diff options
author | Timothy Arceri <[email protected]> | 2018-10-18 10:23:42 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-10-18 15:04:09 +1100 |
commit | 3a95396f3c6f51d38f044375bbd6698ed6cb28f4 (patch) | |
tree | c5bc54e19dec3e7690729288a129a9cbab11e72e /src/amd | |
parent | 8086fa1bcde4876714c2ad3cb429f90a046c2bbe (diff) |
radv: use nir_shrink_vec_array_vars()
Totals from affected shaders:
SGPRS: 1096 -> 1096 (0.00 %)
VGPRS: 1192 -> 1056 (-11.41 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 100940 -> 94384 (-6.49 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 100 -> 112 (12.00 %)
Wait states: 0 -> 0 (0.00 %)
All affected shaders are from Batman Arkham City.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 13858b6130f..15c9de1e020 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -127,6 +127,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, progress = false; NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local); + NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_local); NIR_PASS_V(shader, nir_lower_vars_to_ssa); NIR_PASS_V(shader, nir_lower_pack); |