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authorJason Ekstrand <[email protected]>2018-08-31 07:35:17 -0500
committerJason Ekstrand <[email protected]>2018-09-06 16:07:50 -0500
commit44ec31cd75f679b32afb03c3c9c46762e57ce506 (patch)
treec9ff90ef7289fb26513724d0663fcdb91193f34a /src/amd
parent0909a57b631f2b200a7422907df6302a72930252 (diff)
nir: Drop the vs_inputs_dual_locations option
It was very inconsistently handled; the only things that made use of it were glsl_to_nir, glspirv, and nir_gather_info. In particular, nir_lower_io completely ignored it so anyone using nir_lower_io on 64-bit vertex attributes was going to be in for a shock. Also, as of the previous commit, it's set by every driver that supports 64-bit vertex attributes. There's no longer any reason to have it be an option so let's just delete it. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_shader.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 207e5b050eb..e05961339ca 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -71,7 +71,6 @@ static const struct nir_shader_compiler_options nir_options = {
.lower_extract_word = true,
.lower_ffma = true,
.lower_fpow = true,
- .vs_inputs_dual_locations = true,
.max_unroll_iterations = 32
};