diff options
author | Bas Nieuwenhuizen <[email protected]> | 2019-04-07 23:57:58 +0200 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2019-04-10 02:04:13 +0200 |
commit | 028ce527395642b68612d10c6030be5d4706a65e (patch) | |
tree | 7e7d8da918ff4e8f3be4575a0ab95f70c8ab4174 /src/amd | |
parent | 282bacab4a80e06d1c7f19bf092952599ac9b5f5 (diff) |
radv: Add non-uniform indexing lowering.
This patch does it as late as possible so the potential extra
basic blocks don't inhibit other optimizations.
Big thanks to Jason for writing the lowering pass.
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_device.c | 14 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 5 |
2 files changed, 12 insertions, 7 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 5baf6aad58d..dacaac173ae 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -817,13 +817,13 @@ void radv_GetPhysicalDeviceFeatures2( features->shaderInputAttachmentArrayDynamicIndexing = true; features->shaderUniformTexelBufferArrayDynamicIndexing = true; features->shaderStorageTexelBufferArrayDynamicIndexing = true; - features->shaderUniformBufferArrayNonUniformIndexing = false; - features->shaderSampledImageArrayNonUniformIndexing = false; - features->shaderStorageBufferArrayNonUniformIndexing = false; - features->shaderStorageImageArrayNonUniformIndexing = false; - features->shaderInputAttachmentArrayNonUniformIndexing = false; - features->shaderUniformTexelBufferArrayNonUniformIndexing = false; - features->shaderStorageTexelBufferArrayNonUniformIndexing = false; + features->shaderUniformBufferArrayNonUniformIndexing = true; + features->shaderSampledImageArrayNonUniformIndexing = true; + features->shaderStorageBufferArrayNonUniformIndexing = true; + features->shaderStorageImageArrayNonUniformIndexing = true; + features->shaderInputAttachmentArrayNonUniformIndexing = true; + features->shaderUniformTexelBufferArrayNonUniformIndexing = true; + features->shaderStorageTexelBufferArrayNonUniformIndexing = true; features->descriptorBindingUniformBufferUpdateAfterBind = true; features->descriptorBindingSampledImageUpdateAfterBind = true; features->descriptorBindingStorageImageUpdateAfterBind = true; diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index d96ae9a4223..619b5a506ad 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2178,6 +2178,11 @@ void radv_create_shaders(struct radv_pipeline *pipeline, for (int i = 0; i < MESA_SHADER_STAGES; ++i) { if (nir[i]) { NIR_PASS_V(nir[i], nir_lower_bool_to_int32); + NIR_PASS_V(nir[i], nir_lower_non_uniform_access, + nir_lower_non_uniform_ubo_access | + nir_lower_non_uniform_ssbo_access | + nir_lower_non_uniform_texture_access | + nir_lower_non_uniform_image_access); } if (radv_can_dump_shader(device, modules[i], false)) |