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authorSamuel Pitoiset <[email protected]>2019-09-09 10:54:27 +0200
committerSamuel Pitoiset <[email protected]>2019-09-16 12:08:22 +0200
commitd0fd82b5026609b5da8ec2372f498dfb7822f433 (patch)
tree7f64fd605ad5be8fabc4eb0e2819b920a3821f22 /src/amd
parent63b20fb0cf3e6a8f4027859141e3380c7932c43f (diff)
radv/gfx10: implement NGG streamout
It's still disabled by default because transform feedback randomly hangs and it seems like it's related to GDS (cf. RadeonSI). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c521
1 files changed, 514 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 4454502cc31..ee4acf7b5a7 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2980,6 +2980,14 @@ static LLVMValueRef ngg_get_prim_cnt(struct radv_shader_context *ctx)
false);
}
+static LLVMValueRef ngg_get_ordered_id(struct radv_shader_context *ctx)
+{
+ return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
+ ctx->ac.i32_0,
+ LLVMConstInt(ctx->ac.i32, 11, false),
+ false);
+}
+
static LLVMValueRef
ngg_gs_get_vertex_storage(struct radv_shader_context *ctx)
{
@@ -3125,8 +3133,436 @@ static void build_export_prim(struct radv_shader_context *ctx,
ac_build_export(&ctx->ac, &args);
}
+static void build_streamout_vertex(struct radv_shader_context *ctx,
+ LLVMValueRef *so_buffer, LLVMValueRef *wg_offset_dw,
+ unsigned stream, LLVMValueRef offset_vtx,
+ LLVMValueRef vertexptr)
+{
+ struct radv_streamout_info *so = &ctx->shader_info->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef offset[4] = {};
+ LLVMValueRef tmp;
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (!wg_offset_dw[buffer])
+ continue;
+
+ tmp = LLVMBuildMul(builder, offset_vtx,
+ LLVMConstInt(ctx->ac.i32, so->strides[buffer], false), "");
+ tmp = LLVMBuildAdd(builder, wg_offset_dw[buffer], tmp, "");
+ offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ }
+
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ struct radv_stream_output *output =
+ &ctx->shader_info->so.outputs[i];
+
+ if (stream != output->stream)
+ continue;
+
+ unsigned loc = output->location;
+ struct radv_shader_output_values out = {};
+
+ for (unsigned comp = 0; comp < 4; comp++) {
+ tmp = ac_build_gep0(&ctx->ac, vertexptr,
+ LLVMConstInt(ctx->ac.i32, 4 * loc + comp, false));
+ out.values[comp] = LLVMBuildLoad(builder, tmp, "");
+ }
+
+ radv_emit_stream_output(ctx, so_buffer, offset, output, &out);
+ }
+}
+
+struct ngg_streamout {
+ LLVMValueRef num_vertices;
+
+ /* per-thread data */
+ LLVMValueRef prim_enable[4]; /* i1 per stream */
+ LLVMValueRef vertices[3]; /* [N x i32] addrspace(LDS)* */
+
+ /* Output */
+ LLVMValueRef emit[4]; /* per-stream emitted primitives (only valid for used streams) */
+};
+
+/**
+ * Build streamout logic.
+ *
+ * Implies a barrier.
+ *
+ * Writes number of emitted primitives to gs_ngg_scratch[4:7].
+ *
+ * Clobbers gs_ngg_scratch[8:].
+ */
+static void build_streamout(struct radv_shader_context *ctx,
+ struct ngg_streamout *nggso)
+{
+ struct radv_streamout_info *so = &ctx->shader_info->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef buf_ptr = ctx->streamout_buffers;
+ LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef cond, tmp, tmp2;
+ LLVMValueRef i32_2 = LLVMConstInt(ctx->ac.i32, 2, false);
+ LLVMValueRef i32_4 = LLVMConstInt(ctx->ac.i32, 4, false);
+ LLVMValueRef i32_8 = LLVMConstInt(ctx->ac.i32, 8, false);
+ LLVMValueRef so_buffer[4] = {};
+ unsigned max_num_vertices = 1 + (nggso->vertices[1] ? 1 : 0) +
+ (nggso->vertices[2] ? 1 : 0);
+ LLVMValueRef prim_stride_dw[4] = {};
+ LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->ac.i32);
+ int stream_for_buffer[4] = { -1, -1, -1, -1 };
+ unsigned bufmask_for_stream[4] = {};
+ bool isgs = ctx->stage == MESA_SHADER_GEOMETRY;
+ unsigned scratch_emit_base = isgs ? 4 : 0;
+ LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->ac.i32_0;
+ unsigned scratch_offset_base = isgs ? 8 : 4;
+ LLVMValueRef scratch_offset_basev = isgs ? i32_8 : i32_4;
+
+ ac_llvm_add_target_dep_function_attr(ctx->main_function,
+ "amdgpu-gds-size", 256);
+
+ /* Determine the mapping of streamout buffers to vertex streams. */
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ unsigned buf = so->outputs[i].buffer;
+ unsigned stream = so->outputs[i].stream;
+ assert(stream_for_buffer[buf] < 0 || stream_for_buffer[buf] == stream);
+ stream_for_buffer[buf] = stream;
+ bufmask_for_stream[stream] |= 1 << buf;
+ }
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ assert(so->strides[buffer]);
+
+ LLVMValueRef stride_for_buffer =
+ LLVMConstInt(ctx->ac.i32, so->strides[buffer], false);
+ prim_stride_dw[buffer] =
+ LLVMBuildMul(builder, stride_for_buffer,
+ nggso->num_vertices, "");
+ prim_stride_dw_vgpr = ac_build_writelane(
+ &ctx->ac, prim_stride_dw_vgpr, prim_stride_dw[buffer],
+ LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, buffer, false);
+ so_buffer[buffer] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
+ offset);
+ }
+
+ cond = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, cond, 5200);
+ {
+ LLVMTypeRef gdsptr = LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS);
+ LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->ac.i32_0, gdsptr, "");
+
+ /* Advance the streamout offsets in GDS. */
+ LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+ LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, cond, 5210);
+ {
+ /* Fetch the number of generated primitives and store
+ * it in GDS for later use.
+ */
+ if (isgs) {
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ tmp = ac_build_writelane(&ctx->ac, ctx->ac.i32_0,
+ ngg_get_prim_cnt(ctx), ctx->ac.i32_0);
+ }
+ LLVMBuildStore(builder, tmp, generated_by_stream_vgpr);
+
+ unsigned swizzle[4];
+ int unused_stream = -1;
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream]) {
+ unused_stream = stream;
+ break;
+ }
+ }
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ swizzle[buffer] = stream_for_buffer[buffer];
+ } else {
+ assert(unused_stream >= 0);
+ swizzle[buffer] = unused_stream;
+ }
+ }
+
+ tmp = ac_build_quad_swizzle(&ctx->ac, tmp,
+ swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+
+ LLVMValueRef args[] = {
+ LLVMBuildIntToPtr(builder, ngg_get_ordered_id(ctx), gdsptr, ""),
+ tmp,
+ ctx->ac.i32_0, // ordering
+ ctx->ac.i32_0, // scope
+ ctx->ac.i1false, // isVolatile
+ LLVMConstInt(ctx->ac.i32, 4 << 24, false), // OA index
+ ctx->ac.i1true, // wave release
+ ctx->ac.i1true, // wave done
+ };
+
+ tmp = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.ds.ordered.add",
+ ctx->ac.i32, args, ARRAY_SIZE(args), 0);
+
+ /* Keep offsets in a VGPR for quick retrieval via readlane by
+ * the first wave for bounds checking, and also store in LDS
+ * for retrieval by all waves later. */
+ LLVMBuildStore(builder, tmp, offsets_vgpr);
+
+ tmp2 = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
+ scratch_offset_basev, "");
+ tmp2 = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp2);
+ LLVMBuildStore(builder, tmp, tmp2);
+ }
+ ac_build_endif(&ctx->ac, 5210);
+
+ /* Determine the max emit per buffer. This is done via the SALU, in part
+ * because LLVM can't generate divide-by-multiply if we try to do this
+ * via VALU with one lane per buffer.
+ */
+ LLVMValueRef max_emit[4] = {};
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ /* Compute the streamout buffer size in DWORD. */
+ LLVMValueRef bufsize_dw =
+ LLVMBuildLShr(builder,
+ LLVMBuildExtractElement(builder, so_buffer[buffer], i32_2, ""),
+ i32_2, "");
+
+ /* Load the streamout buffer offset from GDS. */
+ tmp = LLVMBuildLoad(builder, offsets_vgpr, "");
+ LLVMValueRef offset_dw =
+ ac_build_readlane(&ctx->ac, tmp,
+ LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ /* Compute the remaining size to emit. */
+ LLVMValueRef remaining_dw =
+ LLVMBuildSub(builder, bufsize_dw, offset_dw, "");
+ tmp = LLVMBuildUDiv(builder, remaining_dw,
+ prim_stride_dw[buffer], "");
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ bufsize_dw, offset_dw, "");
+ max_emit[buffer] = LLVMBuildSelect(builder, cond,
+ ctx->ac.i32_0, tmp, "");
+ }
+
+ /* Determine the number of emitted primitives per stream and fixup the
+ * GDS counter if necessary.
+ *
+ * This is complicated by the fact that a single stream can emit to
+ * multiple buffers (but luckily not vice versa).
+ */
+ LLVMValueRef emit_vgpr = ctx->ac.i32_0;
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ /* Load the number of generated primitives from GDS and
+ * determine that number for the given stream.
+ */
+ tmp = LLVMBuildLoad(builder, generated_by_stream_vgpr, "");
+ LLVMValueRef generated =
+ ac_build_readlane(&ctx->ac, tmp,
+ LLVMConstInt(ctx->ac.i32, stream, false));
+
+
+ /* Compute the number of emitted primitives. */
+ LLVMValueRef emit = generated;
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == stream)
+ emit = ac_build_umin(&ctx->ac, emit, max_emit[buffer]);
+ }
+
+ /* Store the number of emitted primitives for that
+ * stream.
+ */
+ emit_vgpr = ac_build_writelane(&ctx->ac, emit_vgpr, emit,
+ LLVMConstInt(ctx->ac.i32, stream, false));
+
+ /* Fixup the offset using a plain GDS atomic if we overflowed. */
+ cond = LLVMBuildICmp(builder, LLVMIntULT, emit, generated, "");
+ ac_build_ifcc(&ctx->ac, cond, 5221); /* scalar branch */
+ tmp = LLVMBuildLShr(builder,
+ LLVMConstInt(ctx->ac.i32, bufmask_for_stream[stream], false),
+ ac_get_thread_id(&ctx->ac), "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5222);
+ {
+ tmp = LLVMBuildSub(builder, generated, emit, "");
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+ tmp2 = LLVMBuildGEP(builder, gdsbase, &tid, 1, "");
+ LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpSub, tmp2, tmp,
+ LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5222);
+ ac_build_endif(&ctx->ac, 5221);
+ }
+
+ /* Store the number of emitted primitives to LDS for later use. */
+ cond = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, cond, 5225);
+ {
+ tmp = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
+ scratch_emit_basev, "");
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp);
+ LLVMBuildStore(builder, emit_vgpr, tmp);
+ }
+ ac_build_endif(&ctx->ac, 5225);
+ }
+ ac_build_endif(&ctx->ac, 5200);
+
+ /* Determine the workgroup-relative per-thread / primitive offset into
+ * the streamout buffers */
+ struct ac_wg_scan primemit_scan[4] = {};
+
+ if (isgs) {
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ primemit_scan[stream].enable_exclusive = true;
+ primemit_scan[stream].op = nir_op_iadd;
+ primemit_scan[stream].src = nggso->prim_enable[stream];
+ primemit_scan[stream].scratch =
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
+ LLVMConstInt(ctx->ac.i32, 12 + 8 * stream, false));
+ primemit_scan[stream].waveidx = get_wave_id_in_tg(ctx);
+ primemit_scan[stream].numwaves = get_tgsize(ctx);
+ primemit_scan[stream].maxwaves = 8;
+ ac_build_wg_scan_top(&ctx->ac, &primemit_scan[stream]);
+ }
+ }
+
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Fetch the per-buffer offsets and per-stream emit counts in all waves. */
+ LLVMValueRef wgoffset_dw[4] = {};
+
+ {
+ LLVMValueRef scratch_vgpr;
+
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ac_get_thread_id(&ctx->ac));
+ scratch_vgpr = LLVMBuildLoad(builder, tmp, "");
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ wgoffset_dw[buffer] = ac_build_readlane(
+ &ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_offset_base + buffer, false));
+ }
+ }
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (ctx->shader_info->gs.num_stream_output_components[stream]) {
+ nggso->emit[stream] = ac_build_readlane(
+ &ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_emit_base + stream, false));
+ }
+ }
+ }
+
+ /* Write out primitive data */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ if (isgs) {
+ ac_build_wg_scan_bottom(&ctx->ac, &primemit_scan[stream]);
+ } else {
+ primemit_scan[stream].result_exclusive = tid;
+ }
+
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ primemit_scan[stream].result_exclusive,
+ nggso->emit[stream], "");
+ cond = LLVMBuildAnd(builder, cond, nggso->prim_enable[stream], "");
+ ac_build_ifcc(&ctx->ac, cond, 5240);
+ {
+ LLVMValueRef offset_vtx =
+ LLVMBuildMul(builder, primemit_scan[stream].result_exclusive,
+ nggso->num_vertices, "");
+
+ for (unsigned i = 0; i < max_num_vertices; ++i) {
+ cond = LLVMBuildICmp(builder, LLVMIntULT,
+ LLVMConstInt(ctx->ac.i32, i, false),
+ nggso->num_vertices, "");
+ ac_build_ifcc(&ctx->ac, cond, 5241);
+ build_streamout_vertex(ctx, so_buffer, wgoffset_dw,
+ stream, offset_vtx, nggso->vertices[i]);
+ ac_build_endif(&ctx->ac, 5241);
+ offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->ac.i32_1, "");
+ }
+ }
+ ac_build_endif(&ctx->ac, 5240);
+ }
+}
+
+static unsigned ngg_nogs_vertex_size(struct radv_shader_context *ctx)
+{
+ unsigned lds_vertex_size = 0;
+
+ if (ctx->shader_info->so.num_outputs)
+ lds_vertex_size = 4 * ctx->shader_info->so.num_outputs + 1;
+
+ return lds_vertex_size;
+}
+
+/**
+ * Returns an `[N x i32] addrspace(LDS)*` pointing at contiguous LDS storage
+ * for the vertex outputs.
+ */
+static LLVMValueRef ngg_nogs_vertex_ptr(struct radv_shader_context *ctx,
+ LLVMValueRef vtxid)
+{
+ /* The extra dword is used to avoid LDS bank conflicts. */
+ unsigned vertex_size = ngg_nogs_vertex_size(ctx);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, vertex_size);
+ LLVMTypeRef pai32 = LLVMPointerType(ai32, AC_ADDR_SPACE_LDS);
+ LLVMValueRef tmp = LLVMBuildBitCast(ctx->ac.builder, ctx->esgs_ring, pai32, "");
+ return LLVMBuildGEP(ctx->ac.builder, tmp, &vtxid, 1, "");
+}
+
+static void
+handle_ngg_outputs_post_1(struct radv_shader_context *ctx)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef vertex_ptr = NULL;
+ LLVMValueRef tmp, tmp2;
+
+ assert((ctx->stage == MESA_SHADER_VERTEX ||
+ ctx->stage == MESA_SHADER_TESS_EVAL) && !ctx->is_gs_copy_shader);
+
+ if (!ctx->shader_info->so.num_outputs)
+ return;
+
+ vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ for (unsigned j = 0; j < 4; j++) {
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr,
+ LLVMConstInt(ctx->ac.i32, 4 * i + j, false));
+ tmp2 = LLVMBuildLoad(builder,
+ ctx->abi.outputs[4 * i + j], "");
+ tmp2 = ac_to_integer(&ctx->ac, tmp2);
+ LLVMBuildStore(builder, tmp2, tmp);
+ }
+ }
+}
+
static void
-handle_ngg_outputs_post(struct radv_shader_context *ctx)
+handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
{
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef tmp;
@@ -3148,8 +3584,10 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
/* Determine the number of vertices per primitive. */
unsigned num_vertices;
+ LLVMValueRef num_vertices_val;
if (ctx->stage == MESA_SHADER_VERTEX) {
+ num_vertices_val = LLVMConstInt(ctx->ac.i32, 1, false);
num_vertices = 3; /* TODO: optimize for points & lines */
} else {
assert(ctx->stage == MESA_SHADER_TESS_EVAL);
@@ -3160,16 +3598,30 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
num_vertices = 2;
else
num_vertices = 3;
+
+ num_vertices_val = LLVMConstInt(ctx->ac.i32, num_vertices, false);
}
- /* TODO: streamout */
+ /* Streamout */
+ if (ctx->shader_info->so.num_outputs) {
+ struct ngg_streamout nggso = {};
+
+ nggso.num_vertices = num_vertices_val;
+ nggso.prim_enable[0] = is_gs_thread;
+
+ for (unsigned i = 0; i < num_vertices; ++i)
+ nggso.vertices[i] = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
+
+ build_streamout(ctx, &nggso);
+ }
/* Copy Primitive IDs from GS threads to the LDS address corresponding
* to the ES thread of the provoking vertex.
*/
if (ctx->stage == MESA_SHADER_VERTEX &&
ctx->options->key.vs_common_out.export_prim_id) {
- /* TODO: streamout */
+ if (ctx->shader_info->so.num_outputs)
+ ac_build_s_barrier(&ctx->ac);
ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
/* Extract the PROVOKING_VTX_INDEX field. */
@@ -3341,6 +3793,30 @@ static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context *ctx)
ac_build_endloop(&ctx->ac, 5100);
}
+
+ /* Accumulate generated primitives counts across the entire threadgroup. */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ unsigned num_components;
+
+ num_components =
+ ctx->shader_info->gs.num_stream_output_components[stream];
+ if (!num_components)
+ continue;
+
+ LLVMValueRef numprims =
+ LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+ numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
+
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5105);
+ {
+ LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd,
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
+ LLVMConstInt(ctx->ac.i32, stream, false)),
+ numprims, LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5105);
+ }
}
static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
@@ -3354,7 +3830,38 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
const LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
- /* TODO: streamout */
+ /* Streamout */
+ if (ctx->shader_info->so.num_outputs) {
+ struct ngg_streamout nggso = {};
+
+ nggso.num_vertices = LLVMConstInt(ctx->ac.i32, verts_per_prim, false);
+
+ LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tid);
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!ctx->shader_info->gs.num_stream_output_components[stream])
+ continue;
+
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implicit C-style array */
+ ctx->ac.i32_1, /* second value of struct */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ tmp2 = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ nggso.prim_enable[stream] = LLVMBuildAnd(builder, tmp, tmp2, "");
+ }
+
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ tmp = LLVMBuildSub(builder, tid,
+ LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
+ tmp = ngg_gs_vertex_ptr(ctx, tmp);
+ nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
+ }
+
+ build_streamout(ctx, &nggso);
+ }
/* TODO: culling */
@@ -3911,7 +4418,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
else if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else if (ctx->options->key.vs_common_out.as_ngg)
- break; /* handled outside of the shader body */
+ handle_ngg_outputs_post_1(ctx);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,
@@ -3930,7 +4437,7 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
else if (ctx->options->key.vs_common_out.as_ngg)
- break; /* handled outside of the shader body */
+ handle_ngg_outputs_post_1(ctx);
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,
@@ -4349,7 +4856,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
if (is_pre_gs_stage(shaders[i]->info.stage) &&
ctx.options->key.vs_common_out.as_ngg &&
i == shader_count - 1) {
- handle_ngg_outputs_post(&ctx);
+ handle_ngg_outputs_post_2(&ctx);
} else if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY &&
ctx.options->key.vs_common_out.as_ngg) {
gfx10_ngg_gs_emit_epilogue_2(&ctx);