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authorDave Airlie <[email protected]>2017-05-02 15:29:28 +1000
committerEmil Velikov <[email protected]>2017-05-10 11:26:17 +0100
commit9b808c5748ff162be8f3cf2958c7c5ecb5436b25 (patch)
tree6620fdea940c11d8243ffed6e3ae88b9dee14ba6 /src/amd
parent9105e36765baaf242836da95d2e44bdc3ef04233 (diff)
radv: fix stencil only clears.
If we are clearing stencil only, we still need to provide a a valid Z output from the vertex shader, we can't rely on the depth clear value having any meaning, as we use this for the position output, and it could get clipped, so we don't end up clearing anything. Fixes: dEQP-VK.renderpass.simple.stencil since I added S8 support. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 3c730639740f9b1243e95d06e6608cb54649be9a)
Diffstat (limited to 'src/amd')
-rw-r--r--src/amd/vulkan/radv_meta_clear.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index cbb90a4f280..a5502ce53f2 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -693,6 +693,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
VK_IMAGE_ASPECT_STENCIL_BIT));
assert(pass_att != VK_ATTACHMENT_UNUSED);
+ if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
+ clear_value.depth = 1.0f;
+
const struct depthstencil_clear_vattrs vertex_data[3] = {
{
.position = {