diff options
author | Eric Anholt <[email protected]> | 2018-12-19 17:22:41 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-12-29 13:52:09 -0800 |
commit | 87b251a94082fbc386a65670b1748daa7b44c00f (patch) | |
tree | 47da33470914ee2b4e24d6edc4379ce5587916c5 /src/broadcom/common/v3d_debug.c | |
parent | 9ec6a3d621cbf928fc330bc23fea99f2c3cbe3bd (diff) |
v3d: Add a "precompile" debug flag for shader-db.
I've been using my apitrace-based shader-db so far, but it's slow
(apitrace decompression), intrusive (apitrace windows spamming the
screen), and doesn't have much coverage. The original shader-db provides
a lot more coverage and compiles faster, at the expense of not having the
actual runtime variant key. As v3d has a lot less runtime variation than
vc4 did, this tradeoff makes more sense.
Diffstat (limited to 'src/broadcom/common/v3d_debug.c')
-rw-r--r-- | src/broadcom/common/v3d_debug.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c index 97404448e58..4a20dd26e41 100644 --- a/src/broadcom/common/v3d_debug.c +++ b/src/broadcom/common/v3d_debug.c @@ -54,6 +54,7 @@ static const struct debug_control debug_control[] = { { "vs", V3D_DEBUG_VS}, { "cs", V3D_DEBUG_CS}, { "always_flush", V3D_DEBUG_ALWAYS_FLUSH}, + { "precompile", V3D_DEBUG_PRECOMPILE}, { NULL, 0 } }; |