diff options
author | Jason Ekstrand <[email protected]> | 2017-05-08 09:20:21 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-05-09 15:07:47 -0700 |
commit | b86dba8a0eee6be283a96481c0c2b1fb1e882824 (patch) | |
tree | 5a8bfc6bff9ef65ab733327305026f2731f3096e /src/amd | |
parent | d4fa0a0fa63c538b0c67ec3c46a45c1e4dcf91fc (diff) |
nir: Embed the shader_info in the nir_shader again
Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/common/ac_nir_to_llvm.c | 38 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta.c | 4 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_blit.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_blit2d.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_buffer.c | 28 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_bufimage.c | 56 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_clear.c | 8 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve.c | 2 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_cs.c | 14 | ||||
-rw-r--r-- | src/amd/vulkan/radv_meta_resolve_fs.c | 4 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 24 | ||||
-rw-r--r-- | src/amd/vulkan/radv_query.c | 28 |
12 files changed, 111 insertions, 111 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 535b1523366..8ae0a75fd04 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -5924,9 +5924,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, } else if (nir->stage == MESA_SHADER_GEOMETRY) { ctx.gs_next_vertex = ac_build_alloca(&ctx, ctx.i32, "gs_next_vertex"); - ctx.gs_max_out_vertices = nir->info->gs.vertices_out; + ctx.gs_max_out_vertices = nir->info.gs.vertices_out; } else if (nir->stage == MESA_SHADER_TESS_EVAL) { - ctx.tes_primitive_mode = nir->info->tess.primitive_mode; + ctx.tes_primitive_mode = nir->info.tess.primitive_mode; } ac_setup_rings(&ctx); @@ -5937,8 +5937,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, if (nir->stage == MESA_SHADER_FRAGMENT) handle_fs_inputs_pre(&ctx, nir); - ctx.num_output_clips = nir->info->clip_distance_array_size; - ctx.num_output_culls = nir->info->cull_distance_array_size; + ctx.num_output_clips = nir->info.clip_distance_array_size; + ctx.num_output_culls = nir->info.cull_distance_array_size; nir_foreach_variable(variable, &nir->outputs) handle_shader_output_decl(&ctx, variable); @@ -5969,7 +5969,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, unsigned addclip = ctx.num_output_clips + ctx.num_output_culls > 4; shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16; shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size * - nir->info->gs.vertices_out; + nir->info.gs.vertices_out; } else if (nir->stage == MESA_SHADER_TESS_CTRL) { shader_info->tcs.outputs_written = ctx.tess_outputs_written; shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written; @@ -6122,26 +6122,26 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm, switch (nir->stage) { case MESA_SHADER_COMPUTE: for (int i = 0; i < 3; ++i) - shader_info->cs.block_size[i] = nir->info->cs.local_size[i]; + shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; break; case MESA_SHADER_FRAGMENT: - shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests; + shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests; break; case MESA_SHADER_GEOMETRY: - shader_info->gs.vertices_in = nir->info->gs.vertices_in; - shader_info->gs.vertices_out = nir->info->gs.vertices_out; - shader_info->gs.output_prim = nir->info->gs.output_primitive; - shader_info->gs.invocations = nir->info->gs.invocations; + shader_info->gs.vertices_in = nir->info.gs.vertices_in; + shader_info->gs.vertices_out = nir->info.gs.vertices_out; + shader_info->gs.output_prim = nir->info.gs.output_primitive; + shader_info->gs.invocations = nir->info.gs.invocations; break; case MESA_SHADER_TESS_EVAL: - shader_info->tes.primitive_mode = nir->info->tess.primitive_mode; - shader_info->tes.spacing = nir->info->tess.spacing; - shader_info->tes.ccw = nir->info->tess.ccw; - shader_info->tes.point_mode = nir->info->tess.point_mode; + shader_info->tes.primitive_mode = nir->info.tess.primitive_mode; + shader_info->tes.spacing = nir->info.tess.spacing; + shader_info->tes.ccw = nir->info.tess.ccw; + shader_info->tes.point_mode = nir->info.tess.point_mode; shader_info->tes.as_es = options->key.tes.as_es; break; case MESA_SHADER_TESS_CTRL: - shader_info->tcs.tcs_vertices_out = nir->info->tess.tcs_vertices_out; + shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; break; case MESA_SHADER_VERTEX: shader_info->vs.as_es = options->key.vs.as_es; @@ -6231,11 +6231,11 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm, create_function(&ctx); - ctx.gs_max_out_vertices = geom_shader->info->gs.vertices_out; + ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out; ac_setup_rings(&ctx); - ctx.num_output_clips = geom_shader->info->clip_distance_array_size; - ctx.num_output_culls = geom_shader->info->cull_distance_array_size; + ctx.num_output_clips = geom_shader->info.clip_distance_array_size; + ctx.num_output_culls = geom_shader->info.cull_distance_array_size; nir_foreach_variable(variable, &geom_shader->outputs) handle_shader_output_decl(&ctx, variable); diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c index fb83576fe64..973316103aa 100644 --- a/src/amd/vulkan/radv_meta.c +++ b/src/amd/vulkan/radv_meta.c @@ -452,7 +452,7 @@ radv_meta_build_nir_vs_generate_vertices(void) nir_variable *v_position; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_vs_gen_verts"); + b.shader->info.name = ralloc_strdup(b.shader, "meta_vs_gen_verts"); nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b); @@ -471,7 +471,7 @@ radv_meta_build_nir_fs_noop(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_asprintf(b.shader, + b.shader->info.name = ralloc_asprintf(b.shader, "meta_noop_fs"); return b.shader; diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c index c04a611f4a8..439309903d0 100644 --- a/src/amd/vulkan/radv_meta_blit.c +++ b/src/amd/vulkan/radv_meta_blit.c @@ -38,7 +38,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); @@ -109,7 +109,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_fs.%d", tex_dim); - b.shader->info->name = ralloc_strdup(b.shader, shader_name); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -163,7 +163,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim); - b.shader->info->name = ralloc_strdup(b.shader, shader_name); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); @@ -217,7 +217,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim); - b.shader->info->name = ralloc_strdup(b.shader, shader_name); + b.shader->info.name = ralloc_strdup(b.shader, shader_name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c index ec4e52fd31e..aae35d2a79e 100644 --- a/src/amd/vulkan/radv_meta_blit2d.c +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -385,7 +385,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_blit2d_vs"); + b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_vs"); nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); @@ -527,7 +527,7 @@ build_nir_copy_fragment_shader(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info.name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -556,7 +556,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info.name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); @@ -585,7 +585,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device, nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info.name = ralloc_strdup(b.shader, name); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos"); diff --git a/src/amd/vulkan/radv_meta_buffer.c b/src/amd/vulkan/radv_meta_buffer.c index 68de81e095f..a8a41e05fa3 100644 --- a/src/amd/vulkan/radv_meta_buffer.c +++ b/src/amd/vulkan/radv_meta_buffer.c @@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill"); - b.shader->info->cs.local_size[0] = 64; - b.shader->info->cs.local_size[1] = 1; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill"); + b.shader->info.cs.local_size[0] = 64; + b.shader->info.cs.local_size[1] = 1; + b.shader->info.cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -62,17 +62,17 @@ build_buffer_copy_shader(struct radv_device *dev) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy"); - b.shader->info->cs.local_size[0] = 64; - b.shader->info->cs.local_size[1] = 1; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy"); + b.shader->info.cs.local_size[0] = 64; + b.shader->info.cs.local_size[1] = 1; + b.shader->info.cs.local_size[2] = 1; nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index a40d4b430c1..1588d6b6e06 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -42,10 +42,10 @@ build_nir_itob_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs"); - b.shader->info->cs.local_size[0] = 16; - b.shader->info->cs.local_size[1] = 16; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs"); + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -59,9 +59,9 @@ build_nir_itob_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -244,10 +244,10 @@ build_nir_btoi_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_btoi_cs"); - b.shader->info->cs.local_size[0] = 16; - b.shader->info->cs.local_size[1] = 16; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_btoi_cs"); + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -261,9 +261,9 @@ build_nir_btoi_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -444,10 +444,10 @@ build_nir_itoi_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_itoi_cs"); - b.shader->info->cs.local_size[0] = 16; - b.shader->info->cs.local_size[1] = 16; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_itoi_cs"); + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex"); input_img->data.descriptor_set = 0; @@ -461,9 +461,9 @@ build_nir_itoi_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); @@ -634,10 +634,10 @@ build_nir_cleari_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_cleari_cs"); - b.shader->info->cs.local_size[0] = 16; - b.shader->info->cs.local_size[1] = 16; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "meta_cleari_cs"); + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, img_type, "out_img"); @@ -647,9 +647,9 @@ build_nir_cleari_compute_shader(struct radv_device *dev) nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index adabc1b9212..57b812d2b14 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -45,8 +45,8 @@ build_color_shaders(struct nir_shader **out_vs, nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); - fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); + vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); @@ -412,8 +412,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); - fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); + vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); const struct glsl_type *position_out_type = glsl_vec4_type(); nir_variable *vs_out_pos = diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c index 6f50f198b4d..fca6005ea17 100644 --- a/src/amd/vulkan/radv_meta_resolve.c +++ b/src/amd/vulkan/radv_meta_resolve.c @@ -38,7 +38,7 @@ build_nir_fs(void) nir_variable *f_color; /* vec4, fragment output color */ nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_asprintf(b.shader, + b.shader->info.name = ralloc_asprintf(b.shader, "meta_resolve_fs"); f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c b/src/amd/vulkan/radv_meta_resolve_cs.c index fdbf51ab99a..6166e0cb8c3 100644 --- a/src/amd/vulkan/radv_meta_resolve_cs.c +++ b/src/amd/vulkan/radv_meta_resolve_cs.c @@ -46,10 +46,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s GLSL_TYPE_FLOAT); snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float")); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, name); - b.shader->info->cs.local_size[0] = 16; - b.shader->info->cs.local_size[1] = 16; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, name); + b.shader->info.cs.local_size[0] = 16; + b.shader->info.cs.local_size[1] = 16; + b.shader->info.cs.local_size[2] = 1; nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); @@ -63,9 +63,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); diff --git a/src/amd/vulkan/radv_meta_resolve_fs.c b/src/amd/vulkan/radv_meta_resolve_fs.c index c0345cf22fd..e583808b2d1 100644 --- a/src/amd/vulkan/radv_meta_resolve_fs.c +++ b/src/amd/vulkan/radv_meta_resolve_fs.c @@ -38,7 +38,7 @@ build_nir_vertex_shader(void) nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs"); + b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); @@ -64,7 +64,7 @@ build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, bool is_ snprintf(name, 64, "meta_resolve_fs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float")); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info->name = ralloc_strdup(b.shader, name); + b.shader->info.name = ralloc_strdup(b.shader, name); nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 2992df6ed43..3282652ddd4 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -264,7 +264,7 @@ radv_shader_compile_to_nir(struct radv_device *device, } /* Vulkan uses the separate-shader linking model */ - nir->info->separate_shader = true; + nir->info.separate_shader = true; nir_shader_gather_info(nir, entry_point->impl); @@ -539,8 +539,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline, bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS); if (module->nir) - _mesa_sha1_compute(module->nir->info->name, - strlen(module->nir->info->name), + _mesa_sha1_compute(module->nir->info.name, + strlen(module->nir->info.name), module->sha1); radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key, 0); @@ -644,8 +644,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline, bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS); if (tes_module->nir) - _mesa_sha1_compute(tes_module->nir->info->name, - strlen(tes_module->nir->info->name), + _mesa_sha1_compute(tes_module->nir->info.name, + strlen(tes_module->nir->info.name), tes_module->sha1); radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0); @@ -657,8 +657,8 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline, tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices); if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info->name, - strlen(tcs_module->nir->info->name), + _mesa_sha1_compute(tcs_module->nir->info.name, + strlen(tcs_module->nir->info.name), tcs_module->sha1); radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0); @@ -687,16 +687,16 @@ radv_tess_pipeline_compile(struct radv_pipeline *pipeline, return; nir_lower_tes_patch_vertices(tes_nir, - tcs_nir->info->tess.tcs_vertices_out); + tcs_nir->info.tess.tcs_vertices_out); tes_variant = radv_shader_variant_create(pipeline->device, tes_nir, layout, &tes_key, &tes_code, &tes_code_size, dump); - tcs_key = radv_compute_tcs_key(tes_nir->info->tess.primitive_mode, input_vertices); + tcs_key = radv_compute_tcs_key(tes_nir->info.tess.primitive_mode, input_vertices); if (tcs_module->nir) - _mesa_sha1_compute(tcs_module->nir->info->name, - strlen(tcs_module->nir->info->name), + _mesa_sha1_compute(tcs_module->nir->info.name, + strlen(tcs_module->nir->info.name), tcs_module->sha1); radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0); @@ -2041,7 +2041,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline, if (!modules[MESA_SHADER_FRAGMENT]) { nir_builder fs_b; nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); - fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs"); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); fs_m.nir = fs_b.shader; modules[MESA_SHADER_FRAGMENT] = &fs_m; } diff --git a/src/amd/vulkan/radv_query.c b/src/amd/vulkan/radv_query.c index 8db04d465cd..88d8ccb050c 100644 --- a/src/amd/vulkan/radv_query.c +++ b/src/amd/vulkan/radv_query.c @@ -127,10 +127,10 @@ build_occlusion_query_shader(struct radv_device *device) { */ nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "occlusion_query"); - b.shader->info->cs.local_size[0] = 64; - b.shader->info->cs.local_size[1] = 1; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "occlusion_query"); + b.shader->info.cs.local_size[0] = 64; + b.shader->info.cs.local_size[1] = 1; + b.shader->info.cs.local_size[2] = 1; nir_variable *result = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "result"); nir_variable *outer_counter = nir_local_variable_create(b.impl, glsl_int_type(), "outer_counter"); @@ -160,9 +160,9 @@ build_occlusion_query_shader(struct radv_device *device) { nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); global_id = nir_channel(&b, global_id, 0); // We only care about x here. @@ -322,10 +322,10 @@ build_pipeline_statistics_query_shader(struct radv_device *device) { */ nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info->name = ralloc_strdup(b.shader, "pipeline_statistics_query"); - b.shader->info->cs.local_size[0] = 64; - b.shader->info->cs.local_size[1] = 1; - b.shader->info->cs.local_size[2] = 1; + b.shader->info.name = ralloc_strdup(b.shader, "pipeline_statistics_query"); + b.shader->info.cs.local_size[0] = 64; + b.shader->info.cs.local_size[1] = 1; + b.shader->info.cs.local_size[2] = 1; nir_variable *output_offset = nir_local_variable_create(b.impl, glsl_int_type(), "output_offset"); @@ -352,9 +352,9 @@ build_pipeline_statistics_query_shader(struct radv_device *device) { nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0); nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0); nir_ssa_def *block_size = nir_imm_ivec4(&b, - b.shader->info->cs.local_size[0], - b.shader->info->cs.local_size[1], - b.shader->info->cs.local_size[2], 0); + b.shader->info.cs.local_size[0], + b.shader->info.cs.local_size[1], + b.shader->info.cs.local_size[2], 0); nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id); global_id = nir_channel(&b, global_id, 0); // We only care about x here. |