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authorEric Anholt <[email protected]>2018-06-27 11:21:34 -0700
committerEric Anholt <[email protected]>2018-06-29 13:36:28 -0700
commit38172dcba9b2d9f6c51052c5a30ac68a0d3fe755 (patch)
tree39cc7294f28f3e54747ee107667ba32da806ec83 /src/broadcom/cle/v3d_packet_v33.xml
parent725561c0b6ccdf57190519c1ffcb653307ec08ec (diff)
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
The XML ends up noisier if you're only looking at one version, but from the diffstat there's obvious wins in terms of deduplication. This will get even more significant if we ever support 3.2 or 4.0.
Diffstat (limited to 'src/broadcom/cle/v3d_packet_v33.xml')
-rw-r--r--src/broadcom/cle/v3d_packet_v33.xml606
1 files changed, 576 insertions, 30 deletions
diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index 2e112f4bac3..5fa5ddd530b 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -1,4 +1,4 @@
-<vcxml gen="3.3" min_ver="33" max_ver="33">
+<vcxml gen="3.3" min_ver="33" max_ver="42">
<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
<value name="NEVER" value="0"/>
@@ -69,7 +69,7 @@
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
- <enum name="TMU Filter" prefix="V3D_TMU_FILTER">
+ <enum name="TMU Filter" prefix="V3D_TMU_FILTER" max_ver="33">
<!-- Names are mip filter, min filter, mag filter -->
<value name="MIN_LIN_MIP_NONE_MAG_LIN" value="0"/>
<value name="MIN_LIN_MIP_NONE_MAG_NEAR" value="1"/>
@@ -92,6 +92,36 @@
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
+ <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
+ <value name="0000" value="0"/>
+ <value name="0001" value="1"/>
+ <value name="1111" value="2"/>
+ <value name="Follows" value="7"/>
+ </enum>
+
+ <enum name="Wrap Mode" prefix="V3D_WRAP_MODE" min_ver="41">
+ <value name="Wrap mode REPEAT" value="0"/>
+ <value name="Wrap mode CLAMP" value="1"/>
+ <value name="Wrap mode MIRROR" value="2"/>
+ <value name="Wrap mode BORDER" value="3"/>
+ <value name="Wrap mode MIRROR_ONCE" value="4"/>
+ </enum>
+
+ <enum name="TMU Op" prefix="V3D_TMU_OP" min_ver="41">
+ <value name="Write ADD, Read Prefetch" value="0"/>
+ <value name="Write SUB, Read Clear" value="1"/>
+ <value name="Write XCHG, Read Flush" value="2"/>
+ <value name="Write CMPXCHG, Read Flush" value="3"/>
+ <value name="Write UMIN, Full L1 Clear" value="4"/>
+ <value name="Write UMAX" value="5"/>
+ <value name="Write SMIN" value="6"/>
+ <value name="Write SMAX" value="7"/>
+ <value name="Write AND, Read INC" value="8"/>
+ <value name="Write OR, Read DEC" value="9"/>
+ <value name="Write XOR, Read NOT" value="10"/>
+ <value name="Regular" value="15"/>
+ </enum>
+
<enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
<value name="unchanged" value="0"/>
<value name="zeroed" value="1"/>
@@ -138,6 +168,13 @@
<value name="depth_16" value="2"/>
</enum>
+ <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" min_ver="41">
+ <value name="none" value="0"/> <!-- no clamping -->
+ <value name="norm" value="1"/> <!-- [0,1] for f16 -->
+ <value name="pos" value="2"/> <!-- [0, for f16 -->
+ <value name="int" value="3" min_ver="42"/> <!-- clamp to integer RT's range -->
+ </enum>
+
<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
<!--
Formats appear with their channels named from the low bits to
@@ -180,11 +217,17 @@
<value name="rgba8ui" value="34"/>
<value name="rg8ui" value="35"/>
<value name="r8ui" value="36"/>
- <value name="srgbx8" value="37"/>
- <value name="rgbx8" value="38"/>
+ <value name="srgbx8" value="37" max_ver="33"/>
+ <value name="rgbx8" value="38" max_ver="33"/>
+ <value name="bstc" value="39" min_ver="41"/>
+ <value name="d32f" value="40" min_ver="41"/>
+ <value name="d24" value="41" min_ver="41"/>
+ <value name="d16" value="42" min_ver="41"/>
+ <value name="d24s8" value="43" min_ver="41"/>
+ <value name="s8" value="44" min_ver="41"/>
</enum>
- <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS">
+ <enum name="Z/S Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver="33">
<value name="depth_component32f" value="0"/>
<value name="depth_component24" value="1"/> <!-- depth low, pad high -->
<value name="depth_component16" value="2"/>
@@ -244,9 +287,9 @@
<field name="column number in supertiles" size="8" start="0" type="uint"/>
</packet>
- <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R"/>
+ <packet code="24" name="Store Multi-Sample Resolved Tile Color Buffer" cl="R" max_ver="33"/>
- <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R">
+ <packet code="25" name="Store Multi-Sample Resolved Tile Color Buffer (extended)" cl="R" max_ver="33">
<field name="Disable Color Buffer write" size="8" start="8" type="uint"/>
<field name="Enable Z write" size="1" start="7" type="bool"/>
<field name="Enable Stencil write" size="1" start="6" type="bool"/>
@@ -258,15 +301,22 @@
<field name="Last Tile of Frame" size="1" start="0" type="bool"/>
</packet>
- <packet code="26" name="Reload Tile Colour Buffer" cl="R">
+ <packet code="25" name="Clear Tile Buffers" cl="R" min_ver="41">
+ <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
+ <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
+ </packet>
+
+ <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
<field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
<field name="Enable Z load" size="1" start="7" type="bool"/>
<field name="Enable Stencil load" size="1" start="6" type="bool"/>
</packet>
+ <packet code="26" name="End of Loads" cl="R" min_ver="41"/>
+
<packet code="27" name="End of Tile Marker" cl="R"/>
- <packet code="29" name="Store Tile Buffer General" cl="R">
+ <packet code="29" name="Store Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
@@ -287,7 +337,41 @@
</field>
</packet>
- <packet code="30" name="Load Tile Buffer General" cl="R">
+ <packet code="29" name="Store Tile Buffer General" cl="R" min_ver="41">
+ <field name="Address" size="32" start="64" type="address"/>
+
+ <!-- used for y flip -->
+ <field name="Height" size="16" start="48" type="uint"/>
+
+ <!-- height in ub for UIF, byte stride for raster -->
+ <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
+
+ <field name="R/B swap" size="1" start="20" type="bool"/>
+ <field name="Channel Reverse" size="1" start="19" type="bool"/>
+ <field name="Clear buffer being stored" size="1" start="18" type="bool"/>
+ <field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
+
+ <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
+
+ <field name="A dithered" size="1" start="9" type="bool"/>
+ <field name="BGR dithered" size="1" start="8" type="bool"/>
+
+ <field name="Flip Y" size="1" start="7" type="bool"/>
+
+ <field name="Memory Format" size="3" start="4" type="Memory Format"/>
+ <field name="Buffer to Store" size="4" start="0" type="uint">
+ <value name="Render target 0" value="0"/>
+ <value name="Render target 1" value="1"/>
+ <value name="Render target 2" value="2"/>
+ <value name="Render target 3" value="3"/>
+ <value name="None" value="8"/>
+ <value name="Z" value="9"/>
+ <value name="Stencil" value="10"/>
+ <value name="Z+Stencil" value="11"/>
+ </field>
+ </packet>
+
+ <packet code="30" name="Load Tile Buffer General" cl="R" max_ver="33">
<field name="Address" size="24" start="24" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
<field name="XOR UIF" size="1" start="10" type="bool"/>
@@ -304,7 +388,38 @@
</field>
</packet>
- <packet code="32" name="Indexed Primitive List" cl="B">
+ <packet code="30" name="Load Tile Buffer General" cl="R" min_ver="41">
+ <field name="Address" size="32" start="64" type="address"/>
+
+ <!-- used for y flip -->
+ <field name="Height" size="16" start="48" type="uint"/>
+
+ <!-- height in ub for UIF, byte stride for raster -->
+ <field name="Height in UB or Stride" size="20" start="28" type="uint"/>
+
+ <field name="R/B swap" size="1" start="20" type="bool"/>
+ <field name="Channel Reverse" size="1" start="19" type="bool"/>
+
+ <field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
+
+ <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
+
+ <field name="Flip Y" size="1" start="7" type="bool"/>
+
+ <field name="Memory Format" size="3" start="4" type="Memory Format"/>
+ <field name="Buffer to Load" size="4" start="0" type="uint">
+ <value name="Render target 0" value="0"/>
+ <value name="Render target 1" value="1"/>
+ <value name="Render target 2" value="2"/>
+ <value name="Render target 3" value="3"/>
+ <value name="None" value="8"/>
+ <value name="Z" value="9"/>
+ <value name="Stencil" value="10"/>
+ <value name="Z+Stencil" value="11"/>
+ </field>
+ </packet>
+
+ <packet code="32" name="Indexed Primitive List" cl="B" max_ver="33">
<field name="Minimum index" size="32" start="104" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="103" type="bool"/>
<field name="Maximum index" size="31" start="72" type="uint"/>
@@ -320,7 +435,22 @@
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
- <packet code="34" name="Indexed Instanced Primitive List" cl="B">
+ <packet code="32" name="Indexed Primitive List" cl="B" min_ver="41">
+ <field name="Index Offset" size="32" start="40" type="uint"/>
+
+ <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
+ <field name="Length" size="31" start="8" type="uint"/>
+
+ <field name="Index type" size="2" start="6" type="uint">
+ <value name="Index type 8-bit" value="0"/>
+ <value name="Index type 16-bit" value="1"/>
+ <value name="Index type 32-bit" value="2"/>
+ </field>
+
+ <field name="mode" size="6" start="0" type="Primitive"/>
+ </packet>
+
+ <packet code="34" name="Indexed Instanced Primitive List" cl="B" max_ver="33">
<field name="Enable Primitive Restarts" size="1" start="135" type="bool"/>
<field name="Maximum index" size="31" start="104" type="uint"/>
<field name="Address of Indices List" size="32" start="72" type="address"/>
@@ -336,6 +466,21 @@
<field name="mode" size="5" start="0" type="Primitive"/>
</packet>
+ <packet code="34" name="Indexed Instanced Primitive List" cl="B" min_ver="41">
+ <field name="Index Offset" size="32" start="72" type="uint"/>
+ <field name="Number of Instances" size="32" start="40" type="uint"/>
+ <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
+ <field name="Instance Length" size="31" start="8" type="uint"/>
+
+ <field name="Index type" size="2" start="6" type="uint">
+ <value name="Index type 8-bit" value="0"/>
+ <value name="Index type 16-bit" value="1"/>
+ <value name="Index type 32-bit" value="2"/>
+ </field>
+
+ <field name="mode" size="6" start="0" type="Primitive"/>
+ </packet>
+
<packet code="36" name="Vertex Array Primitives" cl="B">
<field name="Index of First Vertex" size="32" start="40" type="uint"/>
<field name="Length" size="32" start="8" type="uint"/>
@@ -357,6 +502,11 @@
<field name="Base Vertex" size="32" start="0" type="uint"/>
</packet>
+ <packet code="44" name="Index Buffer Setup" cl="B" min_ver="41">
+ <field name="Address" size="32" start="0" type="address"/>
+ <field name="Size" size="32" start="32" type="uint"/>
+ </packet>
+
<packet code="56" name="Primitive List Format">
<field name="data type" size="1" start="6" type="uint">
<value name="List Indexed" value="0"/>
@@ -374,11 +524,22 @@
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
- <packet code="74" name="Transform Feedback Enable">
+ <packet code="73" name="Transform Feedback Buffer" min_ver="41">
+ <field name="Buffer Address" size="32" start="32" type="address"/>
+ <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
+ <field name="Buffer Number" size="2" start="0" type="uint"/>
+ </packet>
+
+ <packet code="74" name="Transform Feedback Enable" max_ver="33">
<field name="number of 32-bit Output Buffer Address following" size="3" start="8" type="uint"/>
<field name="number of 16-bit Output Data Specs following" size="5" start="11" type="uint"/>
</packet>
+ <packet code="74" name="Transform Feedback Specs" min_ver="41">
+ <field name="Enable" size="1" start="7" type="bool"/>
+ <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
+ </packet>
+
<packet code="75" name="Flush Transform Feedback Data"/>
<struct name="Transform Feedback Output Data Spec">
@@ -403,8 +564,23 @@
<field name="Stencil Ref Value" size="8" start="0" type="uint"/>
</packet>
- <packet code="84" name="Blend Config">
+ <packet code="83" name="Blend Enables" min_ver="41">
+ <field name="Mask" size="8" start="0" type="uint"/>
+ </packet>
+
+ <packet code="84" name="Blend Config" max_ver="33">
+ <field name="VG Coverage Modes" size="2" start="28" type="uint"/>
+ <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
+ <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
+ <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+ <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
+ <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
+ <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
+ </packet>
+
+ <packet code="84" name="Blend Config" min_ver="41">
<field name="VG Coverage Modes" size="2" start="28" type="uint"/>
+ <field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
@@ -428,6 +604,20 @@
<field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
</packet>
+ <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
+
+ <packet code="89" name="Centroid Flags" min_ver="41">
+ <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
+ <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
+ <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
+ <field name="Varying offset V0" size="4" start="0" type="uint"/>
+ </packet>
+
+ <packet code="91" name="Sample State" min_ver="41">
+ <field name="Coverage" size="16" start="16" type="uint"/> <!-- float-1-8-7 -->
+ <field name="Mask" size="4" start="0" type="uint"/>
+ </packet>
+
<packet code="92" name="Occlusion Query Counter">
<field name="address" size="32" start="0" type="address"/>
</packet>
@@ -461,6 +651,15 @@
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
+ <packet code="99" name="Zero All Non-perspective Flags" min_ver="41"/>
+
+ <packet code="100" name="Non-perspective Flags" min_ver="41">
+ <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
+ <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
+ <field name="Action for Non-perspectivey Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
+ <field name="Varying offset V0" size="4" start="0" type="uint"/>
+ </packet>
+
<packet code="104" name="Point size">
<field name="Point Size" size="32" start="0" type="float"/>
</packet>
@@ -469,7 +668,14 @@
<field name="Line width" size="32" start="0" type="float"/>
</packet>
- <packet name="Depth Offset" code="106">
+ <packet name="Depth Offset" code="106" max_ver="33">
+ <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
+ <field name="Depth Offset Units" size="16" start="16" type="uint"/>
+ <field name="Depth Offset Factor" size="16" start="0" type="uint"/>
+ </packet>
+
+ <packet name="Depth Offset" code="106" min_ver="41">
+ <field name="Limit" size="32" start="32" type="float"/>
<!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
<field name="Depth Offset Units" size="16" start="16" type="uint"/>
<field name="Depth Offset Factor" size="16" start="0" type="uint"/>
@@ -482,11 +688,18 @@
<field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
</packet>
- <packet name="Viewport Offset" code="108">
+ <packet name="Viewport Offset" code="108" max_ver="33">
<field name="Viewport Centre Y-coordinate" size="32" start="32" type="s24.8"/>
<field name="Viewport Centre X-coordinate" size="32" start="0" type="s24.8"/>
</packet>
+ <packet name="Viewport Offset" code="108" min_ver="41">
+ <field name="Coarse Y" size="10" start="54" type="uint"/>
+ <field name="Viewport Centre Y-coordinate" size="22" start="32" type="s14.8"/>
+ <field name="Coarse X" size="10" start="22" type="uint"/>
+ <field name="Viewport Centre X-coordinate" size="22" start="0" type="s14.8"/>
+ </packet>
+
<packet name="Clipper Z min/max clipping planes" code="109">
<field name="Maximum Zw" size="32" start="32" type="float"/>
<field name="Minimum Zw" size="32" start="0" type="float"/>
@@ -502,7 +715,11 @@
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
- <packet code="120" name="Tile Binning Mode Configuration (Part1)">
+ <packet name="Number of Layers" code="119" min_ver="41">
+ <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
+ </packet>
+
+ <packet code="120" name="Tile Binning Mode Configuration (Part1)" max_ver="33">
<field name="Double-buffer in non-ms mode" size="1" start="63" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="62" type="bool"/>
@@ -528,14 +745,42 @@
<field name="sub-id" size="1" start="0" type="uint" default="0"/>
</packet>
- <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B">
+ <packet code="120" name="Tile Binning Mode Configuration (Part1)" min_ver="41">
+
+ <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
+ <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
+
+ <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
+ <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
+
+ <field name="Maximum BPP of all render targets" size="2" start="12" type="uint">
+ <value name="Render target maximum 32bpp" value="0"/>
+ <value name="Render target maximum 64bpp" value="1"/>
+ <value name="Render target maximum 128bpp" value="2"/>
+ </field>
+
+ <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
+
+ <field name="tile allocation block size" size="2" start="4" type="uint">
+ <value name="tile allocation block size 64b" value="0"/>
+ <value name="tile allocation block size 128b" value="1"/>
+ <value name="tile allocation block size 256b" value="2"/>
+ </field>
+ <field name="tile allocation initial block size" size="2" start="2" type="uint">
+ <value name="tile allocation initial block size 64b" value="0"/>
+ <value name="tile allocation initial block size 128b" value="1"/>
+ <value name="tile allocation initial block size 256b" value="2"/>
+ </field>
+ </packet>
+
+ <packet code="120" name="Tile Binning Mode Configuration (Part2)" cl="B" max_ver="33">
<field name="Tile Allocation Memory Address" size="32" start="32" type="address"/>
<field name="Tile Allocation Memory Size" size="32" start="0" type="uint"/>
<field name="sub-id" size="1" start="0" type="uint" default="1"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" max_ver="33">
<field name="Disable Render Target Stores" size="8" start="56" type="uint"/>
<field name="Enable Z Store" size="1" start="55" type="bool"/>
<field name="Enable Stencil Store" size="1" start="54" type="bool"/>
@@ -564,7 +809,33 @@
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Common Configuration)" cl="R" min_ver="41">
+ <field name="Pad" size="12" start="52" type="uint"/>
+
+ <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
+ <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
+
+ <field name="Early-Z disable" size="1" start="46" type="bool"/>
+
+ <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
+ <value name="Early-Z direction LT/LE" value="0"/>
+ <value name="Early-Z direction GT/GE" value="1"/>
+ </field>
+
+ <field name="Select Coverage Mode" size="1" start="44" type="bool"/>
+ <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
+ <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
+
+ <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"/>
+
+ <field name="Image Height (pixels)" size="16" start="24" type="uint"/>
+ <field name="Image Width (pixels)" size="16" start="8" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
+
+ <field name="sub-id" size="4" start="0" type="uint" default="0"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" max_ver="33">
<field name="Address" size="32" start="32" type="address"/>
<field name="Pad" size="4" start="28" type="uint"/>
@@ -586,7 +857,30 @@
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Render Target config)" cl="R" min_ver="41">
+
+ <field name="Pad" size="28" start="34" type="uint"/>
+
+ <field name="Render Target 3 Clamp" size="2" start="32" type="Render Target Clamp"/>
+ <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
+ <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
+
+ <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
+ <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
+ <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
+
+ <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
+ <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
+ <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
+
+ <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
+ <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
+ <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
+
+ <field name="sub-id" size="4" start="0" type="uint" default="1"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Z/Stencil config)" cl="R" max_ver="33">
<field name="Address" size="26" start="38" type="address"/>
<field name="Padded height of output image in UIF blocks" size="13" start="25" type="uint"/>
@@ -605,7 +899,7 @@
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" max_ver="33">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
@@ -614,7 +908,16 @@
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl="R" min_ver="41">
+ <field name="unused" size="16" start="48" type="uint"/>
+
+ <field name="Z Clear Value" size="32" start="16" type="float"/>
+
+ <field name="Stencil/VG Mask Clear Value" size="8" start="8" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="2"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
@@ -623,7 +926,16 @@
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part1)" cl="R" min_ver="41">
+ <!-- Express this as a 56-bit field? -->
+ <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
+ <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="3"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" max_ver="33">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
@@ -632,7 +944,16 @@
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
- <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R">
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R" min_ver="41">
+ <!-- Express this as a 56-bit field? -->
+ <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
+ <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="4"/>
+ </packet>
+
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" max_ver="33">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
@@ -643,6 +964,17 @@
<field name="sub-id" size="4" start="0" type="uint" default="6"/>
</packet>
+ <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R" min_ver="41">
+ <field name="pad" size="11" start="53" type="uint"/>
+ <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
+ <!-- image height is for Y flipping -->
+ <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
+ <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
+
+ <field name="Render Target number" size="4" start="4" type="uint"/>
+ <field name="sub-id" size="4" start="0" type="uint" default="5"/>
+ </packet>
+
<packet code="124" name="Tile Coordinates">
<field name="tile row number" size="12" start="12" type="uint"/>
<field name="tile column number" size="12" start="0" type="uint"/>
@@ -680,7 +1012,7 @@
</field>
</packet>
- <struct name="GL Shader State Record">
+ <struct name="GL Shader State Record" max_ver="33">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
@@ -716,7 +1048,111 @@
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
- <struct name="GL Shader State Attribute Record">
+ <struct name="GL Shader State Record" min_ver="41">
+ <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
+ <field name="Enable clipping" size="1" start="1" type="bool"/>
+
+ <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
+ <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
+ <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
+ <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
+ <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
+ <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
+
+ <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
+ <field name="Turn off early-z test" size="1" start="9" type="bool"/>
+ <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
+ <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
+ <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
+ <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
+ <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
+ <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
+ <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
+
+ <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
+
+ <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
+ <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
+
+ <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
+ <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
+
+ <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
+ <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
+
+ <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
+ <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
+
+ <field name="Address of default attribute values" size="32" start="8b" type="address"/>
+
+ <field name="Fragment Shader Code Address" size="32" start="12b" type="address"/>
+ <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
+ <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
+ <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
+ <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
+
+ <field name="Vertex Shader Code Address" size="32" start="20b" type="address"/>
+ <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
+ <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
+ <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
+ <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
+
+ <field name="Coordinate Shader Code Address" size="32" start="28b" type="address"/>
+ <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
+ <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
+ <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
+ <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
+ </struct>
+
+ <struct name="Geometry Shader State Record" min_ver="41">
+ <field name="Geometry Bin Mode Shader Code Address" size="32" start="0b" type="address"/>
+ <field name="4-way threadable" size="1" start="0" type="bool"/>
+ <field name="Start in final thread section" size="1" start="1" type="bool"/>
+ <field name="Propagate NaNs" size="1" start="2" type="bool"/>
+ <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
+ <field name="Geometry Render Mode Shader Code Address" size="32" start="8b" type="address"/>
+ <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
+ </struct>
+
+ <struct name="Tessellation Shader State Record" min_ver="41">
+ <field name="Tessellation Bin Mode Control Shader Code Address" size="32" start="0b" type="address"/>
+ <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
+ <field name="Tessellation Render Mode Control Shader Code Address" size="32" start="8b" type="address"/>
+ <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
+
+ <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="32" start="16b" type="address"/>
+ <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
+ <field name="Tessellation Render Mode Evaluation Shader Code Address" size="32" start="24b" type="address"/>
+ <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
+ </struct>
+
+ <struct name="GL Shader State Attribute Record" max_ver="33">
+ <field name="Address" size="32" start="0" type="address"/>
+
+ <field name="Vec size" size="2" start="32" type="uint"/>
+ <field name="Type" size="3" start="34" type="uint">
+ <value name="Attribute half-float" value="1"/>
+ <value name="Attribute float" value="2"/>
+ <value name="Attribute fixed" value="3"/>
+ <value name="Attribute byte" value="4"/>
+ <value name="Attribute short" value="5"/>
+ <value name="Attribute int" value="6"/>
+ <value name="Attribute int2_10_10_10" value="7"/>
+ </field>
+ <field name="Signed int type" size="1" start="37" type="bool"/>
+ <field name="Normalized int type" size="1" start="38" type="bool"/>
+ <field name="Read as int/uint" size="1" start="39" type="bool"/>
+
+ <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
+ <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
+
+ <field name="Instance Divisor" size="16" start="6b" type="uint"/>
+ <field name="Stride" size="32" start="8b" type="uint"/>
+ </struct>
+
+ <struct name="GL Shader State Attribute Record" min_ver="41">
<field name="Address" size="32" start="0" type="address"/>
<field name="Vec size" size="2" start="32" type="uint"/>
@@ -738,6 +1174,7 @@
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
<field name="Stride" size="32" start="8b" type="uint"/>
+ <field name="Maximum Index" size="32" start="12b" type="uint"/>
</struct>
<struct name="VPM generic block write setup">
@@ -776,7 +1213,7 @@
<field name="addr" size="13" start="0" type="uint"/>
</struct>
- <struct name="Texture Uniform Parameter 0 CFG_MODE=1">
+ <struct name="Texture Uniform Parameter 0 CFG_MODE=1" max_ver="33">
<field name="Per-pixel mask enable" size="1" start="31" type="bool"/>
<field name="Texel offset for r coordinate" size="4" start="27" type="int"/>
@@ -827,12 +1264,53 @@
</field>
</struct>
- <struct name="Texture Uniform Parameter 1 CFG_MODE=1">
+ <struct name="Texture Uniform Parameter 1 CFG_MODE=1" max_ver="33">
<field name="Texture state record base address" size="28" start="4" type="address"/>
<field name="Return words of texture data" size="4" start="0" type="uint"/>
</struct>
- <struct name="Texture Shader State">
+ <struct name="TMU Config Parameter 0" min_ver="41">
+ <field name="Texture state address" size="32" start="0" type="address"/>
+ <field name="Return words of texture data" size="4" start="0" type="uint"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 1" min_ver="41">
+ <field name="Sampler state address" size="32" start="0" type="address"/>
+ <field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
+ <field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
+ <field name="Output Type 32-bit" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 2" min_ver="41" max_ver="41">
+ <field name="Pad" size="24" start="8" type="uint"/>
+ <field name="Op" size="4" start="20" type="TMU Op"/>
+ <field name="Offset R" size="4" start="16" type="int"/>
+ <field name="Offset T" size="4" start="12" type="int"/>
+ <field name="Offset S" size="4" start="8" type="int"/>
+ <field name="Gather Mode" size="1" start="7" type="bool"/>
+ <field name="Gather Component" size="2" start="5" type="uint"/>
+ <field name="Coefficient Mode" size="1" start="4" type="bool"/>
+ <field name="Sample Number" size="2" start="2" type="uint"/>
+ <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
+ <field name="Offset Format 8" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="TMU Config Parameter 2" min_ver="42">
+ <field name="Pad" size="23" start="9" type="uint"/>
+ <field name="LOD Query" size="1" start="8" type="bool"/>
+ <field name="Op" size="4" start="20" type="TMU Op"/>
+ <field name="Offset R" size="4" start="16" type="int"/>
+ <field name="Offset T" size="4" start="12" type="int"/>
+ <field name="Offset S" size="4" start="8" type="int"/>
+ <field name="Gather Mode" size="1" start="7" type="bool"/>
+ <field name="Gather Component" size="2" start="5" type="uint"/>
+ <field name="Coefficient Mode" size="1" start="4" type="bool"/>
+ <field name="Sample Number" size="2" start="2" type="uint"/>
+ <field name="Disable AutoLOD" size="1" start="1" type="bool"/>
+ <field name="Offset Format 8" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="Texture Shader State" max_ver="33">
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
@@ -885,6 +1363,74 @@
<field name="Filter" size="4" start="0" type="TMU Filter"/>
</struct>
+ <struct name="Texture Shader State" min_ver="41">
+ <field name="Pad" size="56" start="136" type="uint"/>
+ <field name="UIF XOR disable" size="1" start="135" type="bool"/>
+ <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
+ <field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
+ <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
+
+ <field name="Base Level" size="4" start="124" type="uint"/>
+ <field name="Max Level" size="4" start="120" type="uint"/>
+
+ <field name="Swizzle A" size="3" start="117" type="uint">
+ <value name="Swizzle Zero" value="0"/>
+ <value name="Swizzle One" value="1"/>
+ <value name="Swizzle Red" value="2"/>
+ <value name="Swizzle Green" value="3"/>
+ <value name="Swizzle Blue" value="4"/>
+ <value name="Swizzle Alpha" value="5"/>
+ </field>
+
+ <field name="Swizzle B" size="3" start="114" type="uint"/>
+ <field name="Swizzle G" size="3" start="111" type="uint"/>
+ <field name="Swizzle R" size="3" start="108" type="uint"/>
+ <field name="Extended" size="1" start="107" type="bool"/>
+
+ <field name="Texture type" size="7" start="100" type="uint"/>
+ <field name="Image Depth" size="14" start="86" type="uint"/>
+ <field name="Image Height" size="14" start="72" type="uint"/>
+ <field name="Image Width" size="14" start="58" type="uint"/>
+
+ <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
+
+ <field name="Texture base pointer" size="32" start="0" type="address"/>
+
+ <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
+ <field name="AHDR" size="1" start="4" type="bool"/>
+ <field name="sRGB" size="1" start="3" type="bool"/>
+ <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
+ <field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
+ <field name="Flip texture X Axis" size="1" start="0" type="bool"/>
+ </struct>
+
+ <struct name="Sampler State" min_ver="41">
+ <field name="Border colour Alpha" size="32" start="160" type="uint"/>
+ <field name="Border colour Blue" size="32" start="128" type="uint"/>
+ <field name="Border colour Green" size="32" start="96" type="uint"/>
+ <field name="Border colour Red" size="32" start="64" type="uint"/>
+
+ <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
+ <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
+ <field name="Wrap I Border" size="1" start="57" type="bool"/>
+ <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
+ <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
+ <field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
+
+ <field name="Fixed Bias" size="16" start="32" type="s8.8"/>
+ <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
+ <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
+
+ <field name="sRGB Disable" size="1" start="7" type="bool"/>
+
+ <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
+
+ <field name="Anisotropy Enable" size="1" start="3" type="bool"/>
+ <field name="Mip filter Nearest" size="1" start="2" type="bool"/>
+ <field name="Min filter Nearest" size="1" start="1" type="bool"/>
+ <field name="Mag filter Nearest" size="1" start="0" type="bool"/>
+ </struct>
+
<enum name="Texture Data Formats">
<!--
most formats here have R in the low bits, A in the high bits.