summaryrefslogtreecommitdiffstats
path: root/src/broadcom/common
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2017-09-01 14:38:54 -0700
committerEric Anholt <[email protected]>2017-10-10 11:42:04 -0700
commit59257c35eb5ce4a58d6cff20ed24a8203b045af8 (patch)
tree47bbf54c90d73a693f3f0d27934c6469f0dc7688 /src/broadcom/common
parentae106592a60d5b35facfc6957919820393ec1d40 (diff)
broadcom: Introduce a v3d_debug.h header for vc5 and broadcom Vulkan.
Unlike vc4, where the compiler and gallium driver live together, for vc5 the compiler will live up in the shared broadcom directory, and need access to the debug flags. Define a set of debug flags and helpers there, so it can be shared between compiler, vc5, and vulkan.
Diffstat (limited to 'src/broadcom/common')
-rw-r--r--src/broadcom/common/v3d_debug.c89
-rw-r--r--src/broadcom/common/v3d_debug.h82
2 files changed, 171 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c
new file mode 100644
index 00000000000..630bfe0fc25
--- /dev/null
+++ b/src/broadcom/common/v3d_debug.c
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2003 VMware, Inc.
+ * Copyright © 2006 Intel Corporation
+ * Copyright © 2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file v3d_debug.c
+ *
+ * Support for the V3D_DEBUG environment variable, along with other
+ * miscellaneous debugging code.
+ */
+
+#include <stdlib.h>
+
+#include "common/v3d_debug.h"
+#include "util/macros.h"
+#include "util/debug.h"
+#include "c11/threads.h"
+
+uint32_t V3D_DEBUG = 0;
+
+static const struct debug_control debug_control[] = {
+ { "cl", V3D_DEBUG_CL},
+ { "qpu", V3D_DEBUG_QPU},
+ { "vir", V3D_DEBUG_VIR},
+ { "nir", V3D_DEBUG_NIR},
+ { "tgsi", V3D_DEBUG_TGSI},
+ { "shaderdb", V3D_DEBUG_SHADERDB},
+ { "surface", V3D_DEBUG_SURFACE},
+ { "perf", V3D_DEBUG_PERF},
+ { "norast", V3D_DEBUG_NORAST},
+ { "fs", V3D_DEBUG_FS},
+ { "vs", V3D_DEBUG_VS},
+ { "cs", V3D_DEBUG_CS},
+ { NULL, 0 }
+};
+
+uint32_t
+v3d_debug_flag_for_shader_stage(gl_shader_stage stage)
+{
+ uint32_t flags[] = {
+ [MESA_SHADER_VERTEX] = V3D_DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = 0,
+ [MESA_SHADER_TESS_EVAL] = 0,
+ [MESA_SHADER_GEOMETRY] = 0,
+ [MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS,
+ [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS,
+ };
+ STATIC_ASSERT(MESA_SHADER_STAGES == 6);
+ return flags[stage];
+}
+
+static void
+v3d_process_debug_variable_once(void)
+{
+ V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control);
+
+ if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
+ V3D_DEBUG |= V3D_DEBUG_NORAST;
+}
+
+void
+v3d_process_debug_variable(void)
+{
+ static once_flag v3d_process_debug_variable_flag = ONCE_FLAG_INIT;
+
+ call_once(&v3d_process_debug_variable_flag,
+ v3d_process_debug_variable_once);
+}
diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h
new file mode 100644
index 00000000000..bdb9518548c
--- /dev/null
+++ b/src/broadcom/common/v3d_debug.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright 2003 VMware, Inc.
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef MESA_V3D_DEBUG_H
+#define MESA_V3D_DEBUG_H
+
+#include <stdint.h>
+#include "compiler/shader_enums.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * \file v3d_debug.h
+ *
+ * Basic V3D_DEBUG environment variable handling. This file defines the
+ * list of debugging flags, as well as some macros for handling them.
+ */
+
+extern uint32_t V3D_DEBUG;
+
+#define V3D_DEBUG_SHADERDB (1 << 0)
+#define V3D_DEBUG_TGSI (1 << 1)
+#define V3D_DEBUG_NIR (1 << 2)
+#define V3D_DEBUG_VIR (1 << 3)
+#define V3D_DEBUG_QPU (1 << 4)
+#define V3D_DEBUG_FS (1 << 5)
+#define V3D_DEBUG_VS (1 << 6)
+#define V3D_DEBUG_CS (1 << 7)
+#define V3D_DEBUG_CL (1 << 8)
+#define V3D_DEBUG_SURFACE (1 << 9)
+#define V3D_DEBUG_PERF (1 << 10)
+#define V3D_DEBUG_NORAST (1 << 11)
+#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12)
+
+#ifdef HAVE_ANDROID_PLATFORM
+#define LOG_TAG "BROADCOM-MESA"
+#include <cutils/log.h>
+#ifndef ALOGW
+#define ALOGW LOGW
+#endif
+#define dbg_printf(...) ALOGW(__VA_ARGS__)
+#else
+#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
+#endif /* HAVE_ANDROID_PLATFORM */
+
+#define DBG(flag, ...) do { \
+ if (unlikely(V3D_DEBUG & (flag))) \
+ dbg_printf(__VA_ARGS__); \
+} while(0)
+
+extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage);
+
+extern void v3d_process_debug_variable(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* V3D_DEBUG_H */