diff options
author | Eric Anholt <[email protected]> | 2017-09-28 10:56:47 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-10-10 11:42:05 -0700 |
commit | 84939552d00f758887a0a8572abec3465329a70b (patch) | |
tree | cbe845372a41d56d0c7208f22e7f2a6246a5edc2 /src/broadcom/compiler/nir_to_vir.c | |
parent | c25de31824a64873a9000ce10b90fcf493050a8a (diff) |
broadcom/compiler: Use defines instead of magic values in TLB write setup.
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r-- | src/broadcom/compiler/nir_to_vir.c | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 3fd914fa863..af9f8485c13 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -986,6 +986,32 @@ ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr) ffs(instr->dest.write_mask) - 1, result); } +/* Each TLB read/write setup (a render target or depth buffer) takes an 8-bit + * specifier. They come from a register that's preloaded with 0xffffffff + * (0xff gets you normal vec4 f16 RT0 writes), and when one is neaded the low + * 8 bits are shifted off the bottom and 0xff shifted in from the top. + */ +#define TLB_TYPE_F16_COLOR (3 << 6) +#define TLB_TYPE_I32_COLOR (1 << 6) +#define TLB_TYPE_F32_COLOR (0 << 6) +#define TLB_RENDER_TARGET_SHIFT 3 /* Reversed! 7 = RT 0, 0 = RT 7. */ +#define TLB_SAMPLE_MODE_PER_SAMPLE (0 << 2) +#define TLB_SAMPLE_MODE_PER_PIXEL (1 << 2) +#define TLB_F16_SWAP_HI_LO (1 << 1) +#define TLB_VEC_SIZE_4_F16 (1 << 0) +#define TLB_VEC_SIZE_2_F16 (0 << 0) +#define TLB_VEC_SIZE_MINUS_1_SHIFT 0 + +/* Triggers Z/Stencil testing, used when the shader state's "FS modifies Z" + * flag is set. + */ +#define TLB_TYPE_DEPTH ((2 << 6) | (0 << 4)) +#define TLB_DEPTH_TYPE_INVARIANT (0 << 2) /* Unmodified sideband input used */ +#define TLB_DEPTH_TYPE_PER_PIXEL (1 << 2) /* QPU result used */ + +/* Stencil is a single 32-bit write. */ +#define TLB_TYPE_STENCIL_ALPHA ((2 << 6) | (1 << 4)) + static void emit_frag_end(struct v3d_compile *c) { @@ -1008,8 +1034,8 @@ emit_frag_end(struct v3d_compile *c) inst->src[vir_get_implicit_uniform_src(inst)] = vir_uniform_ui(c, - (1 << 2) | /* per pixel */ - (2 << 6) /* type */ | + TLB_TYPE_DEPTH | + TLB_DEPTH_TYPE_PER_PIXEL | 0xffffff00); } @@ -1028,10 +1054,11 @@ emit_frag_end(struct v3d_compile *c) switch (glsl_get_base_type(var->type)) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: - conf = ((1 << 2) | /* per pixel */ - ((7 - 0) << 3) | /* rt */ - (1 << 6) /* type */ | - (num_components - 1) | + conf = (TLB_TYPE_I32_COLOR | + TLB_SAMPLE_MODE_PER_PIXEL | + ((7 - 0) << TLB_RENDER_TARGET_SHIFT) | + ((num_components - 1) << + TLB_VEC_SIZE_MINUS_1_SHIFT) | 0xffffff00); |