diff options
author | Eric Anholt <[email protected]> | 2018-01-10 12:48:05 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-12 21:56:37 -0800 |
commit | 42a35da96d69524dee262315bfcab3803f58bbff (patch) | |
tree | edfc87fe25a5f34c220c2b47d14943ea6af16840 /src/broadcom/compiler/nir_to_vir.c | |
parent | acf30e4916457476c46ebee6977bf66e1512387b (diff) |
broadcom/vc5: Move V3D 3.3 texturing to a separate file.
V3D 4.x texturing changes enough that #ifdefs would just make a mess of
it.
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 233 |
1 files changed, 4 insertions, 229 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index e76a87ca4cb..cec00cb55f7 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -32,15 +32,6 @@ #include "common/v3d_device_info.h" #include "v3d_compiler.h" -/* We don't do any address packing. */ -#define __gen_user_data void -#define __gen_address_type uint32_t -#define __gen_address_offset(reloc) (*reloc) -#define __gen_emit_reloc(cl, reloc) -#include "cle/v3d_packet_v33_pack.h" - -static struct qreg -ntq_get_src(struct v3d_compile *c, nir_src src, int i); static void ntq_emit_cf_list(struct v3d_compile *c, struct exec_list *list); @@ -65,7 +56,7 @@ resize_qreg_array(struct v3d_compile *c, (*regs)[i] = c->undef; } -static void +void vir_emit_thrsw(struct v3d_compile *c) { if (c->threads == 1) @@ -90,13 +81,6 @@ vir_SFU(struct v3d_compile *c, int waddr, struct qreg src) } static struct qreg -vir_LDTMU(struct v3d_compile *c) -{ - vir_NOP(c)->qpu.sig.ldtmu = true; - return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); -} - -static struct qreg indirect_uniform_load(struct v3d_compile *c, nir_intrinsic_instr *intr) { struct qreg indirect_offset = ntq_get_src(c, intr->src[0], 0); @@ -163,7 +147,7 @@ ntq_init_ssa_def(struct v3d_compile *c, nir_ssa_def *def) * (knowing that the previous instruction doesn't depend on flags) and rewrite * its destination to be the NIR reg's destination */ -static void +void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan, struct qreg result) { @@ -229,7 +213,7 @@ ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan, } } -static struct qreg +struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i) { struct hash_entry *entry; @@ -350,216 +334,7 @@ ntq_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) break; } - struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 p0_unpacked = { - V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header, - - .fetch_sample_mode = instr->op == nir_texop_txf, - }; - - struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 p1_unpacked = { - }; - - switch (instr->sampler_dim) { - case GLSL_SAMPLER_DIM_1D: - if (instr->is_array) - p0_unpacked.lookup_type = TEXTURE_1D_ARRAY; - else - p0_unpacked.lookup_type = TEXTURE_1D; - break; - case GLSL_SAMPLER_DIM_2D: - case GLSL_SAMPLER_DIM_RECT: - if (instr->is_array) - p0_unpacked.lookup_type = TEXTURE_2D_ARRAY; - else - p0_unpacked.lookup_type = TEXTURE_2D; - break; - case GLSL_SAMPLER_DIM_3D: - p0_unpacked.lookup_type = TEXTURE_3D; - break; - case GLSL_SAMPLER_DIM_CUBE: - p0_unpacked.lookup_type = TEXTURE_CUBE_MAP; - break; - default: - unreachable("Bad sampler type"); - } - - struct qreg coords[5]; - int next_coord = 0; - for (unsigned i = 0; i < instr->num_srcs; i++) { - switch (instr->src[i].src_type) { - case nir_tex_src_coord: - for (int j = 0; j < instr->coord_components; j++) { - coords[next_coord++] = - ntq_get_src(c, instr->src[i].src, j); - } - if (instr->coord_components < 2) - coords[next_coord++] = vir_uniform_f(c, 0.5); - break; - case nir_tex_src_bias: - coords[next_coord++] = - ntq_get_src(c, instr->src[i].src, 0); - - p0_unpacked.bias_supplied = true; - break; - case nir_tex_src_lod: - coords[next_coord++] = - vir_FADD(c, - ntq_get_src(c, instr->src[i].src, 0), - vir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL, - unit)); - - if (instr->op != nir_texop_txf && - instr->op != nir_texop_tg4) { - p0_unpacked.disable_autolod_use_bias_only = true; - } - break; - case nir_tex_src_comparator: - coords[next_coord++] = - ntq_get_src(c, instr->src[i].src, 0); - - p0_unpacked.shadow = true; - break; - - case nir_tex_src_offset: { - nir_const_value *offset = - nir_src_as_const_value(instr->src[i].src); - p0_unpacked.texel_offset_for_s_coordinate = - offset->i32[0]; - - if (instr->coord_components >= 2) - p0_unpacked.texel_offset_for_t_coordinate = - offset->i32[1]; - - if (instr->coord_components >= 3) - p0_unpacked.texel_offset_for_r_coordinate = - offset->i32[2]; - break; - } - - default: - unreachable("unknown texture source"); - } - } - - bool return_16 = (c->key->tex[unit].return_size == 16 || - p0_unpacked.shadow); - - /* Limit the number of channels returned to both how many the NIR - * instruction writes and how many the instruction could produce. - */ - uint32_t instr_return_channels = nir_tex_instr_dest_size(instr); - if (return_16) - instr_return_channels = (instr_return_channels + 1) / 2; - - p1_unpacked.return_words_of_texture_data = - (1 << MIN2(instr_return_channels, - c->key->tex[unit].return_channels)) - 1; - - uint32_t p0_packed; - V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL, - (uint8_t *)&p0_packed, - &p0_unpacked); - - uint32_t p1_packed; - V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(NULL, - (uint8_t *)&p1_packed, - &p1_unpacked); - /* Load unit number into the address field, which will be be used by - * the driver to decide which texture to put in the actual address - * field. - */ - p1_packed |= unit << 5; - - /* There is no native support for GL texture rectangle coordinates, so - * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0, - * 1]). - */ - if (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT) { - coords[0] = vir_FMUL(c, coords[0], - vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X, - unit)); - coords[1] = vir_FMUL(c, coords[1], - vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y, - unit)); - } - - struct qreg texture_u[] = { - vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed), - vir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, p1_packed), - }; - uint32_t next_texture_u = 0; - - for (int i = 0; i < next_coord; i++) { - struct qreg dst; - - if (i == next_coord - 1) - dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL); - else - dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU); - - struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); - - if (i < 2) { - tmu->has_implicit_uniform = true; - tmu->src[vir_get_implicit_uniform_src(tmu)] = - texture_u[next_texture_u++]; - } - } - - vir_emit_thrsw(c); - - struct qreg return_values[4]; - for (int i = 0; i < 4; i++) { - /* Swizzling .zw of an RG texture should give undefined - * results, not crash the compiler. - */ - if (p1_unpacked.return_words_of_texture_data & (1 << i)) - return_values[i] = vir_LDTMU(c); - else - return_values[i] = c->undef; - } - - for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) { - struct qreg chan; - - if (return_16) { - STATIC_ASSERT(PIPE_SWIZZLE_X == 0); - chan = return_values[i / 2]; - - if (nir_alu_type_get_base_type(instr->dest_type) == - nir_type_float) { - enum v3d_qpu_input_unpack unpack; - if (i & 1) - unpack = V3D_QPU_UNPACK_H; - else - unpack = V3D_QPU_UNPACK_L; - - chan = vir_FMOV(c, chan); - vir_set_unpack(c->defs[chan.index], 0, unpack); - } else { - /* If we're unpacking the low field, shift it - * up to the top first. - */ - if ((i & 1) == 0) { - chan = vir_SHL(c, chan, - vir_uniform_ui(c, 16)); - } - - /* Do proper sign extension to a 32-bit int. */ - if (nir_alu_type_get_base_type(instr->dest_type) == - nir_type_int) { - chan = vir_ASR(c, chan, - vir_uniform_ui(c, 16)); - } else { - chan = vir_SHR(c, chan, - vir_uniform_ui(c, 16)); - } - } - } else { - chan = vir_MOV(c, return_values[i]); - } - ntq_store_dest(c, &instr->dest, i, chan); - } + v3d33_vir_emit_tex(c, instr); } static struct qreg |