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authorConnor Abbott <[email protected]>2019-06-12 18:58:13 +0200
committerConnor Abbott <[email protected]>2019-08-05 11:45:18 +0200
commit74470baebbdacc8fd31c9912eb8c00c0cd102903 (patch)
treee461603621ae1a21203dcbf2d31df1281bb3d691 /src/amd
parent3c9144f9e5888e9a31886b64168f63e991da01d0 (diff)
ac/nir: Lower large indirect variables to scratch
results from radeonsi NIR: Totals from affected shaders: SGPRS: 704 -> 464 (-34.09 %) VGPRS: 2056 -> 672 (-67.32 %) Spilled SGPRs: 24 -> 0 (-100.00 %) Spilled VGPRs: 28406 -> 0 (-100.00 %) Private memory VGPRs: 0 -> 3182 (0.00 %) Scratch size: 1064 -> 3228 (203.38 %) dwords per thread Code Size: 935260 -> 40180 (-95.70 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 28 -> 70 (150.00 %) Wait states: 0 -> 0 (0.00 %) results from radv: Totals from affected shaders: SGPRS: 80 -> 48 (-40.00 %) VGPRS: 204 -> 108 (-47.06 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 256 (0.00 %) dwords per thread Code Size: 15792 -> 9504 (-39.82 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 1 -> 2 (100.00 %) Wait states: 0 -> 0 (0.00 %) Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 53b93f7e1d3..5e25e838f8f 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -42,6 +42,8 @@ struct ac_nir_context {
LLVMValueRef *ssa_defs;
+ LLVMValueRef scratch;
+
struct hash_table *defs;
struct hash_table *phis;
struct hash_table *vars;
@@ -3573,6 +3575,36 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
case nir_intrinsic_mbcnt_amd:
result = ac_build_mbcnt(&ctx->ac, get_src(ctx, instr->src[0]));
break;
+ case nir_intrinsic_load_scratch: {
+ LLVMValueRef offset = get_src(ctx, instr->src[0]);
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->scratch,
+ offset);
+ LLVMTypeRef comp_type =
+ LLVMIntTypeInContext(ctx->ac.context, instr->dest.ssa.bit_size);
+ LLVMTypeRef vec_type =
+ instr->dest.ssa.num_components == 1 ? comp_type :
+ LLVMVectorType(comp_type, instr->dest.ssa.num_components);
+ unsigned addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
+ ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
+ LLVMPointerType(vec_type, addr_space), "");
+ result = LLVMBuildLoad(ctx->ac.builder, ptr, "");
+ break;
+ }
+ case nir_intrinsic_store_scratch: {
+ LLVMValueRef offset = get_src(ctx, instr->src[1]);
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->scratch,
+ offset);
+ LLVMTypeRef comp_type =
+ LLVMIntTypeInContext(ctx->ac.context, instr->src[0].ssa->bit_size);
+ LLVMTypeRef vec_type =
+ instr->src[0].ssa->num_components == 1 ? comp_type :
+ LLVMVectorType(comp_type, instr->src[0].ssa->num_components);
+ unsigned addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr));
+ ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
+ LLVMPointerType(vec_type, addr_space), "");
+ LLVMBuildStore(ctx->ac.builder, get_src(ctx, instr->src[0]), ptr);
+ break;
+ }
default:
fprintf(stderr, "Unknown intrinsic: ");
nir_print_instr(&instr->instr, stderr);
@@ -4474,6 +4506,18 @@ setup_locals(struct ac_nir_context *ctx,
}
static void
+setup_scratch(struct ac_nir_context *ctx,
+ struct nir_shader *shader)
+{
+ if (shader->scratch_size == 0)
+ return;
+
+ ctx->scratch = ac_build_alloca_undef(&ctx->ac,
+ LLVMArrayType(ctx->ac.i8, shader->scratch_size),
+ "scratch");
+}
+
+static void
setup_shared(struct ac_nir_context *ctx,
struct nir_shader *nir)
{
@@ -4518,6 +4562,7 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
ctx.ssa_defs = calloc(func->impl->ssa_alloc, sizeof(LLVMValueRef));
setup_locals(&ctx, func);
+ setup_scratch(&ctx, nir);
if (gl_shader_stage_is_compute(nir->info.stage))
setup_shared(&ctx, nir);
@@ -4539,6 +4584,15 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
void
ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class chip_class)
{
+ /* Lower large variables to scratch first so that we won't bloat the
+ * shader by generating large if ladders for them. We later lower
+ * scratch to alloca's, assuming LLVM won't generate VGPR indexing.
+ */
+ NIR_PASS_V(nir, nir_lower_vars_to_scratch,
+ nir_var_function_temp,
+ 256,
+ glsl_get_natural_size_align_bytes);
+
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
*/