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authorSamuel Pitoiset <[email protected]>2018-09-10 15:36:58 +0200
committerSamuel Pitoiset <[email protected]>2018-10-29 17:09:08 +0100
commitfe551ec1223dde4274ac30ecf52a09fc259f0e4c (patch)
treea5e0eed3073fbefa8b0d95bf631710556ec6a811 /src/amd/vulkan
parenta59f1b06ef33b1edf3ef3802a199ec3c8d2f4417 (diff)
radv: allow to emit a vertex to a specified stream
This is required for GS multiple streams support. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index c8b8670f9c9..07dc6a2301d 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -93,7 +93,7 @@ struct radv_shader_context {
uint64_t output_mask;
bool is_gs_copy_shader;
- LLVMValueRef gs_next_vertex;
+ LLVMValueRef gs_next_vertex[4];
unsigned gs_max_out_vertices;
unsigned tes_primitive_mode;
@@ -1704,11 +1704,9 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
unsigned offset = 0;
struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
- assert(stream == 0);
-
/* Write vertex attribute values to GSVS ring */
gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
- ctx->gs_next_vertex,
+ ctx->gs_next_vertex[stream],
"");
/* If this thread has already emitted the declared maximum number of
@@ -1723,10 +1721,13 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
unsigned output_usage_mask =
ctx->shader_info->info.gs.output_usage_mask[i];
+ uint8_t output_stream =
+ ctx->shader_info->info.gs.output_streams[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
int length = util_last_bit(output_usage_mask);
- if (!(ctx->output_mask & (1ull << i)))
+ if (!(ctx->output_mask & (1ull << i)) ||
+ output_stream != stream)
continue;
for (unsigned j = 0; j < length; j++) {
@@ -1757,9 +1758,11 @@ visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addr
gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
ctx->ac.i32_1, "");
- LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex);
+ LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex[stream]);
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (0 << 8), ctx->gs_wave_id);
+ ac_build_sendmsg(&ctx->ac,
+ AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (stream << 8),
+ ctx->gs_wave_id);
}
static void
@@ -3321,7 +3324,10 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ctx.output_mask = 0;
if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
- ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
+ for (int i = 0; i < 4; i++) {
+ ctx.gs_next_vertex[i] =
+ ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
+ }
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.abi.load_inputs = load_gs_input;
ctx.abi.emit_primitive = visit_end_primitive;