diff options
author | Connor Abbott <[email protected]> | 2019-09-05 13:57:11 +0200 |
---|---|---|
committer | Connor Abbott <[email protected]> | 2019-09-05 14:05:46 +0200 |
commit | 3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d (patch) | |
tree | d92fc6c81659aef5963b9fb0f921cf09b583e99b /src/amd | |
parent | 2f5783bc2b82d6d300070d98b88ee6a53d093504 (diff) |
radv: Call nir_propagate_invariant()
Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.
Cc: [email protected]
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 729aabaf272..1ab64a6e328 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device, NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out | nir_var_system_value); + NIR_PASS_V(nir, nir_propagate_invariant); + NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout); |