diff options
author | Eric Anholt <[email protected]> | 2018-01-08 11:55:31 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-12 21:55:30 -0800 |
commit | 90269ba353333be13e54549ecff3adb8803661db (patch) | |
tree | 228c677b3b355ea9e0dee929e6ed8d0afb85dd0c /src/broadcom/cle | |
parent | 86a12b4d5a49c68f4613513d2846c5eb8e56a677 (diff) |
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
This is a major performance boost on all of V3D, but is required on V3D
4.x where shaders are always either 2- or 4-threaded.
Diffstat (limited to 'src/broadcom/cle')
-rw-r--r-- | src/broadcom/cle/v3d_packet_v33.xml | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 094ee00cf12..6be632112a2 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -700,13 +700,17 @@ <field name="Vertex Shader input VPM segment size" size="8" start="7b" type="uint"/> <field name="Address of default attribute values" size="32" start="8b" type="address"/> <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> - <field name="2-way threadable" size="1" start="96" type="bool"/> - <field name="4-way threadable" size="1" start="97" type="bool"/> + <field name="Fragment Shader 2-way threadable" size="1" start="96" type="bool"/> + <field name="Fragment Shader 4-way threadable" size="1" start="97" type="bool"/> <field name="Propagate NaNs" size="1" start="98" type="bool"/> <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/> + <field name="Vertex Shader 2-way threadable" size="1" start="160" type="bool"/> + <field name="Vertex Shader 4-way threadable" size="1" start="161" type="bool"/> <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/> + <field name="Coordinate Shader 2-way threadable" size="1" start="224" type="bool"/> + <field name="Coordinate Shader 4-way threadable" size="1" start="225" type="bool"/> <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> </struct> |