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author | Eric Anholt <[email protected]> | 2018-12-19 17:22:41 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-29 13:52:09 -0800 |
commit | 87b251a94082fbc386a65670b1748daa7b44c00f (patch) | |
tree | 47da33470914ee2b4e24d6edc4379ce5587916c5 /src/broadcom/common/v3d_macros.h | |
parent | 9ec6a3d621cbf928fc330bc23fea99f2c3cbe3bd (diff) |
v3d: Add a "precompile" debug flag for shader-db.
I've been using my apitrace-based shader-db so far, but it's slow
(apitrace decompression), intrusive (apitrace windows spamming the
screen), and doesn't have much coverage. The original shader-db provides
a lot more coverage and compiles faster, at the expense of not having the
actual runtime variant key. As v3d has a lot less runtime variation than
vc4 did, this tradeoff makes more sense.
Diffstat (limited to 'src/broadcom/common/v3d_macros.h')
0 files changed, 0 insertions, 0 deletions