diff options
author | Samuel Pitoiset <[email protected]> | 2019-02-12 09:50:15 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2019-02-13 23:01:30 +0100 |
commit | 334da034d8d91ca5a0a1bff8deaefd8ca762c42e (patch) | |
tree | cacc0d273feab287707c8cc26ec541527c5a5432 /src/amd | |
parent | 736241892fd80efb700f38321b917166750a63da (diff) |
radv: always export gl_SampleMask when the fragment shader uses it
For some reasons, this breaks trees rendering in Project Cars.
Fixes: 85010585cde ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index fb6c61cf3f0..a9df2b94b93 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -3183,11 +3183,11 @@ radv_compute_db_shader_control(const struct radv_device *device, bool disable_rbplus = device->physical_device->has_rbplus && !device->physical_device->rbplus_allowed; - /* Do not enable the gl_SampleMask fragment shader output if MSAA is - * disabled. + /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled + * but this appears to break Project Cars (DXVK). See + * https://bugs.freedesktop.org/show_bug.cgi?id=109401 */ - bool mask_export_enable = ms->num_samples > 1 && - ps->info.info.ps.writes_sample_mask; + bool mask_export_enable = ps->info.info.ps.writes_sample_mask; return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) | S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) | |