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authorConnor Abbott <[email protected]>2019-09-05 13:57:11 +0200
committerConnor Abbott <[email protected]>2019-09-05 14:05:46 +0200
commit3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d (patch)
treed92fc6c81659aef5963b9fb0f921cf09b583e99b /src/amd
parent2f5783bc2b82d6d300070d98b88ee6a53d093504 (diff)
radv: Call nir_propagate_invariant()
Without this, invariant qualifiers don't do anything. Together with a fix to the game, this fixes flickering in No Man's Sky. Cc: [email protected] Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_shader.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 729aabaf272..1ab64a6e328 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+ NIR_PASS_V(nir, nir_propagate_invariant);
+
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);