diff options
author | Bas Nieuwenhuizen <[email protected]> | 2018-08-13 01:29:09 +0200 |
---|---|---|
committer | Bas Nieuwenhuizen <[email protected]> | 2018-08-14 10:26:11 +0200 |
commit | 24a9033d6f7eb88a760d382ace64bffa65d14cdc (patch) | |
tree | 615adec7dea89cadf189d481140cf9fb27326c93 /src/amd | |
parent | 806a792b438815ec6ae15cdb0e6fedcaf7db2dd0 (diff) |
radv: Refactor blit pipeline creation.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd')
-rw-r--r-- | src/amd/vulkan/radv_meta_blit.c | 525 |
1 files changed, 175 insertions, 350 deletions
diff --git a/src/amd/vulkan/radv_meta_blit.c b/src/amd/vulkan/radv_meta_blit.c index f68496d3202..370d4fcd831 100644 --- a/src/amd/vulkan/radv_meta_blit.c +++ b/src/amd/vulkan/radv_meta_blit.c @@ -715,15 +715,169 @@ radv_device_finish_meta_blit_state(struct radv_device *device) } static VkResult -radv_device_init_meta_blit_color(struct radv_device *device, - struct radv_shader_module *vs) +build_pipeline(struct radv_device *device, + VkImageAspectFlagBits aspect, + enum glsl_sampler_dim tex_dim, + unsigned fs_key, + VkPipeline *pipeline) { - struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; - VkResult result; + VkResult result = VK_SUCCESS; + struct radv_shader_module fs = {0}; + struct radv_shader_module vs = {.nir = build_nir_vertex_shader()}; + VkRenderPass rp; + + switch(aspect) { + case VK_IMAGE_ASPECT_COLOR_BIT: + fs.nir = build_nir_copy_fragment_shader(tex_dim); + rp = device->meta_state.blit.render_pass[fs_key][0]; + break; + case VK_IMAGE_ASPECT_DEPTH_BIT: + fs.nir = build_nir_copy_fragment_shader_depth(tex_dim); + rp = device->meta_state.blit.depth_only_rp[0]; + break; + case VK_IMAGE_ASPECT_STENCIL_BIT: + fs.nir = build_nir_copy_fragment_shader_stencil(tex_dim); + rp = device->meta_state.blit.stencil_only_rp[0]; + break; + default: + unreachable("Unhandled aspect"); + } + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .vertexBindingDescriptionCount = 0, + .vertexAttributeDescriptionCount = 0, + }; + + VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX_BIT, + .module = radv_shader_module_to_handle(&vs), + .pName = "main", + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT_BIT, + .module = radv_shader_module_to_handle(&fs), + .pName = "main", + .pSpecializationInfo = NULL + }, + }; + + VkGraphicsPipelineCreateInfo vk_pipeline_info = { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .stageCount = ARRAY_SIZE(pipeline_shader_stages), + .pStages = pipeline_shader_stages, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .rasterizerDiscardEnable = false, + .polygonMode = VK_POLYGON_MODE_FILL, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterizationSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 4, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + }, + }, + .flags = 0, + .layout = device->meta_state.blit.pipeline_layout, + .renderPass = rp, + .subpass = 0, + }; + + switch(aspect) { + case VK_IMAGE_ASPECT_COLOR_BIT: + vk_pipeline_info.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .colorWriteMask = + VK_COLOR_COMPONENT_A_BIT | + VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT }, + } + }; + break; + case VK_IMAGE_ASPECT_DEPTH_BIT: + vk_pipeline_info.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = true, + .depthWriteEnable = true, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }; + break; + case VK_IMAGE_ASPECT_STENCIL_BIT: + vk_pipeline_info.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = false, + .depthWriteEnable = false, + .stencilTestEnable = true, + .front = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .back = { + .failOp = VK_STENCIL_OP_REPLACE, + .passOp = VK_STENCIL_OP_REPLACE, + .depthFailOp = VK_STENCIL_OP_REPLACE, + .compareOp = VK_COMPARE_OP_ALWAYS, + .compareMask = 0xff, + .writeMask = 0xff, + .reference = 0 + }, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + }; + break; + default: + unreachable("Unhandled aspect"); + } - fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D); - fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D); - fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D); + const struct radv_graphics_pipeline_create_info radv_pipeline_info = { + .use_rectlist = true + }; + + result = radv_graphics_pipeline_create(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + &vk_pipeline_info, &radv_pipeline_info, + &device->meta_state.alloc, pipeline); + ralloc_free(vs.nir); + ralloc_free(fs.nir); + return result; +} + +static VkResult +radv_device_init_meta_blit_color(struct radv_device *device) +{ + VkResult result; for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) { unsigned key = radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]); @@ -763,108 +917,15 @@ radv_device_init_meta_blit_color(struct radv_device *device, goto fail; } - VkPipelineVertexInputStateCreateInfo vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 0, - .vertexAttributeDescriptionCount = 0, - }; - - VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = radv_shader_module_to_handle(vs), - .pName = "main", - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ - .pName = "main", - .pSpecializationInfo = NULL - }, - }; - - const VkGraphicsPipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = ARRAY_SIZE(pipeline_shader_stages), - .pStages = pipeline_shader_stages, - .pVertexInputState = &vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkPipelineColorBlendAttachmentState []) { - { .colorWriteMask = - VK_COLOR_COMPONENT_A_BIT | - VK_COLOR_COMPONENT_R_BIT | - VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT }, - } - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 4, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - }, - }, - .flags = 0, - .layout = device->meta_state.blit.pipeline_layout, - .renderPass = device->meta_state.blit.render_pass[key][0], - .subpass = 0, - }; - - const struct radv_graphics_pipeline_create_info radv_pipeline_info = { - .use_rectlist = true - }; - - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]); + result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_1D, key, &device->meta_state.blit.pipeline_1d_src[key]); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]); + result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, key, &device->meta_state.blit.pipeline_2d_src[key]); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]); + result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_3D, key, &device->meta_state.blit.pipeline_3d_src[key]); if (result != VK_SUCCESS) goto fail; @@ -872,23 +933,14 @@ radv_device_init_meta_blit_color(struct radv_device *device, result = VK_SUCCESS; fail: - ralloc_free(fs_1d.nir); - ralloc_free(fs_2d.nir); - ralloc_free(fs_3d.nir); return result; } static VkResult -radv_device_init_meta_blit_depth(struct radv_device *device, - struct radv_shader_module *vs) +radv_device_init_meta_blit_depth(struct radv_device *device) { - struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; VkResult result; - fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D); - fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D); - fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D); - for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) { VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout); result = radv_CreateRenderPass(radv_device_to_handle(device), @@ -922,134 +974,27 @@ radv_device_init_meta_blit_depth(struct radv_device *device, goto fail; } - VkPipelineVertexInputStateCreateInfo vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 0, - .vertexAttributeDescriptionCount = 0, - }; - - VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = radv_shader_module_to_handle(vs), - .pName = "main", - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ - .pName = "main", - .pSpecializationInfo = NULL - }, - }; - - const VkGraphicsPipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = ARRAY_SIZE(pipeline_shader_stages), - .pStages = pipeline_shader_stages, - .pVertexInputState = &vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 0, - .pAttachments = NULL, - }, - .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, - .depthTestEnable = true, - .depthWriteEnable = true, - .depthCompareOp = VK_COMPARE_OP_ALWAYS, - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 9, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_DEPTH_BIAS, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - VK_DYNAMIC_STATE_DEPTH_BOUNDS, - VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, - VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, - VK_DYNAMIC_STATE_STENCIL_REFERENCE, - }, - }, - .flags = 0, - .layout = device->meta_state.blit.pipeline_layout, - .renderPass = device->meta_state.blit.depth_only_rp[0], - .subpass = 0, - }; - - const struct radv_graphics_pipeline_create_info radv_pipeline_info = { - .use_rectlist = true - }; - - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.depth_only_1d_pipeline); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.depth_only_2d_pipeline); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.depth_only_3d_pipeline); if (result != VK_SUCCESS) goto fail; fail: - ralloc_free(fs_1d.nir); - ralloc_free(fs_2d.nir); - ralloc_free(fs_3d.nir); return result; } static VkResult -radv_device_init_meta_blit_stencil(struct radv_device *device, - struct radv_shader_module *vs) +radv_device_init_meta_blit_stencil(struct radv_device *device) { - struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0}; VkResult result; - fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D); - fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D); - fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D); - for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) { VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout); result = radv_CreateRenderPass(radv_device_to_handle(device), @@ -1083,137 +1028,21 @@ radv_device_init_meta_blit_stencil(struct radv_device *device, if (result != VK_SUCCESS) goto fail; - VkPipelineVertexInputStateCreateInfo vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 0, - .vertexAttributeDescriptionCount = 0, - }; - - VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = radv_shader_module_to_handle(vs), - .pName = "main", - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ - .pName = "main", - .pSpecializationInfo = NULL - }, - }; - const VkGraphicsPipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = ARRAY_SIZE(pipeline_shader_stages), - .pStages = pipeline_shader_stages, - .pVertexInputState = &vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 0, - .pAttachments = NULL, - }, - .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, - .depthTestEnable = false, - .depthWriteEnable = false, - .stencilTestEnable = true, - .front = { - .failOp = VK_STENCIL_OP_REPLACE, - .passOp = VK_STENCIL_OP_REPLACE, - .depthFailOp = VK_STENCIL_OP_REPLACE, - .compareOp = VK_COMPARE_OP_ALWAYS, - .compareMask = 0xff, - .writeMask = 0xff, - .reference = 0 - }, - .back = { - .failOp = VK_STENCIL_OP_REPLACE, - .passOp = VK_STENCIL_OP_REPLACE, - .depthFailOp = VK_STENCIL_OP_REPLACE, - .compareOp = VK_COMPARE_OP_ALWAYS, - .compareMask = 0xff, - .writeMask = 0xff, - .reference = 0 - }, - .depthCompareOp = VK_COMPARE_OP_ALWAYS, - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 6, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_DEPTH_BIAS, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - VK_DYNAMIC_STATE_DEPTH_BOUNDS, - }, - }, - .flags = 0, - .layout = device->meta_state.blit.pipeline_layout, - .renderPass = device->meta_state.blit.stencil_only_rp[0], - .subpass = 0, - }; - - const struct radv_graphics_pipeline_create_info radv_pipeline_info = { - .use_rectlist = true - }; - - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_state.blit.stencil_only_1d_pipeline); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_state.blit.stencil_only_2d_pipeline); if (result != VK_SUCCESS) goto fail; - pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d); - result = radv_graphics_pipeline_create(radv_device_to_handle(device), - radv_pipeline_cache_to_handle(&device->meta_state.cache), - &vk_pipeline_info, &radv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline); + result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_state.blit.stencil_only_3d_pipeline); if (result != VK_SUCCESS) goto fail; fail: - ralloc_free(fs_1d.nir); - ralloc_free(fs_2d.nir); - ralloc_free(fs_3d.nir); return result; } @@ -1221,7 +1050,6 @@ VkResult radv_device_init_meta_blit_state(struct radv_device *device) { VkResult result; - struct radv_shader_module vs = {0}; VkDescriptorSetLayoutCreateInfo ds_layout_info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, @@ -1258,20 +1086,17 @@ radv_device_init_meta_blit_state(struct radv_device *device) if (result != VK_SUCCESS) goto fail; - vs.nir = build_nir_vertex_shader(); - - result = radv_device_init_meta_blit_color(device, &vs); + result = radv_device_init_meta_blit_color(device); if (result != VK_SUCCESS) goto fail; - result = radv_device_init_meta_blit_depth(device, &vs); + result = radv_device_init_meta_blit_depth(device); if (result != VK_SUCCESS) goto fail; - result = radv_device_init_meta_blit_stencil(device, &vs); + result = radv_device_init_meta_blit_stencil(device); fail: - ralloc_free(vs.nir); if (result != VK_SUCCESS) radv_device_finish_meta_blit_state(device); return result; |