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authorSamuel Pitoiset <[email protected]>2018-05-21 11:15:51 +0200
committerSamuel Pitoiset <[email protected]>2018-05-21 13:57:46 +0200
commit73df16dcee79e2281c8d8a830dbbe6655359c82d (patch)
tree3e2c98af1f5bed16c212b37c5fc387735ec2c0b9 /src/amd
parentf26b008e283ee11cfeeb4efb61ce435a04b04b2f (diff)
radv: fix centroid interpolation
It's legal to set the centroid and sample interpolation modes when MSAA disabled. So, we have to initialize the centroid inputs because the hardware doesn't. This fixes rendering issues with DXVK and The Witness, World of Warcraft, Trackmania and probably more games. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106315 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102390 CC: 18.0 18.1 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 9b9619b877e..2d91ded7fe5 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2075,9 +2075,6 @@ static void
prepare_interp_optimize(struct radv_shader_context *ctx,
struct nir_shader *nir)
{
- if (!ctx->options->key.fs.multisample)
- return;
-
bool uses_center = false;
bool uses_centroid = false;
nir_foreach_variable(variable, &nir->inputs) {