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authorSamuel Pitoiset <[email protected]>2018-02-26 12:14:35 +0100
committerSamuel Pitoiset <[email protected]>2018-02-28 10:14:26 +0100
commit639c4f2b54a6edbedfc3f75fd05d1588752b0693 (patch)
tree65657c3cfa361f5aadb8ba883fdd8b35069d11e7 /src/amd
parente207b2e2c8dea99972e744c8fdfa0b9a9481ea5e (diff)
ac/shader: move scanning some info about input PS declarations
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c6
-rw-r--r--src/amd/common/ac_nir_to_llvm.h3
-rw-r--r--src/amd/common/ac_shader_info.c15
-rw-r--r--src/amd/common/ac_shader_info.h3
-rw-r--r--src/amd/vulkan/radv_pipeline.c14
5 files changed, 26 insertions, 15 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 8b662f884f8..88e0cf9b4b8 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -5638,12 +5638,6 @@ handle_fs_inputs(struct radv_shader_context *ctx,
}
}
ctx->shader_info->fs.num_interp = index;
- if (ctx->input_mask & (1 << VARYING_SLOT_PNTC))
- ctx->shader_info->fs.has_pcoord = true;
- if (ctx->input_mask & (1 << VARYING_SLOT_PRIMITIVE_ID))
- ctx->shader_info->fs.prim_id_input = true;
- if (ctx->input_mask & (1 << VARYING_SLOT_LAYER))
- ctx->shader_info->fs.layer_input = true;
ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0;
if (ctx->shader_info->info.needs_multiview_view_index)
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 07cf9656f59..766acec6ed3 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -177,11 +177,8 @@ struct ac_shader_variant_info {
unsigned num_interp;
uint32_t input_mask;
uint32_t flat_shaded_mask;
- bool has_pcoord;
bool can_discard;
bool early_fragment_test;
- bool prim_id_input;
- bool layer_input;
} fs;
struct {
unsigned block_size[3];
diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index d76fecd2445..57d7edec764 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -194,6 +194,21 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
struct ac_shader_info *info)
{
const struct glsl_type *type = glsl_without_array(var->type);
+ int idx = var->data.location;
+
+ switch (idx) {
+ case VARYING_SLOT_PNTC:
+ info->ps.has_pcoord = true;
+ break;
+ case VARYING_SLOT_PRIMITIVE_ID:
+ info->ps.prim_id_input = true;
+ break;
+ case VARYING_SLOT_LAYER:
+ info->ps.layer_input = true;
+ break;
+ default:
+ break;
+ }
if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
if (var->data.sample)
diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
index 7f87582930c..60ddfd2d71b 100644
--- a/src/amd/common/ac_shader_info.h
+++ b/src/amd/common/ac_shader_info.h
@@ -49,6 +49,9 @@ struct ac_shader_info {
bool writes_z;
bool writes_stencil;
bool writes_sample_mask;
+ bool has_pcoord;
+ bool prim_id_input;
+ bool layer_input;
} ps;
struct {
bool uses_grid_size;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 9990a3e863c..6ad0b486f10 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1779,9 +1779,9 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
/* TODO: These are no longer used as keys we should refactor this */
keys[MESA_SHADER_VERTEX].vs.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
- pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input;
+ pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
}
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
@@ -2750,7 +2750,7 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
unsigned ps_offset = 0;
- if (ps->info.fs.prim_id_input) {
+ if (ps->info.info.ps.prim_id_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
@@ -2758,7 +2758,9 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
}
}
- if (ps->info.fs.layer_input) {
+ if (ps->info.info.ps.layer_input ||
+ ps->info.info.ps.uses_input_attachments ||
+ ps->info.info.needs_multiview_view_index) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
if (vs_offset != AC_EXP_PARAM_UNDEFINED)
ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
@@ -2767,7 +2769,7 @@ radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
++ps_offset;
}
- if (ps->info.fs.has_pcoord) {
+ if (ps->info.info.ps.has_pcoord) {
unsigned val;
val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
ps_input_cntl[ps_offset] = val;
@@ -3026,7 +3028,7 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
}
ia_multi_vgt_param.ia_switch_on_eoi = false;
- if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input)
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
ia_multi_vgt_param.ia_switch_on_eoi = true;
if (radv_pipeline_has_gs(pipeline) &&
pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)