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authorSamuel Pitoiset <[email protected]>2019-03-01 18:28:02 +0100
committerSamuel Pitoiset <[email protected]>2019-03-04 12:02:01 +0100
commit9e787904d0a5c0dfde509a03f31f7a0c6f2993c3 (patch)
treea9b17fd31e20f614d759f4c07eb6a3ae6afa8fbc /src/amd
parent72981c92ce806d48d1d7955a119abc38968fd2c7 (diff)
rav: use 32_AR instead of 32_ABGR when alpha coverage is required
This export format is faster. Seems to improve performance in Wreckfest. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_pipeline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 09363af37e7..55dbe0620a6 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -529,7 +529,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
* alpha channel of MRT0 when alpha coverage is enabled because
* the depth attachment needs it.
*/
- col_format |= V_028714_SPI_SHADER_32_ABGR;
+ col_format |= V_028714_SPI_SHADER_32_AR;
}
/* If the i-th target format is set, all previous target formats must