_uniform(qinst))
add_write_dep(state, &state->last_unif, n);
if (v3d_qpu_reads_flags(inst))