diff options
author | Eric Anholt <[email protected]> | 2019-04-04 10:51:22 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-04-04 17:30:35 -0700 |
commit | 276d22c52dd9c50a2b2becd13c702fbb801a7e17 (patch) | |
tree | df5741fcb46918329db20033ced8cd397e836b35 /src/broadcom/cle | |
parent | 4c70f276bc043f5d1a7647b8fbbb41100e051e69 (diff) |
v3d: Add some more new packets for V3D 4.x.
The T/G shader references and common state will be needed for GLES 3.2.
Diffstat (limited to 'src/broadcom/cle')
-rw-r--r-- | src/broadcom/cle/v3d_packet_v33.xml | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 06e8ddad7ec..ebb7264f423 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -250,6 +250,18 @@ <value name="RGBA" value="3"/> </enum> + <enum name="Pack Mode" prefix="V3D_PACK_MODE"> + <value name="16-way" value="0"/> + <value name="8-way" value="1"/> + <value name="4-way" value="2"/> + </enum> + + <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE"> + <value name="fully packed" value="0"/> + <value name="single patch" value="1"/> + <value name="packed complete patches" value="2"/> + </enum> + <packet code="0" name="Halt"/> <packet code="1" name="NOP"/> <packet code="4" name="Flush"/> @@ -552,6 +564,14 @@ <field name="mode" size="8" start="0" type="Primitive"/> </packet> + <packet code="39" name="Vertex Array Single Instance Prims" cl="B"> + <field name="Index of First Vertex" size="32" start="72" type="uint"/> + <field name="Instance ID" size="32" start="40" type="uint"/> + <field name="Instance Length" size="32" start="8" type="uint"/> + + <field name="mode" size="8" start="0" type="Primitive"/> + </packet> + <packet code="43" name="Base Vertex Base Instance" cl="B"> <field name="Base Instance" size="32" start="32" type="uint"/> @@ -563,6 +583,14 @@ <field name="Size" size="32" start="32" type="uint"/> </packet> + <packet code="54" name="Set InstanceID" cl="B" min_ver="41"> + <field name="Instance ID" size="32" start="32" type="uint"/> + </packet> + + <packet code="55" name="Set PrimitiveID" cl="B" min_ver="41"> + <field name="Primitive ID" size="32" start="32" type="uint"/> + </packet> + <packet code="56" name="Prim List Format"> <field name="tri strip or fan" size="1" start="7" type="bool"/> <field name="primitive type" size="6" start="0" type="uint"> @@ -572,16 +600,64 @@ </field> </packet> + <packet code="57" name="Serial Number List Start"> + <field name="address" size="26" start="6" type="address"/> + <field name="block size" size="2" start="0" type="uint"> + <value name="block size 64b" value="0"/> + <value name="block size 128b" value="1"/> + <value name="block size 256b" value="2"/> + </field> + </packet> + <packet code="64" shortname="gl_shader" name="GL Shader State"> <field name="address" size="27" start="5" type="address"/> <field name="number of attribute arrays" size="5" start="0" type="uint"/> </packet> + <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS" min_ver="41"> + <field name="address" size="27" start="5" type="address"/> + <field name="number of attribute arrays" size="5" start="0" type="uint"/> + </packet> + + <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS" min_ver="41"> + <field name="address" size="27" start="5" type="address"/> + <field name="number of attribute arrays" size="5" start="0" type="uint"/> + </packet> + + <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS" min_ver="41"> + <field name="address" size="27" start="5" type="address"/> + <field name="number of attribute arrays" size="5" start="0" type="uint"/> + </packet> + <packet code="71" name="VCM Cache Size" min_ver="41"> <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> </packet> + <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback"> + <field name="address" size="27" start="5" type="address"/> + <field name="read/write 64byte" size="1" start="4" type="bool"/> + <field name="op" size="4" start="0" type="uint"> + <!-- + dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is + prims overflowed + --> + <value name="store primitive counts" value="0"/> + <value name="store primitive counts and zero" value="1"/> + <!-- + write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n + --> + <value name="store buffer state" value="2"/> + <value name="store buffer state CL" value="3"/> + <!-- + Waits for buffer state stores to complete, then loads from + the given buffer state. This op can be offset by n to skip + waiting for the last n. + --> + <value name="load buffer state" value="8"/> + </field> + </packet> + <packet code="73" name="VCM Cache Size" max_ver="33"> <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> @@ -1200,6 +1276,61 @@ <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/> </struct> + <struct name="Tessellation/Geometry Common Params" min_ver="41"> + <field name="Tessellation Type" size="2" start="1" type="uint"> + <value name="Tessellation Type Triangle" value="0"/> + <value name="Tessellation Type Quads" value="1"/> + <value name="Tessellation Type Isolines" value="2"/> + </field> + + <field name="Tessellation point mode" size="1" start="3" type="bool"/> + + <field name="Tessellation Edge Spacing" size="2" start="4" type="uint"> + <value name="Tessellation Edge Spacing Even" value="0"/> + <value name="Tessellation Edge Spacing Fractional Even" value="1"/> + <value name="Tessellation Edge Spacing Fractional Odd" value="2"/> + </field> + + <field name="Tessellation clockwise" size="1" start="6" type="bool"/> + + <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 --> + + <field name="Geometry Shader output format" size="2" start="17" type="uint"> + <value name="Geometry Shader Points" value="0"/> + <value name="Geometry Shader Line Strip" value="1"/> + <value name="Geometry Shader Tri Strip" value="2"/> + </field> + + <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 --> + + <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render --> + </struct> + + <struct name="Tessellation/Geometry Shader Params"> + <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/> + <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 --> + + <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/> + <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/> + + <field name="TES output segment size in sectors" size="6" start="16" type="uint"/> + <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/> + + <field name="GS output segment size in sectors" size="6" start="24" type="uint"/> + <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/> + + <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/> + <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/> + <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/> + <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/> + <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/> + <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/> + <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/> + <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/> + <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/> + <field name="GBG max TES output/vertex segments required in play" size="3" start="59" type="uint" minus_one="true"/> + </struct> + <struct name="GL Shader State Attribute Record" max_ver="33"> <field name="Address" size="32" start="0" type="address"/> |