diff options
author | Eric Anholt <[email protected]> | 2018-12-17 11:10:11 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-19 10:27:26 -0800 |
commit | f6a0f4f41e9a4d3f0ea9c3bf82497c384e684843 (patch) | |
tree | 71e7093327dc7ccbc2d6bb87cd258cb3bb6f572d /src/broadcom/common | |
parent | 8ee752194c1bc4d9ad145f6bf206ee119c9498b8 (diff) |
vc4: Move the utile load/store functions to a header for reuse by v3d.
These implementations of whole-utile load/stores would be the same for
v3d, though the layouts of blocks of utiles has changed.
Diffstat (limited to 'src/broadcom/common')
-rw-r--r-- | src/broadcom/common/v3d_cpu_tiling.h | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_cpu_tiling.h b/src/broadcom/common/v3d_cpu_tiling.h new file mode 100644 index 00000000000..15678f9e925 --- /dev/null +++ b/src/broadcom/common/v3d_cpu_tiling.h @@ -0,0 +1,222 @@ +/* + * Copyright © 2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file v3d_cpu_tiling.h + * + * Contains load/store functions common to both v3d and vc4. The utile layout + * stayed the same, though the way utiles get laid out has changed. + */ + +static inline void +v3d_load_utile(void *cpu, uint32_t cpu_stride, + void *gpu, uint32_t gpu_stride) +{ +#if defined(V3D_BUILD_NEON) && defined(PIPE_ARCH_ARM) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vldm %0, {q0, q1, q2, q3}\n" + /* Store each 8-byte line to cpu-side destination, + * incrementing it by the stride each time. + */ + "vst1.8 d0, [%1], %2\n" + "vst1.8 d1, [%1], %2\n" + "vst1.8 d2, [%1], %2\n" + "vst1.8 d3, [%1], %2\n" + "vst1.8 d4, [%1], %2\n" + "vst1.8 d5, [%1], %2\n" + "vst1.8 d6, [%1], %2\n" + "vst1.8 d7, [%1]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + } else { + assert(gpu_stride == 16); + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vldm %0, {q0, q1, q2, q3};\n" + /* Store each 16-byte line in 2 parts to the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "vst1.8 d0, [%1], %3\n" + "vst1.8 d1, [%2], %3\n" + "vst1.8 d2, [%1], %3\n" + "vst1.8 d3, [%2], %3\n" + "vst1.8 d4, [%1], %3\n" + "vst1.8 d5, [%2], %3\n" + "vst1.8 d6, [%1]\n" + "vst1.8 d7, [%2]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + } +#elif defined (PIPE_ARCH_AARCH64) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "ld1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%0]\n" + /* Store each 8-byte line to cpu-side destination, + * incrementing it by the stride each time. + */ + "st1 {v0.D}[0], [%1], %2\n" + "st1 {v0.D}[1], [%1], %2\n" + "st1 {v1.D}[0], [%1], %2\n" + "st1 {v1.D}[1], [%1], %2\n" + "st1 {v2.D}[0], [%1], %2\n" + "st1 {v2.D}[1], [%1], %2\n" + "st1 {v3.D}[0], [%1], %2\n" + "st1 {v3.D}[1], [%1]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + } else { + assert(gpu_stride == 16); + __asm__ volatile ( + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "ld1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%0]\n" + /* Store each 16-byte line in 2 parts to the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "st1 {v0.D}[0], [%1], %3\n" + "st1 {v0.D}[1], [%2], %3\n" + "st1 {v1.D}[0], [%1], %3\n" + "st1 {v1.D}[1], [%2], %3\n" + "st1 {v2.D}[0], [%1], %3\n" + "st1 {v2.D}[1], [%2], %3\n" + "st1 {v3.D}[0], [%1]\n" + "st1 {v3.D}[1], [%2]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + } +#else + for (uint32_t gpu_offset = 0; gpu_offset < 64; gpu_offset += gpu_stride) { + memcpy(cpu, gpu + gpu_offset, gpu_stride); + cpu += cpu_stride; + } +#endif +} + +static inline void +v3d_store_utile(void *gpu, uint32_t gpu_stride, + void *cpu, uint32_t cpu_stride) +{ +#if defined(V3D_BUILD_NEON) && defined(PIPE_ARCH_ARM) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load each 8-byte line from cpu-side source, + * incrementing it by the stride each time. + */ + "vld1.8 d0, [%1], %2\n" + "vld1.8 d1, [%1], %2\n" + "vld1.8 d2, [%1], %2\n" + "vld1.8 d3, [%1], %2\n" + "vld1.8 d4, [%1], %2\n" + "vld1.8 d5, [%1], %2\n" + "vld1.8 d6, [%1], %2\n" + "vld1.8 d7, [%1]\n" + /* Load from the GPU in one shot, no interleave, to + * d0-d7. + */ + "vstm %0, {q0, q1, q2, q3}\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + } else { + assert(gpu_stride == 16); + __asm__ volatile ( + /* Load each 16-byte line in 2 parts from the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "vld1.8 d0, [%1], %3\n" + "vld1.8 d1, [%2], %3\n" + "vld1.8 d2, [%1], %3\n" + "vld1.8 d3, [%2], %3\n" + "vld1.8 d4, [%1], %3\n" + "vld1.8 d5, [%2], %3\n" + "vld1.8 d6, [%1]\n" + "vld1.8 d7, [%2]\n" + /* Store to the GPU in one shot, no interleave. */ + "vstm %0, {q0, q1, q2, q3}\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride) + : "q0", "q1", "q2", "q3"); + } +#elif defined (PIPE_ARCH_AARCH64) + if (gpu_stride == 8) { + __asm__ volatile ( + /* Load each 8-byte line from cpu-side source, + * incrementing it by the stride each time. + */ + "ld1 {v0.D}[0], [%1], %2\n" + "ld1 {v0.D}[1], [%1], %2\n" + "ld1 {v1.D}[0], [%1], %2\n" + "ld1 {v1.D}[1], [%1], %2\n" + "ld1 {v2.D}[0], [%1], %2\n" + "ld1 {v2.D}[1], [%1], %2\n" + "ld1 {v3.D}[0], [%1], %2\n" + "ld1 {v3.D}[1], [%1]\n" + /* Store to the GPU in one shot, no interleave. */ + "st1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%0]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + } else { + assert(gpu_stride == 16); + __asm__ volatile ( + /* Load each 16-byte line in 2 parts from the cpu-side + * destination. (vld1 can only store one d-register + * at a time). + */ + "ld1 {v0.D}[0], [%1], %3\n" + "ld1 {v0.D}[1], [%2], %3\n" + "ld1 {v1.D}[0], [%1], %3\n" + "ld1 {v1.D}[1], [%2], %3\n" + "ld1 {v2.D}[0], [%1], %3\n" + "ld1 {v2.D}[1], [%2], %3\n" + "ld1 {v3.D}[0], [%1]\n" + "ld1 {v3.D}[1], [%2]\n" + /* Store to the GPU in one shot, no interleave. */ + "st1 {v0.2d, v1.2d, v2.2d, v3.2d}, [%0]\n" + : + : "r"(gpu), "r"(cpu), "r"(cpu + 8), "r"(cpu_stride) + : "v0", "v1", "v2", "v3"); + } +#else + for (uint32_t gpu_offset = 0; gpu_offset < 64; gpu_offset += gpu_stride) { + memcpy(gpu + gpu_offset, cpu, gpu_stride); + cpu += cpu_stride; + } +#endif +} |