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authorBas Nieuwenhuizen <[email protected]>2019-05-31 01:57:43 +0200
committerBas Nieuwenhuizen <[email protected]>2019-08-12 23:00:24 +0200
commit86864eedd2d74d785b26febe2edd38436c4b2ee7 (patch)
tree89a0b3f10413a1069f1b1cd20fa6b20207aefa6f /src/amd
parent8874af8ef4981fcdc55943c42c4de77791a8b417 (diff)
radv: Implement radv_GetPipelineExecutablePropertiesKHR.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_pipeline.c111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 6cbc1b5d593..c0676706cd6 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -4782,3 +4782,114 @@ VkResult radv_CreateComputePipelines(
return result;
}
+
+
+static uint32_t radv_get_executable_count(const struct radv_pipeline *pipeline)
+{
+ uint32_t ret = 0;
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (pipeline->shaders[i])
+ ret += i == MESA_SHADER_GEOMETRY ? 2u : 1u;
+
+ }
+ return ret;
+}
+
+/* Basically strlcpy (which does not exist on linux) specialized for
+ * descriptions. */
+static void desc_copy(char *desc, const char *src) {
+ int len = strlen(src);
+ assert(len < VK_MAX_DESCRIPTION_SIZE);
+ memcpy(desc, src, len);
+ memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
+}
+
+VkResult radv_GetPipelineExecutablePropertiesKHR(
+ VkDevice _device,
+ const VkPipelineInfoKHR* pPipelineInfo,
+ uint32_t* pExecutableCount,
+ VkPipelineExecutablePropertiesKHR* pProperties)
+{
+ RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
+ const uint32_t total_count = radv_get_executable_count(pipeline);
+
+ if (!pProperties) {
+ *pExecutableCount = total_count;
+ return VK_SUCCESS;
+ }
+
+ const uint32_t count = MIN2(total_count, *pExecutableCount);
+ for (unsigned i = 0, executable_idx = 0;
+ i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
+ if (pipeline->shaders[i])
+ continue;
+ pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
+ const char *name = NULL;
+ const char *description = NULL;
+ switch(i) {
+ case MESA_SHADER_VERTEX:
+ name = "Vertex Shader";
+ description = "Vulkan Vertex Shader";
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+ name = "Vertex + Tessellation Control Shaders";
+ description = "Combined Vulkan Vertex and Tessellation Control Shaders";
+ } else {
+ name = "Tessellation Control Shader";
+ description = "Vulkan Tessellation Control Shader";
+ }
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ name = "Tessellation Evaluation Shader";
+ description = "Vulkan Tessellation Evaluation Shader";
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+ name = "Tessellation Evaluation + Geometry Shaders";
+ description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
+ } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
+ pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+ name = "Vertex + Geometry Shader";
+ description = "Combined Vulkan Vertex and Geometry Shaders";
+ } else {
+ name = "Geometry Shader";
+ description = "Vulkan Geometry Shader";
+ }
+ break;
+ case MESA_SHADER_FRAGMENT:
+ name = "Fragment Shader";
+ description = "Vulkan Fragment Shader";
+ break;
+ case MESA_SHADER_COMPUTE:
+ name = "Compute Shader";
+ description = "Vulkan Compute Shader";
+ break;
+ }
+
+ desc_copy(pProperties[executable_idx].name, name);
+ desc_copy(pProperties[executable_idx].description, description);
+
+ ++executable_idx;
+ if (i == MESA_SHADER_GEOMETRY) {
+ assert(pipeline->gs_copy_shader);
+ if (executable_idx >= count)
+ break;
+
+ pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
+ snprintf(pProperties[executable_idx].name, VK_MAX_DESCRIPTION_SIZE,
+ "GS Copy Shader");
+ snprintf(pProperties[executable_idx].description, VK_MAX_DESCRIPTION_SIZE,
+ "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
+ }
+ }
+
+ for (unsigned i = 0; i < count; ++i)
+ pProperties[i].subgroupSize = 64;
+
+ VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
+ *pExecutableCount = count;
+ return result;
+}