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authorSamuel Pitoiset <[email protected]>2018-12-19 18:16:00 +0100
committerSamuel Pitoiset <[email protected]>2018-12-20 12:09:57 +0100
commit0a7e767e58699f070df38a491c97588cd253c881 (patch)
treeae95a5a900916746c9f2311414ee4e8146dc607a /src/amd
parent576040f2e52cd70f1fe76e2639e5f8e2b2e825f0 (diff)
radv: drop the amdgpu-skip-threshold=1 workaround for LLVM 8
This workaround has been introduced by 135e4d434f6 for fixing DXVK GPU hangs with many games. It is no longer needed since LLVM r345718. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_shader.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 2eb5164ac97..5c72890aa8e 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -548,9 +548,15 @@ static void radv_init_llvm_target()
*
* "mesa" is the prefix for error messages.
*/
- const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
- "-amdgpu-skip-threshold=1" };
- LLVMParseCommandLineOptions(3, argv, NULL);
+ if (HAVE_LLVM >= 0x0800) {
+ const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" };
+ LLVMParseCommandLineOptions(2, argv, NULL);
+
+ } else {
+ const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
+ "-amdgpu-skip-threshold=1" };
+ LLVMParseCommandLineOptions(3, argv, NULL);
+ }
}
static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;