summaryrefslogtreecommitdiffstats
path: root/src/broadcom/compiler/nir_to_vir.c
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2017-09-28 10:37:02 -0700
committerEric Anholt <[email protected]>2017-10-10 11:42:05 -0700
commit732a3a72cb8b5c78e95eee47572701b3f6055c19 (patch)
tree5953561d0a1a8843e94a020fd87ecc4cf96bf895 /src/broadcom/compiler/nir_to_vir.c
parent4c4fbab345c164284e62e5e2587382785ade1750 (diff)
broadcom/compiler: Set up passthrough Z when doing FS discards.
In order to keep early-Z from writing early in a discard shader, you need to set the "modifies Z" bit in the shader state (which the new prog_data.discards will indicate). Then, in the shader we do a TLB write to make Z passthrough happen (the QPU result is ignored, so we use a NULL source).
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 1c9a9a9746c..89d18f85061 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1038,6 +1038,17 @@ emit_frag_end(struct v3d_compile *c)
TLB_TYPE_DEPTH |
TLB_DEPTH_TYPE_PER_PIXEL |
0xffffff00);
+ } else if (c->s->info.fs.uses_discard) {
+ struct qinst *inst = vir_MOV_dest(c,
+ vir_reg(QFILE_TLBU, 0),
+ vir_reg(QFILE_NULL, 0));
+ vir_set_cond(inst, discard_cond);
+
+ inst->src[vir_get_implicit_uniform_src(inst)] =
+ vir_uniform_ui(c,
+ TLB_TYPE_DEPTH |
+ TLB_DEPTH_TYPE_INVARIANT |
+ 0xffffff00);
}
/* XXX: Performance improvement: Merge Z write and color writes TLB