summaryrefslogtreecommitdiffstats
path: root/src/broadcom/compiler/nir_to_vir.c
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2018-01-02 11:26:58 -0800
committerEric Anholt <[email protected]>2018-01-03 14:25:23 -0800
commitba965084b60e702b41beaea75237bfa39335b6cb (patch)
treebfeafcc80363bac6f1930209e506398176b81c4f /src/broadcom/compiler/nir_to_vir.c
parentac4054ca1766b5ab4ee2059e7e0f8590c219730d (diff)
broadcom/vc5: Move texture return channel setup into the compiler.
The compiler decides how many LDTMUs we're going to emit, and that must match the P1 flags. This brings the return channel counting to a single place (so all that's passed into the compiler is "how many return channels you may request from this texture's format), and was a necessary step for shadow samplers once we stop using OVRTMUOUT=0.
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c48
1 files changed, 37 insertions, 11 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 6ec5db58a26..77d460c1b62 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -337,6 +337,9 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
.fetch_sample_mode = instr->op == nir_texop_txf,
};
+ struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 p1_unpacked = {
+ };
+
switch (instr->sampler_dim) {
case GLSL_SAMPLER_DIM_1D:
if (instr->is_array)
@@ -419,11 +422,35 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
}
}
+ bool return_16 = (c->key->tex[unit].return_size == 16 ||
+ p0_unpacked.shadow);
+
+ /* Limit the number of channels returned to both how many the NIR
+ * instruction writes and how many the instruction could produce.
+ */
+ uint32_t instr_return_channels = nir_tex_instr_dest_size(instr);
+ if (return_16)
+ instr_return_channels = (instr_return_channels + 1) / 2;
+
+ p1_unpacked.return_words_of_texture_data =
+ (1 << MIN2(instr_return_channels,
+ c->key->tex[unit].return_channels)) - 1;
+
uint32_t p0_packed;
V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL,
(uint8_t *)&p0_packed,
&p0_unpacked);
+ uint32_t p1_packed;
+ V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(NULL,
+ (uint8_t *)&p1_packed,
+ &p1_unpacked);
+ /* Load unit number into the address field, which will be be used by
+ * the driver to decide which texture to put in the actual address
+ * field.
+ */
+ p1_packed |= unit << 5;
+
/* There is no native support for GL texture rectangle coordinates, so
* we have to rescale from ([0, width], [0, height]) to ([0, 1], [0,
* 1]).
@@ -439,7 +466,7 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
struct qreg texture_u[] = {
vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed),
- vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
+ vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, p1_packed),
};
uint32_t next_texture_u = 0;
@@ -460,17 +487,16 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
}
}
- bool return_16 = (c->key->tex[unit].return_size == 16 ||
- p0_unpacked.shadow);
-
struct qreg return_values[4];
- for (int i = 0; i < c->key->tex[unit].return_channels; i++)
- return_values[i] = vir_LDTMU(c);
- /* Swizzling .zw of an RG texture should give undefined results, not
- * crash the compiler.
- */
- for (int i = c->key->tex[unit].return_channels; i < 4; i++)
- return_values[i] = c->undef;
+ for (int i = 0; i < 4; i++) {
+ /* Swizzling .zw of an RG texture should give undefined
+ * results, not crash the compiler.
+ */
+ if (p1_unpacked.return_words_of_texture_data & (1 << i))
+ return_values[i] = vir_LDTMU(c);
+ else
+ return_values[i] = c->undef;
+ }
for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
struct qreg chan;