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authorEric Anholt <[email protected]>2018-04-26 09:24:32 -0700
committerEric Anholt <[email protected]>2018-04-26 11:30:22 -0700
commit76ee9edcb4f5be8699cfb9a6c4aa231c4e7d4183 (patch)
tree27556d81315aa8bf857050be0c86dec24a15306b /src/broadcom/compiler/nir_to_vir.c
parente2f33178010a9612d8d89bf128e3a01a69e1dd82 (diff)
broadcom/vc5: Add support for centroid varyings.
It would be nice to share the flags packet emit logic with flat shade flags, but I couldn't come up with a good way while still using our pack macros. We need to refactor this to shader record setup at compile time, anyway. Fixes ext_framebuffer_multisample-interpolation * centroid-*
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index d6c2d1902b6..ec8f22321f3 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -436,6 +436,7 @@ emit_fragment_varying(struct v3d_compile *c, nir_variable *var,
/* FALLTHROUGH */
case INTERP_MODE_SMOOTH:
if (var->data.centroid) {
+ BITSET_SET(c->centroid_flags, i);
return vir_FADD(c, vir_FMUL(c, vary,
c->payload_w_centroid), r5);
} else {
@@ -1985,6 +1986,36 @@ vir_emit_last_thrsw(struct v3d_compile *c)
c->last_thrsw->is_last_thrsw = true;
}
+/* There's a flag in the shader for "centroid W used in addition to center W",
+ * so we need to walk the program after VIR optimization to see if both are
+ * used.
+ */
+static void
+vir_check_payload_w(struct v3d_compile *c)
+{
+ if (c->s->info.stage != MESA_SHADER_FRAGMENT)
+ return;
+
+ bool any_centroid = false;
+ for (int i = 0; i < ARRAY_SIZE(c->centroid_flags); i++) {
+ if (c->centroid_flags[i])
+ any_centroid = true;
+ }
+ if (!any_centroid)
+ return;
+
+ vir_for_each_inst_inorder(inst, c) {
+ for (int i = 0; i < vir_get_nsrc(inst); i++) {
+ if (inst->src[i].file == QFILE_REG &&
+ inst->src[i].index == 0) {
+ c->uses_centroid_and_center_w = true;
+ return;
+ }
+ }
+ }
+
+}
+
void
v3d_nir_to_vir(struct v3d_compile *c)
{
@@ -2024,6 +2055,8 @@ v3d_nir_to_vir(struct v3d_compile *c)
vir_optimize(c);
vir_lower_uniforms(c);
+ vir_check_payload_w(c);
+
/* XXX: vir_schedule_instructions(c); */
if (V3D_DEBUG & (V3D_DEBUG_VIR |