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authorSamuel Pitoiset <[email protected]>2019-07-11 00:34:18 +0200
committerSamuel Pitoiset <[email protected]>2019-07-15 11:30:10 +0200
commitb650f3d197bd049c3cf73baab4d0124f1665d724 (patch)
tree85dbcba246a6407e4f4c9b9b579e8d2592263562 /src/amd
parent8175f6269b2542a2cd8f48dc9346add8f15c55ea (diff)
radv/gfx10: export the PrimitiveID for ES stages (VS or TES)
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c60
1 files changed, 55 insertions, 5 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index a5551203d29..339c9d93423 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3321,9 +3321,27 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
/* TODO: streamout */
- /* TODO: VS primitive ID */
- if (ctx->options->key.vs_common_out.export_prim_id)
- assert(0);
+ /* Copy Primitive IDs from GS threads to the LDS address corresponding
+ * to the ES thread of the provoking vertex.
+ */
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ ctx->options->key.vs_common_out.export_prim_id) {
+ /* TODO: streamout */
+
+ ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
+ /* Extract the PROVOKING_VTX_INDEX field. */
+ LLVMValueRef provoking_vtx_in_prim =
+ LLVMConstInt(ctx->ac.i32, 0, false);
+
+ /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
+ LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
+ LLVMValueRef provoking_vtx_index =
+ LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
+
+ LLVMBuildStore(builder, ctx->abi.gs_prim_id,
+ ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
+ ac_build_endif(&ctx->ac, 5400);
+ }
/* TODO: primitive culling */
@@ -3367,9 +3385,41 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
/* Export per-vertex data (positions and parameters). */
ac_nir_build_if(&if_state, ctx, is_es_thread);
{
- handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
+ struct radv_vs_output_info *outinfo =
+ ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo;
+
+ /* Exporting the primitive ID is handled below. */
+ /* TODO: use the new VS export path */
+ handle_vs_outputs_post(ctx, false,
ctx->options->key.vs_common_out.export_clip_dists,
- ctx->stage == MESA_SHADER_TESS_EVAL ? &ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo);
+ outinfo);
+
+ if (ctx->options->key.vs_common_out.export_prim_id) {
+ unsigned param_count = outinfo->param_exports;
+ LLVMValueRef values[4];
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ /* Wait for GS stores to finish. */
+ ac_build_s_barrier(&ctx->ac);
+
+ tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
+ get_thread_id_in_tg(ctx));
+ values[0] = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ values[0] = ctx->abi.tes_patch_id;
+ }
+
+ values[0] = ac_to_float(&ctx->ac, values[0]);
+ for (unsigned j = 1; j < 4; j++)
+ values[j] = ctx->ac.f32_0;
+
+ radv_export_param(ctx, param_count, values, 0x1);
+
+ outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
+ outinfo->export_prim_id = true;
+ outinfo->param_exports = param_count;
+ }
}
ac_nir_build_endif(&if_state);
}