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authorEric Anholt <[email protected]>2018-01-04 15:35:28 -0800
committerEric Anholt <[email protected]>2018-01-12 21:54:33 -0800
commit22a02f3e344d6bc47e3e30949a36d00a9eae84a9 (patch)
tree632ed61f4bee7c932baf6383d256c4ec304994cd /src/broadcom/compiler/nir_to_vir.c
parent55f8a01acae7c4171ccfef301e48dc3cc67f5836 (diff)
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.
Now, instead of a magic write register for VPM stores we have an instruction to do them (which means no packing of other ALU ops into it), with the ability to reorder the VPM stores due to the offset being baked into the instruction. VPM loads also gain the ability to be reordered by packing the row into the A argument. They also no longer write to the r3 accumulator, and instead must be stored to a physical register.
Diffstat (limited to 'src/broadcom/compiler/nir_to_vir.c')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c82
1 files changed, 56 insertions, 26 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 208ee1b86a8..87ce06a49cc 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -29,6 +29,7 @@
#include "util/hash_table.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
+#include "common/v3d_device_info.h"
#include "v3d_compiler.h"
/* We don't do any address packing. */
@@ -1224,7 +1225,21 @@ emit_frag_end(struct v3d_compile *c)
}
static void
-emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w)
+vir_VPM_WRITE(struct v3d_compile *c, struct qreg val, uint32_t *vpm_index)
+{
+ if (c->devinfo->ver >= 40) {
+ vir_STVPMV(c, vir_uniform_ui(c, *vpm_index), val);
+ *vpm_index = *vpm_index + 1;
+ } else {
+ vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val);
+ }
+
+ c->num_vpm_writes++;
+}
+
+static void
+emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w,
+ uint32_t *vpm_index)
{
for (int i = 0; i < 2; i++) {
struct qreg coord = c->outputs[c->output_position_index + i];
@@ -1232,34 +1247,32 @@ emit_scaled_viewport_write(struct v3d_compile *c, struct qreg rcp_w)
vir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i,
0));
coord = vir_FMUL(c, coord, rcp_w);
- vir_FTOIN_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
- coord);
+ vir_VPM_WRITE(c, vir_FTOIN(c, coord), vpm_index);
}
}
static void
-emit_zs_write(struct v3d_compile *c, struct qreg rcp_w)
+emit_zs_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
{
struct qreg zscale = vir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
struct qreg zoffset = vir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
- vir_FADD_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM),
- vir_FMUL(c, vir_FMUL(c,
- c->outputs[c->output_position_index + 2],
- zscale),
- rcp_w),
- zoffset);
+ struct qreg z = c->outputs[c->output_position_index + 2];
+ z = vir_FMUL(c, z, zscale);
+ z = vir_FMUL(c, z, rcp_w);
+ z = vir_FADD(c, z, zoffset);
+ vir_VPM_WRITE(c, z, vpm_index);
}
static void
-emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w)
+emit_rcp_wc_write(struct v3d_compile *c, struct qreg rcp_w, uint32_t *vpm_index)
{
- vir_VPM_WRITE(c, rcp_w);
+ vir_VPM_WRITE(c, rcp_w, vpm_index);
}
static void
-emit_point_size_write(struct v3d_compile *c)
+emit_point_size_write(struct v3d_compile *c, uint32_t *vpm_index)
{
struct qreg point_size;
@@ -1273,12 +1286,15 @@ emit_point_size_write(struct v3d_compile *c)
*/
point_size = vir_FMAX(c, point_size, vir_uniform_f(c, .125));
- vir_VPM_WRITE(c, point_size);
+ vir_VPM_WRITE(c, point_size, vpm_index);
}
static void
emit_vpm_write_setup(struct v3d_compile *c)
{
+ if (c->devinfo->ver >= 40)
+ return;
+
uint32_t packed;
struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP unpacked = {
V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header,
@@ -1300,6 +1316,7 @@ emit_vpm_write_setup(struct v3d_compile *c)
static void
emit_vert_end(struct v3d_compile *c)
{
+ uint32_t vpm_index = 0;
struct qreg rcp_w = vir_SFU(c, V3D_QPU_WADDR_RECIP,
c->outputs[c->output_position_index + 3]);
@@ -1307,21 +1324,22 @@ emit_vert_end(struct v3d_compile *c)
if (c->vs_key->is_coord) {
for (int i = 0; i < 4; i++)
- vir_VPM_WRITE(c, c->outputs[c->output_position_index + i]);
- emit_scaled_viewport_write(c, rcp_w);
+ vir_VPM_WRITE(c, c->outputs[c->output_position_index + i],
+ &vpm_index);
+ emit_scaled_viewport_write(c, rcp_w, &vpm_index);
if (c->vs_key->per_vertex_point_size) {
- emit_point_size_write(c);
+ emit_point_size_write(c, &vpm_index);
/* emit_rcp_wc_write(c, rcp_w); */
}
/* XXX: Z-only rendering */
if (0)
- emit_zs_write(c, rcp_w);
+ emit_zs_write(c, rcp_w, &vpm_index);
} else {
- emit_scaled_viewport_write(c, rcp_w);
- emit_zs_write(c, rcp_w);
- emit_rcp_wc_write(c, rcp_w);
+ emit_scaled_viewport_write(c, rcp_w, &vpm_index);
+ emit_zs_write(c, rcp_w, &vpm_index);
+ emit_rcp_wc_write(c, rcp_w, &vpm_index);
if (c->vs_key->per_vertex_point_size)
- emit_point_size_write(c);
+ emit_point_size_write(c, &vpm_index);
}
for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
@@ -1332,7 +1350,8 @@ emit_vert_end(struct v3d_compile *c)
struct v3d_varying_slot output = c->output_slots[j];
if (!memcmp(&input, &output, sizeof(input))) {
- vir_VPM_WRITE(c, c->outputs[j]);
+ vir_VPM_WRITE(c, c->outputs[j],
+ &vpm_index);
break;
}
}
@@ -1340,7 +1359,8 @@ emit_vert_end(struct v3d_compile *c)
* this FS input.
*/
if (j == c->num_outputs)
- vir_VPM_WRITE(c, vir_uniform_f(c, 0.0));
+ vir_VPM_WRITE(c, vir_uniform_f(c, 0.0),
+ &vpm_index);
}
}
@@ -1384,6 +1404,12 @@ ntq_emit_vpm_read(struct v3d_compile *c,
{
struct qreg vpm = vir_reg(QFILE_VPM, vpm_index);
+ if (c->devinfo->ver >= 40 ) {
+ return vir_LDVPMV_IN(c,
+ vir_uniform_ui(c,
+ (*num_components_queued)++));
+ }
+
if (*num_components_queued != 0) {
(*num_components_queued)--;
c->num_inputs++;
@@ -1501,8 +1527,12 @@ ntq_setup_inputs(struct v3d_compile *c)
}
if (c->s->info.stage == MESA_SHADER_VERTEX) {
- assert(vpm_components_queued == 0);
- assert(num_components == 0);
+ if (c->devinfo->ver >= 40) {
+ assert(vpm_components_queued == num_components);
+ } else {
+ assert(vpm_components_queued == 0);
+ assert(num_components == 0);
+ }
}
}