diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-10-20 01:06:50 +0200 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-10-20 06:23:14 +0100 |
commit | 3e7733303041b6ea18fcb3493796fd5703b38411 (patch) | |
tree | 3b48c62eec44cbb6bfb1f7c4de9a8177f6269c5f /src/amd | |
parent | f82797b56d9646798c3f02eca2878b6702cbe700 (diff) |
ac/nir: Add merged GS function.
[airlied: merged fixup + and fixed up a couple more bits].
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 80 |
1 files changed, 63 insertions, 17 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 0e1c65ae813..de9510c9a40 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -838,22 +838,61 @@ static void create_function(struct nir_to_llvm_context *ctx, add_vgpr_argument(&args, ctx->i32, &ctx->tes_patch_id); // tes patch id break; case MESA_SHADER_GEOMETRY: - radv_define_common_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_info, &args, &desc_sets); - radv_define_vs_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &args); - add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_ring_stride); // gsvs stride - add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_num_entries); // gsvs num entires - if (ctx->shader_info->info.needs_multiview_view_index) - add_user_sgpr_argument(&args, ctx->i32, &ctx->view_index); - add_sgpr_argument(&args, ctx->i32, &ctx->gs2vs_offset); // gs2vs offset - add_sgpr_argument(&args, ctx->i32, &ctx->gs_wave_id); // wave id - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[0]); // vtx0 - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[1]); // vtx1 - add_vgpr_argument(&args, ctx->i32, &ctx->gs_prim_id); // prim id - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[2]); - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[3]); - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[4]); - add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[5]); - add_vgpr_argument(&args, ctx->i32, &ctx->gs_invocation_id); + if (has_previous_stage) { + // First 6 system regs + add_sgpr_argument(&args, ctx->i32, &ctx->gs2vs_offset); // tess factor offset + add_sgpr_argument(&args, ctx->i32, &ctx->merged_wave_info); // merged wave info + add_sgpr_argument(&args, ctx->i32, &ctx->oc_lds); // param oc lds + + add_sgpr_argument(&args, ctx->i32, NULL); // scratch offset + add_sgpr_argument(&args, ctx->i32, NULL); // unknown + add_sgpr_argument(&args, ctx->i32, NULL); // unknown + + radv_define_common_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_info, &args, &desc_sets); + if (previous_stage == MESA_SHADER_TESS_EVAL) + add_user_sgpr_argument(&args, ctx->i32, &ctx->tcs_offchip_layout); // tcs offchip layout + else + radv_define_vs_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &args); + add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_ring_stride); // gsvs stride + add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_num_entries); // gsvs num entires + if (ctx->shader_info->info.needs_multiview_view_index) + add_user_sgpr_argument(&args, ctx->i32, &ctx->view_index); + + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[0]); // vtx01 + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[2]); // vtx23 + add_vgpr_argument(&args, ctx->i32, &ctx->gs_prim_id); // prim id + add_vgpr_argument(&args, ctx->i32, &ctx->gs_invocation_id); + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[4]); + + if (previous_stage == MESA_SHADER_VERTEX) { + add_vgpr_argument(&args, ctx->i32, &ctx->abi.vertex_id); // vertex id + add_vgpr_argument(&args, ctx->i32, &ctx->rel_auto_id); // rel auto id + add_vgpr_argument(&args, ctx->i32, &ctx->vs_prim_id); // vs prim id + add_vgpr_argument(&args, ctx->i32, &ctx->abi.instance_id); // instance id + } else { + add_vgpr_argument(&args, ctx->f32, &ctx->tes_u); // tes_u + add_vgpr_argument(&args, ctx->f32, &ctx->tes_v); // tes_v + add_vgpr_argument(&args, ctx->i32, &ctx->tes_rel_patch_id); // tes rel patch id + add_vgpr_argument(&args, ctx->i32, &ctx->tes_patch_id); // tes patch id + } + } else { + radv_define_common_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_info, &args, &desc_sets); + radv_define_vs_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &args); + add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_ring_stride); // gsvs stride + add_user_sgpr_argument(&args, ctx->i32, &ctx->gsvs_num_entries); // gsvs num entires + if (ctx->shader_info->info.needs_multiview_view_index) + add_user_sgpr_argument(&args, ctx->i32, &ctx->view_index); + add_sgpr_argument(&args, ctx->i32, &ctx->gs2vs_offset); // gs2vs offset + add_sgpr_argument(&args, ctx->i32, &ctx->gs_wave_id); // wave id + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[0]); // vtx0 + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[1]); // vtx1 + add_vgpr_argument(&args, ctx->i32, &ctx->gs_prim_id); // prim id + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[2]); + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[3]); + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[4]); + add_vgpr_argument(&args, ctx->i32, &ctx->gs_vtx_offset[5]); + add_vgpr_argument(&args, ctx->i32, &ctx->gs_invocation_id); + } break; case MESA_SHADER_FRAGMENT: radv_define_common_user_sgprs_phase1(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_info, &args, &desc_sets); @@ -949,10 +988,17 @@ static void create_function(struct nir_to_llvm_context *ctx, set_userdata_location_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_GEOMETRY: - radv_define_vs_user_sgprs_phase2(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_idx); + if (has_previous_stage) { + if (previous_stage == MESA_SHADER_VERTEX) + radv_define_vs_user_sgprs_phase2(ctx, stage, has_previous_stage, previous_stage, &user_sgpr_idx); + else + set_userdata_location_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT, &user_sgpr_idx, 1); + } set_userdata_location_shader(ctx, AC_UD_GS_VS_RING_STRIDE_ENTRIES, &user_sgpr_idx, 2); if (ctx->view_index) set_userdata_location_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); + if (has_previous_stage) + declare_tess_lds(ctx); break; case MESA_SHADER_FRAGMENT: if (ctx->shader_info->info.ps.needs_sample_positions) { |