diff options
author | Eric Anholt <[email protected]> | 2019-04-11 13:27:22 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-12 15:58:28 -0700 |
commit | 89b7df552badea9560765dff337232bca213781f (patch) | |
tree | 692f38897863b3e17aa317fb61622fb2377b9be3 /src/broadcom/common | |
parent | b88ef3bd76a1fad3c2a99ea19df62f7be8c57961 (diff) |
v3d: Add and use a define for the number of channels in a QPU invocation.
A shader invocation always executes 16 channels together, so we often end
up multiplying things by this magic 16 number. Give it a name.
Diffstat (limited to 'src/broadcom/common')
-rw-r--r-- | src/broadcom/common/v3d_limits.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_limits.h b/src/broadcom/common/v3d_limits.h index e21ee246eff..77684762203 100644 --- a/src/broadcom/common/v3d_limits.h +++ b/src/broadcom/common/v3d_limits.h @@ -24,6 +24,11 @@ #ifndef V3D_LIMITS_H #define V3D_LIMITS_H +/* Number of channels a QPU thread executes in parallel. Also known as + * gl_SubGroupSizeARB. + */ +#define V3D_CHANNELS 16 + #define V3D_MAX_FS_INPUTS 64 #define V3D_MAX_VS_INPUTS 64 |