diff options
author | Samuel Pitoiset <[email protected]> | 2018-12-19 18:16:00 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2018-12-20 12:09:57 +0100 |
commit | 0a7e767e58699f070df38a491c97588cd253c881 (patch) | |
tree | ae95a5a900916746c9f2311414ee4e8146dc607a /src/amd | |
parent | 576040f2e52cd70f1fe76e2639e5f8e2b2e825f0 (diff) |
radv: drop the amdgpu-skip-threshold=1 workaround for LLVM 8
This workaround has been introduced by 135e4d434f6 for fixing
DXVK GPU hangs with many games. It is no longer needed since
LLVM r345718.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 2eb5164ac97..5c72890aa8e 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -548,9 +548,15 @@ static void radv_init_llvm_target() * * "mesa" is the prefix for error messages. */ - const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false", - "-amdgpu-skip-threshold=1" }; - LLVMParseCommandLineOptions(3, argv, NULL); + if (HAVE_LLVM >= 0x0800) { + const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" }; + LLVMParseCommandLineOptions(2, argv, NULL); + + } else { + const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false", + "-amdgpu-skip-threshold=1" }; + LLVMParseCommandLineOptions(3, argv, NULL); + } } static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT; |