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authorEric Anholt <[email protected]>2019-04-11 12:28:30 -0700
committerEric Anholt <[email protected]>2019-04-12 15:59:31 -0700
commit8a2d91e1248e31426ff656c02d3e598f9e117422 (patch)
tree612f30a6394ceaeb540fb89c99548b635a916fd7 /src/broadcom/common/v3d_device_info.h
parent11ba8a46e4e72e028b77519b3b90af36f4982f26 (diff)
v3d: Detect the correct number of QPUs and use it to fix the spill size.
We were missing a * 4 even if the particular hardware matched our assumption.
Diffstat (limited to 'src/broadcom/common/v3d_device_info.h')
-rw-r--r--src/broadcom/common/v3d_device_info.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_device_info.h b/src/broadcom/common/v3d_device_info.h
index b0a2a02154c..608b5845444 100644
--- a/src/broadcom/common/v3d_device_info.h
+++ b/src/broadcom/common/v3d_device_info.h
@@ -35,6 +35,9 @@ struct v3d_device_info {
/** Size of the VPM, in bytes. */
int vpm_size;
+
+ /* NSLC * QUPS from the core's IDENT registers. */
+ int qpu_count;
};
#endif