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authorEric Anholt <[email protected]>2018-07-06 15:48:46 -0700
committerEric Anholt <[email protected]>2018-07-09 11:48:32 -0700
commitbeeb94402f9d33081147c88de2b9d4c4ea24e842 (patch)
tree16b9c11668b6a0fe39c667b229aebceb8dfd2a01 /src/broadcom/cle
parent4b4795be9de7a73ebc89916753d18a2d0f2ef7a3 (diff)
v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about some MSAA blit shaders with noperspective varyings.
Diffstat (limited to 'src/broadcom/cle')
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index f93b8245dce..eef29dab30d 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -668,7 +668,7 @@
<packet code="100" name="Non-perspective Flags" min_ver="41">
<field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
- <field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
+ <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>