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author | Eric Anholt <[email protected]> | 2017-10-24 18:45:57 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-30 13:31:27 -0700 |
commit | b1a8b3979c6f206ee80eaeb5d27fded6c995575e (patch) | |
tree | 5f56cf9ea5ad56088d756b7e7733ea3040cab515 /src/broadcom/cle | |
parent | 1d8105a167fcaf4c5768714e60183c5a6feda4a7 (diff) |
broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.
We just need to multiply width/height by 2 each, and always set them up as
UIF tiling, since that's how the TLB will store them in raw (per-sample)
mode.
Diffstat (limited to 'src/broadcom/cle')
0 files changed, 0 insertions, 0 deletions