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authorDave Airlie <[email protected]>2017-09-13 03:49:31 +0100
committerDave Airlie <[email protected]>2017-09-13 21:13:03 +0100
commit64d9bd149aa7f5a09f73cae07499577933722fb2 (patch)
tree143489629eb87ee09944813698fa668f52adf9ff /src/amd
parentf9412a4e75eded35de2281c60efc2ebe1107400f (diff)
radv/nir: call opt_remove_phis after trivial continues.
With the shaders in the ssao demo, the nir_opt_if wasn't working properly without this, after this the if gets optimised so that loop unrolling gets called. (loop unrolling fails due to instruction count, but at least it gets to do that.) Reviewed-by: Timothy Arceri <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_shader.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 1e25ea378ea..87deb7c3ab7 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -129,6 +129,7 @@ radv_optimize_nir(struct nir_shader *shader)
if (nir_opt_trivial_continues(shader)) {
progress = true;
NIR_PASS(progress, shader, nir_copy_prop);
+ NIR_PASS(progress, shader, nir_opt_remove_phis);
NIR_PASS(progress, shader, nir_opt_dce);
}
NIR_PASS(progress, shader, nir_opt_if);