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authorEric Anholt <[email protected]>2018-05-08 13:22:57 -0700
committerEric Anholt <[email protected]>2018-05-17 15:09:12 +0100
commit9bbc3f8cf1f116aa17ebcd399c0d3a8fb07b5266 (patch)
tree9560cfcffc6e0abf031af757b55068a63a9b1af8 /src/broadcom/cle/v3d_packet_v42.xml
parentedfb57c0a0adacad4ccb42a49c19c14314a09565 (diff)
v3d: Enable NaN propagation in the VS and CS as well.
Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
Diffstat (limited to 'src/broadcom/cle/v3d_packet_v42.xml')
-rw-r--r--src/broadcom/cle/v3d_packet_v42.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/broadcom/cle/v3d_packet_v42.xml b/src/broadcom/cle/v3d_packet_v42.xml
index f180e5eec5e..a562d662ff3 100644
--- a/src/broadcom/cle/v3d_packet_v42.xml
+++ b/src/broadcom/cle/v3d_packet_v42.xml
@@ -782,17 +782,19 @@
<field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
- <field name="Propagate NaNs" size="1" start="98" type="bool"/>
+ <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
<field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
+ <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
<field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
+ <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>