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authorSamuel Pitoiset <[email protected]>2018-11-12 17:57:12 +0100
committerSamuel Pitoiset <[email protected]>2018-11-19 16:32:18 +0100
commit724107553ccca64bddae45288c15dc0dfd6baf59 (patch)
tree2139493f92abca14cfe6d950ff525fc714df22d7 /src/amd
parent7dcddbe54d6302d70cac573ba62000e7bd0e48e4 (diff)
radv: implement fast HTILE clears for depth or stencil only on GFX9
This allows to fast clear the depth part (or the stencil part) of a depth+stencil surface when HTILE is enabled. I didn't test on GFX8, so it's disabled currently. This gives a very nice boost, for example when clearing the depth aspect of a 4096x4096 D32_SFLOAT_S8_UINT image (18x faster). BEFORE: 235 us AFTER: 13 us Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_meta_clear.c268
-rw-r--r--src/amd/vulkan/radv_private.h6
2 files changed, 269 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index 9f74936e988..7fdd374afa9 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -303,6 +303,22 @@ create_color_pipeline(struct radv_device *device,
return result;
}
+static void
+finish_meta_clear_htile_mask_state(struct radv_device *device)
+{
+ struct radv_meta_state *state = &device->meta_state;
+
+ radv_DestroyPipeline(radv_device_to_handle(device),
+ state->clear_htile_mask_pipeline,
+ &state->alloc);
+ radv_DestroyPipelineLayout(radv_device_to_handle(device),
+ state->clear_htile_mask_p_layout,
+ &state->alloc);
+ radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
+ state->clear_htile_mask_ds_layout,
+ &state->alloc);
+}
+
void
radv_device_finish_meta_clear_state(struct radv_device *device)
{
@@ -339,6 +355,8 @@ radv_device_finish_meta_clear_state(struct radv_device *device)
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->clear_depth_p_layout,
&state->alloc);
+
+ finish_meta_clear_htile_mask_state(device);
}
static void
@@ -747,6 +765,69 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
}
static uint32_t
+clear_htile_mask(struct radv_cmd_buffer *cmd_buffer,
+ struct radeon_winsys_bo *bo, uint64_t offset, uint64_t size,
+ uint32_t htile_value, uint32_t htile_mask)
+{
+ struct radv_device *device = cmd_buffer->device;
+ struct radv_meta_state *state = &device->meta_state;
+ uint64_t block_count = round_up_u64(size, 1024);
+ struct radv_meta_saved_state saved_state;
+
+ radv_meta_save(&saved_state, cmd_buffer,
+ RADV_META_SAVE_COMPUTE_PIPELINE |
+ RADV_META_SAVE_CONSTANTS |
+ RADV_META_SAVE_DESCRIPTORS);
+
+ struct radv_buffer dst_buffer = {
+ .bo = bo,
+ .offset = offset,
+ .size = size
+ };
+
+ radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_COMPUTE,
+ state->clear_htile_mask_pipeline);
+
+ radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
+ state->clear_htile_mask_p_layout,
+ 0, /* set */
+ 1, /* descriptorWriteCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .pBufferInfo = &(VkDescriptorBufferInfo) {
+ .buffer = radv_buffer_to_handle(&dst_buffer),
+ .offset = 0,
+ .range = size
+ }
+ }
+ });
+
+ const unsigned constants[2] = {
+ htile_value & htile_mask,
+ ~htile_mask,
+ };
+
+ radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
+ state->clear_htile_mask_p_layout,
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 8,
+ constants);
+
+ radv_CmdDispatch(radv_cmd_buffer_to_handle(cmd_buffer), block_count, 1, 1);
+
+ radv_meta_restore(&saved_state, cmd_buffer);
+
+ return RADV_CMD_FLAG_CS_PARTIAL_FLUSH |
+ RADV_CMD_FLAG_INV_VMEM_L1 |
+ RADV_CMD_FLAG_WRITEBACK_GLOBAL_L2;
+}
+
+static uint32_t
radv_get_htile_fast_clear_value(const struct radv_image *image,
VkClearDepthStencilValue value)
{
@@ -761,6 +842,24 @@ radv_get_htile_fast_clear_value(const struct radv_image *image,
return clear_value;
}
+static uint32_t
+radv_get_htile_mask(const struct radv_image *image, VkImageAspectFlags aspects)
+{
+ uint32_t mask = 0;
+
+ if (!image->surface.has_stencil) {
+ /* All the HTILE buffer is used when there is no stencil. */
+ mask = UINT32_MAX;
+ } else {
+ if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT)
+ mask |= 0xfffffc0f;
+ if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT)
+ mask |= 0x000003f0;
+ }
+
+ return mask;
+}
+
static bool
radv_is_fast_clear_depth_allowed(VkClearDepthStencilValue value)
{
@@ -788,6 +887,7 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil;
VkImageAspectFlags aspects = clear_att->aspectMask;
uint32_t clear_word, flush_bits;
+ uint32_t htile_mask;
if (!radv_image_has_htile(iview->image))
return false;
@@ -821,9 +921,10 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
if (clear_rect->layerCount != iview->image->info.array_size)
return false;
- if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ||
+ if (cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 &&
+ (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ||
((vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) &&
- !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)))
+ !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))))
return false;
if (((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
@@ -841,6 +942,7 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
return false;
clear_word = radv_get_htile_fast_clear_value(iview->image, clear_value);
+ htile_mask = radv_get_htile_mask(iview->image, aspects);
if (pre_flush) {
cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_DB |
@@ -850,9 +952,19 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_DB |
RADV_CMD_FLAG_FLUSH_AND_INV_DB_META;
- flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo,
- iview->image->offset + iview->image->htile_offset,
- iview->image->surface.htile_size, clear_word);
+ if (htile_mask == UINT_MAX) {
+ /* Clear the whole HTILE buffer. */
+ flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo,
+ iview->image->offset + iview->image->htile_offset,
+ iview->image->surface.htile_size, clear_word);
+ } else {
+ /* Only clear depth or stencil bytes in the HTILE buffer. */
+ assert(cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9);
+ flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo,
+ iview->image->offset + iview->image->htile_offset,
+ iview->image->surface.htile_size, clear_word,
+ htile_mask);
+ }
radv_update_ds_clear_metadata(cmd_buffer, iview->image, clear_value, aspects);
if (post_flush) {
@@ -864,6 +976,148 @@ emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer,
return true;
}
+static nir_shader *
+build_clear_htile_mask_shader()
+{
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
+ b.shader->info.name = ralloc_strdup(b.shader, "meta_clear_htile_mask");
+ b.shader->info.cs.local_size[0] = 64;
+ b.shader->info.cs.local_size[1] = 1;
+ b.shader->info.cs.local_size[2] = 1;
+
+ nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
+ nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
+ nir_ssa_def *block_size = nir_imm_ivec4(&b,
+ b.shader->info.cs.local_size[0],
+ b.shader->info.cs.local_size[1],
+ b.shader->info.cs.local_size[2], 0);
+
+ nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
+
+ nir_ssa_def *offset = nir_imul(&b, global_id, nir_imm_int(&b, 16));
+ offset = nir_channel(&b, offset, 0);
+
+ nir_intrinsic_instr *buf =
+ nir_intrinsic_instr_create(b.shader,
+ nir_intrinsic_vulkan_resource_index);
+
+ buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ nir_intrinsic_set_desc_set(buf, 0);
+ nir_intrinsic_set_binding(buf, 0);
+ nir_ssa_dest_init(&buf->instr, &buf->dest, 1, 32, NULL);
+ nir_builder_instr_insert(&b, &buf->instr);
+
+ nir_intrinsic_instr *constants =
+ nir_intrinsic_instr_create(b.shader,
+ nir_intrinsic_load_push_constant);
+ nir_intrinsic_set_base(constants, 0);
+ nir_intrinsic_set_range(constants, 8);
+ constants->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
+ constants->num_components = 2;
+ nir_ssa_dest_init(&constants->instr, &constants->dest, 2, 32, "constants");
+ nir_builder_instr_insert(&b, &constants->instr);
+
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo);
+ load->src[0] = nir_src_for_ssa(&buf->dest.ssa);
+ load->src[1] = nir_src_for_ssa(offset);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+ load->num_components = 4;
+ nir_builder_instr_insert(&b, &load->instr);
+
+ /* data = (data & ~htile_mask) | (htile_value & htile_mask) */
+ nir_ssa_def *data =
+ nir_iand(&b, &load->dest.ssa,
+ nir_channel(&b, &constants->dest.ssa, 1));
+ data = nir_ior(&b, data, nir_channel(&b, &constants->dest.ssa, 0));
+
+ nir_intrinsic_instr *store =
+ nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
+ store->src[0] = nir_src_for_ssa(data);
+ store->src[1] = nir_src_for_ssa(&buf->dest.ssa);
+ store->src[2] = nir_src_for_ssa(offset);
+ nir_intrinsic_set_write_mask(store, 0xf);
+ store->num_components = 4;
+ nir_builder_instr_insert(&b, &store->instr);
+
+ return b.shader;
+}
+
+static VkResult
+init_meta_clear_htile_mask_state(struct radv_device *device)
+{
+ struct radv_meta_state *state = &device->meta_state;
+ struct radv_shader_module cs = { .nir = NULL };
+ VkResult result;
+
+ cs.nir = build_clear_htile_mask_shader();
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
+ .bindingCount = 1,
+ .pBindings = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+
+ result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
+ &ds_layout_info, &state->alloc,
+ &state->clear_htile_mask_ds_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ VkPipelineLayoutCreateInfo p_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = &state->clear_htile_mask_ds_layout,
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &(VkPushConstantRange){
+ VK_SHADER_STAGE_COMPUTE_BIT, 0, 8,
+ },
+ };
+
+ result = radv_CreatePipelineLayout(radv_device_to_handle(device),
+ &p_layout_info, &state->alloc,
+ &state->clear_htile_mask_p_layout);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ VkPipelineShaderStageCreateInfo shader_stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = radv_shader_module_to_handle(&cs),
+ .pName = "main",
+ .pSpecializationInfo = NULL,
+ };
+
+ VkComputePipelineCreateInfo pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = shader_stage,
+ .flags = 0,
+ .layout = state->clear_htile_mask_p_layout,
+ };
+
+ result = radv_CreateComputePipelines(radv_device_to_handle(device),
+ radv_pipeline_cache_to_handle(&state->cache),
+ 1, &pipeline_info, NULL,
+ &state->clear_htile_mask_pipeline);
+
+ ralloc_free(cs.nir);
+ return result;
+fail:
+ ralloc_free(cs.nir);
+ return result;
+}
+
VkResult
radv_device_init_meta_clear_state(struct radv_device *device, bool on_demand)
{
@@ -898,6 +1152,10 @@ radv_device_init_meta_clear_state(struct radv_device *device, bool on_demand)
if (res != VK_SUCCESS)
goto fail;
+ res = init_meta_clear_htile_mask_state(device);
+ if (res != VK_SUCCESS)
+ goto fail;
+
if (on_demand)
return VK_SUCCESS;
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 24e922da5e8..ac756f2c247 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -457,6 +457,12 @@ struct radv_meta_state {
VkPipelineLayout clear_color_p_layout;
VkPipelineLayout clear_depth_p_layout;
+
+ /* Optimized compute fast HTILE clear for stencil or depth only. */
+ VkPipeline clear_htile_mask_pipeline;
+ VkPipelineLayout clear_htile_mask_p_layout;
+ VkDescriptorSetLayout clear_htile_mask_ds_layout;
+
struct {
VkRenderPass render_pass[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT];