diff options
author | Ian Romanick <[email protected]> | 2018-06-18 16:11:55 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2018-12-17 13:47:06 -0800 |
commit | 378f9967710e9145f2a4f8eee89d87badbe0e6ea (patch) | |
tree | eea53659babbc84c15da3357ab7c01f615c2d3a3 /src/broadcom/compiler/nir_to_vir.c | |
parent | 8fb8ebfbb05d3323481c8ba6d320b3a3580bad99 (diff) |
nir/opt_peephole_select: Don't peephole_select expensive math instructions
On some GPUs, especially older Intel GPUs, some math instructions are
very expensive. On those architectures, don't reduce flow control to a
csel if one of the branches contains one of these expensive math
instructions.
This prevents a bunch of cycle count regressions on pre-Gen6 platforms
with a later patch (intel/compiler: More peephole select for pre-Gen6).
v2: Remove stray #if block. Noticed by Thomas.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 9b1066467cc..ada0dd69921 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1241,7 +1241,7 @@ v3d_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_dce); NIR_PASS(progress, s, nir_opt_dead_cf); NIR_PASS(progress, s, nir_opt_cse); - NIR_PASS(progress, s, nir_opt_peephole_select, 8, true); + NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true); NIR_PASS(progress, s, nir_opt_algebraic); NIR_PASS(progress, s, nir_opt_constant_folding); NIR_PASS(progress, s, nir_opt_undef); |