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authorSamuel Pitoiset <[email protected]>2018-03-09 16:58:10 +0100
committerSamuel Pitoiset <[email protected]>2018-03-13 14:05:06 +0100
commitb2653007b980e6fc9e226687003784c5b3fe5bcb (patch)
tree08541b86cc22d084853f69c8749aadae75483866 /src/amd/vulkan
parent8e15824b9d73660db2ed41233d38c57cc43c9842 (diff)
ac/nir: move all RADV related code to radv_nir_to_llvm.c
Now the "ac/nir" prefix will really be the shared code between RadeonSI and RADV, that might avoid confusions in the future. Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/amd/vulkan')
-rw-r--r--src/amd/vulkan/Makefile.sources1
-rw-r--r--src/amd/vulkan/meson.build1
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c3456
-rw-r--r--src/amd/vulkan/radv_private.h18
-rw-r--r--src/amd/vulkan/radv_shader.c11
5 files changed, 3482 insertions, 5 deletions
diff --git a/src/amd/vulkan/Makefile.sources b/src/amd/vulkan/Makefile.sources
index a510d88d965..47ff580e883 100644
--- a/src/amd/vulkan/Makefile.sources
+++ b/src/amd/vulkan/Makefile.sources
@@ -53,6 +53,7 @@ VULKAN_FILES := \
radv_meta_resolve.c \
radv_meta_resolve_cs.c \
radv_meta_resolve_fs.c \
+ radv_nir_to_llvm.c \
radv_pass.c \
radv_pipeline.c \
radv_pipeline_cache.c \
diff --git a/src/amd/vulkan/meson.build b/src/amd/vulkan/meson.build
index 61aa8c4fde9..1fd6b755505 100644
--- a/src/amd/vulkan/meson.build
+++ b/src/amd/vulkan/meson.build
@@ -80,6 +80,7 @@ libradv_files = files(
'radv_meta_resolve.c',
'radv_meta_resolve_cs.c',
'radv_meta_resolve_fs.c',
+ 'radv_nir_to_llvm.c',
'radv_pass.c',
'radv_pipeline.c',
'radv_pipeline_cache.c',
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
new file mode 100644
index 00000000000..8779c9d2b10
--- /dev/null
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -0,0 +1,3456 @@
+/*
+ * Copyright © 2016 Red Hat.
+ * Copyright © 2016 Bas Nieuwenhuizen
+ *
+ * based in part on anv driver which is:
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "radv_private.h"
+#include "nir/nir.h"
+
+#include <llvm-c/Core.h>
+#include <llvm-c/TargetMachine.h>
+#include <llvm-c/Transforms/Scalar.h>
+
+#include "sid.h"
+#include "gfx9d.h"
+#include "ac_binary.h"
+#include "ac_llvm_util.h"
+#include "ac_llvm_build.h"
+#include "ac_shader_abi.h"
+#include "ac_shader_util.h"
+#include "ac_exp_param.h"
+
+#define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
+
+struct radv_shader_context {
+ struct ac_llvm_context ac;
+ const struct ac_nir_compiler_options *options;
+ struct ac_shader_variant_info *shader_info;
+ struct ac_shader_abi abi;
+
+ unsigned max_workgroup_size;
+ LLVMContextRef context;
+ LLVMValueRef main_function;
+
+ LLVMValueRef descriptor_sets[AC_UD_MAX_SETS];
+ LLVMValueRef ring_offsets;
+
+ LLVMValueRef vertex_buffers;
+ LLVMValueRef rel_auto_id;
+ LLVMValueRef vs_prim_id;
+ LLVMValueRef ls_out_layout;
+ LLVMValueRef es2gs_offset;
+
+ LLVMValueRef tcs_offchip_layout;
+ LLVMValueRef tcs_out_offsets;
+ LLVMValueRef tcs_out_layout;
+ LLVMValueRef tcs_in_layout;
+ LLVMValueRef oc_lds;
+ LLVMValueRef merged_wave_info;
+ LLVMValueRef tess_factor_offset;
+ LLVMValueRef tes_rel_patch_id;
+ LLVMValueRef tes_u;
+ LLVMValueRef tes_v;
+
+ LLVMValueRef gsvs_ring_stride;
+ LLVMValueRef gsvs_num_entries;
+ LLVMValueRef gs2vs_offset;
+ LLVMValueRef gs_wave_id;
+ LLVMValueRef gs_vtx_offset[6];
+
+ LLVMValueRef esgs_ring;
+ LLVMValueRef gsvs_ring;
+ LLVMValueRef hs_ring_tess_offchip;
+ LLVMValueRef hs_ring_tess_factor;
+
+ LLVMValueRef sample_pos_offset;
+ LLVMValueRef persp_sample, persp_center, persp_centroid;
+ LLVMValueRef linear_sample, linear_center, linear_centroid;
+
+ gl_shader_stage stage;
+
+ LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS * 4];
+
+ uint64_t input_mask;
+ uint64_t output_mask;
+ uint8_t num_output_clips;
+ uint8_t num_output_culls;
+
+ bool is_gs_copy_shader;
+ LLVMValueRef gs_next_vertex;
+ unsigned gs_max_out_vertices;
+
+ unsigned tes_primitive_mode;
+ uint64_t tess_outputs_written;
+ uint64_t tess_patch_outputs_written;
+
+ uint32_t tcs_patch_outputs_read;
+ uint64_t tcs_outputs_read;
+ uint32_t tcs_vertices_per_patch;
+};
+
+enum radeon_llvm_calling_convention {
+ RADEON_LLVM_AMDGPU_VS = 87,
+ RADEON_LLVM_AMDGPU_GS = 88,
+ RADEON_LLVM_AMDGPU_PS = 89,
+ RADEON_LLVM_AMDGPU_CS = 90,
+ RADEON_LLVM_AMDGPU_HS = 93,
+};
+
+static inline struct radv_shader_context *
+radv_shader_context_from_abi(struct ac_shader_abi *abi)
+{
+ struct radv_shader_context *ctx = NULL;
+ return container_of(abi, ctx, abi);
+}
+
+static LLVMValueRef get_rel_patch_id(struct radv_shader_context *ctx)
+{
+ switch (ctx->stage) {
+ case MESA_SHADER_TESS_CTRL:
+ return ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 0, 8);
+ case MESA_SHADER_TESS_EVAL:
+ return ctx->tes_rel_patch_id;
+ break;
+ default:
+ unreachable("Illegal stage");
+ }
+}
+
+/* Tessellation shaders pass outputs to the next shader using LDS.
+ *
+ * LS outputs = TCS inputs
+ * TCS outputs = TES inputs
+ *
+ * The LDS layout is:
+ * - TCS inputs for patch 0
+ * - TCS inputs for patch 1
+ * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
+ * - ...
+ * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
+ * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
+ * - TCS outputs for patch 1
+ * - Per-patch TCS outputs for patch 1
+ * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
+ * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
+ * - ...
+ *
+ * All three shaders VS(LS), TCS, TES share the same LDS space.
+ */
+static LLVMValueRef
+get_tcs_in_patch_stride(struct radv_shader_context *ctx)
+{
+ if (ctx->stage == MESA_SHADER_VERTEX)
+ return ac_unpack_param(&ctx->ac, ctx->ls_out_layout, 0, 13);
+ else if (ctx->stage == MESA_SHADER_TESS_CTRL)
+ return ac_unpack_param(&ctx->ac, ctx->tcs_in_layout, 0, 13);
+ else {
+ assert(0);
+ return NULL;
+ }
+}
+
+static LLVMValueRef
+get_tcs_out_patch_stride(struct radv_shader_context *ctx)
+{
+ return ac_unpack_param(&ctx->ac, ctx->tcs_out_layout, 0, 13);
+}
+
+static LLVMValueRef
+get_tcs_out_vertex_stride(struct radv_shader_context *ctx)
+{
+ return ac_unpack_param(&ctx->ac, ctx->tcs_out_layout, 13, 8);
+}
+
+static LLVMValueRef
+get_tcs_out_patch0_offset(struct radv_shader_context *ctx)
+{
+ return LLVMBuildMul(ctx->ac.builder,
+ ac_unpack_param(&ctx->ac, ctx->tcs_out_offsets, 0, 16),
+ LLVMConstInt(ctx->ac.i32, 4, false), "");
+}
+
+static LLVMValueRef
+get_tcs_out_patch0_patch_data_offset(struct radv_shader_context *ctx)
+{
+ return LLVMBuildMul(ctx->ac.builder,
+ ac_unpack_param(&ctx->ac, ctx->tcs_out_offsets, 16, 16),
+ LLVMConstInt(ctx->ac.i32, 4, false), "");
+}
+
+static LLVMValueRef
+get_tcs_in_current_patch_offset(struct radv_shader_context *ctx)
+{
+ LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
+
+ return LLVMBuildMul(ctx->ac.builder, patch_stride, rel_patch_id, "");
+}
+
+static LLVMValueRef
+get_tcs_out_current_patch_offset(struct radv_shader_context *ctx)
+{
+ LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx);
+ LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
+
+ return LLVMBuildAdd(ctx->ac.builder, patch0_offset,
+ LLVMBuildMul(ctx->ac.builder, patch_stride,
+ rel_patch_id, ""),
+ "");
+}
+
+static LLVMValueRef
+get_tcs_out_current_patch_data_offset(struct radv_shader_context *ctx)
+{
+ LLVMValueRef patch0_patch_data_offset =
+ get_tcs_out_patch0_patch_data_offset(ctx);
+ LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx);
+ LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
+
+ return LLVMBuildAdd(ctx->ac.builder, patch0_patch_data_offset,
+ LLVMBuildMul(ctx->ac.builder, patch_stride,
+ rel_patch_id, ""),
+ "");
+}
+
+#define MAX_ARGS 23
+struct arg_info {
+ LLVMTypeRef types[MAX_ARGS];
+ LLVMValueRef *assign[MAX_ARGS];
+ unsigned array_params_mask;
+ uint8_t count;
+ uint8_t sgpr_count;
+ uint8_t num_sgprs_used;
+ uint8_t num_vgprs_used;
+};
+
+enum ac_arg_regfile {
+ ARG_SGPR,
+ ARG_VGPR,
+};
+
+static void
+add_arg(struct arg_info *info, enum ac_arg_regfile regfile, LLVMTypeRef type,
+ LLVMValueRef *param_ptr)
+{
+ assert(info->count < MAX_ARGS);
+
+ info->assign[info->count] = param_ptr;
+ info->types[info->count] = type;
+ info->count++;
+
+ if (regfile == ARG_SGPR) {
+ info->num_sgprs_used += ac_get_type_size(type) / 4;
+ info->sgpr_count++;
+ } else {
+ assert(regfile == ARG_VGPR);
+ info->num_vgprs_used += ac_get_type_size(type) / 4;
+ }
+}
+
+static inline void
+add_array_arg(struct arg_info *info, LLVMTypeRef type, LLVMValueRef *param_ptr)
+{
+ info->array_params_mask |= (1 << info->count);
+ add_arg(info, ARG_SGPR, type, param_ptr);
+}
+
+static void assign_arguments(LLVMValueRef main_function,
+ struct arg_info *info)
+{
+ unsigned i;
+ for (i = 0; i < info->count; i++) {
+ if (info->assign[i])
+ *info->assign[i] = LLVMGetParam(main_function, i);
+ }
+}
+
+static LLVMValueRef
+create_llvm_function(LLVMContextRef ctx, LLVMModuleRef module,
+ LLVMBuilderRef builder, LLVMTypeRef *return_types,
+ unsigned num_return_elems,
+ struct arg_info *args,
+ unsigned max_workgroup_size,
+ bool unsafe_math)
+{
+ LLVMTypeRef main_function_type, ret_type;
+ LLVMBasicBlockRef main_function_body;
+
+ if (num_return_elems)
+ ret_type = LLVMStructTypeInContext(ctx, return_types,
+ num_return_elems, true);
+ else
+ ret_type = LLVMVoidTypeInContext(ctx);
+
+ /* Setup the function */
+ main_function_type =
+ LLVMFunctionType(ret_type, args->types, args->count, 0);
+ LLVMValueRef main_function =
+ LLVMAddFunction(module, "main", main_function_type);
+ main_function_body =
+ LLVMAppendBasicBlockInContext(ctx, main_function, "main_body");
+ LLVMPositionBuilderAtEnd(builder, main_function_body);
+
+ LLVMSetFunctionCallConv(main_function, RADEON_LLVM_AMDGPU_CS);
+ for (unsigned i = 0; i < args->sgpr_count; ++i) {
+ ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_INREG);
+
+ if (args->array_params_mask & (1 << i)) {
+ LLVMValueRef P = LLVMGetParam(main_function, i);
+ ac_add_function_attr(ctx, main_function, i + 1, AC_FUNC_ATTR_NOALIAS);
+ ac_add_attr_dereferenceable(P, UINT64_MAX);
+ }
+ }
+
+ if (max_workgroup_size) {
+ ac_llvm_add_target_dep_function_attr(main_function,
+ "amdgpu-max-work-group-size",
+ max_workgroup_size);
+ }
+ if (unsafe_math) {
+ /* These were copied from some LLVM test. */
+ LLVMAddTargetDependentFunctionAttr(main_function,
+ "less-precise-fpmad",
+ "true");
+ LLVMAddTargetDependentFunctionAttr(main_function,
+ "no-infs-fp-math",
+ "true");
+ LLVMAddTargetDependentFunctionAttr(main_function,
+ "no-nans-fp-math",
+ "true");
+ LLVMAddTargetDependentFunctionAttr(main_function,
+ "unsafe-fp-math",
+ "true");
+ LLVMAddTargetDependentFunctionAttr(main_function,
+ "no-signed-zeros-fp-math",
+ "true");
+ }
+ return main_function;
+}
+
+
+static void
+set_loc(struct ac_userdata_info *ud_info, uint8_t *sgpr_idx, uint8_t num_sgprs,
+ uint32_t indirect_offset)
+{
+ ud_info->sgpr_idx = *sgpr_idx;
+ ud_info->num_sgprs = num_sgprs;
+ ud_info->indirect = indirect_offset > 0;
+ ud_info->indirect_offset = indirect_offset;
+ *sgpr_idx += num_sgprs;
+}
+
+static void
+set_loc_shader(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
+ uint8_t num_sgprs)
+{
+ struct ac_userdata_info *ud_info =
+ &ctx->shader_info->user_sgprs_locs.shader_data[idx];
+ assert(ud_info);
+
+ set_loc(ud_info, sgpr_idx, num_sgprs, 0);
+}
+
+static void
+set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
+ uint32_t indirect_offset)
+{
+ struct ac_userdata_info *ud_info =
+ &ctx->shader_info->user_sgprs_locs.descriptor_sets[idx];
+ assert(ud_info);
+
+ set_loc(ud_info, sgpr_idx, 2, indirect_offset);
+}
+
+struct user_sgpr_info {
+ bool need_ring_offsets;
+ uint8_t sgpr_count;
+ bool indirect_all_descriptor_sets;
+};
+
+static bool needs_view_index_sgpr(struct radv_shader_context *ctx,
+ gl_shader_stage stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ if (ctx->shader_info->info.needs_multiview_view_index ||
+ (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+ return true;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+ return true;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ case MESA_SHADER_TESS_CTRL:
+ if (ctx->shader_info->info.needs_multiview_view_index)
+ return true;
+ break;
+ default:
+ break;
+ }
+ return false;
+}
+
+static uint8_t
+count_vs_user_sgprs(struct radv_shader_context *ctx)
+{
+ uint8_t count = 0;
+
+ count += ctx->shader_info->info.vs.has_vertex_buffers ? 2 : 0;
+ count += ctx->shader_info->info.vs.needs_draw_id ? 3 : 2;
+
+ return count;
+}
+
+static void allocate_user_sgprs(struct radv_shader_context *ctx,
+ gl_shader_stage stage,
+ bool has_previous_stage,
+ gl_shader_stage previous_stage,
+ bool needs_view_index,
+ struct user_sgpr_info *user_sgpr_info)
+{
+ memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
+
+ /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
+ if (stage == MESA_SHADER_GEOMETRY ||
+ stage == MESA_SHADER_VERTEX ||
+ stage == MESA_SHADER_TESS_CTRL ||
+ stage == MESA_SHADER_TESS_EVAL ||
+ ctx->is_gs_copy_shader)
+ user_sgpr_info->need_ring_offsets = true;
+
+ if (stage == MESA_SHADER_FRAGMENT &&
+ ctx->shader_info->info.ps.needs_sample_positions)
+ user_sgpr_info->need_ring_offsets = true;
+
+ /* 2 user sgprs will nearly always be allocated for scratch/rings */
+ if (ctx->options->supports_spill || user_sgpr_info->need_ring_offsets) {
+ user_sgpr_info->sgpr_count += 2;
+ }
+
+ switch (stage) {
+ case MESA_SHADER_COMPUTE:
+ if (ctx->shader_info->info.cs.uses_grid_size)
+ user_sgpr_info->sgpr_count += 3;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ user_sgpr_info->sgpr_count += ctx->shader_info->info.ps.needs_sample_positions;
+ break;
+ case MESA_SHADER_VERTEX:
+ if (!ctx->is_gs_copy_shader)
+ user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+ if (ctx->options->key.vs.as_ls)
+ user_sgpr_info->sgpr_count++;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ if (has_previous_stage) {
+ if (previous_stage == MESA_SHADER_VERTEX)
+ user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+ user_sgpr_info->sgpr_count++;
+ }
+ user_sgpr_info->sgpr_count += 4;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ user_sgpr_info->sgpr_count += 1;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (has_previous_stage) {
+ if (previous_stage == MESA_SHADER_VERTEX) {
+ user_sgpr_info->sgpr_count += count_vs_user_sgprs(ctx);
+ } else {
+ user_sgpr_info->sgpr_count++;
+ }
+ }
+ user_sgpr_info->sgpr_count += 2;
+ break;
+ default:
+ break;
+ }
+
+ if (needs_view_index)
+ user_sgpr_info->sgpr_count++;
+
+ if (ctx->shader_info->info.loads_push_constants)
+ user_sgpr_info->sgpr_count += 2;
+
+ uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
+ uint32_t remaining_sgprs = available_sgprs - user_sgpr_info->sgpr_count;
+
+ if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
+ user_sgpr_info->sgpr_count += 2;
+ user_sgpr_info->indirect_all_descriptor_sets = true;
+ } else {
+ user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
+ }
+}
+
+static void
+declare_global_input_sgprs(struct radv_shader_context *ctx,
+ gl_shader_stage stage,
+ bool has_previous_stage,
+ gl_shader_stage previous_stage,
+ const struct user_sgpr_info *user_sgpr_info,
+ struct arg_info *args,
+ LLVMValueRef *desc_sets)
+{
+ LLVMTypeRef type = ac_array_in_const_addr_space(ctx->ac.i8);
+ unsigned num_sets = ctx->options->layout ?
+ ctx->options->layout->num_sets : 0;
+ unsigned stage_mask = 1 << stage;
+
+ if (has_previous_stage)
+ stage_mask |= 1 << previous_stage;
+
+ /* 1 for each descriptor set */
+ if (!user_sgpr_info->indirect_all_descriptor_sets) {
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ add_array_arg(args, type,
+ &ctx->descriptor_sets[i]);
+ }
+ }
+ } else {
+ add_array_arg(args, ac_array_in_const_addr_space(type), desc_sets);
+ }
+
+ if (ctx->shader_info->info.loads_push_constants) {
+ /* 1 for push constants and dynamic descriptors */
+ add_array_arg(args, type, &ctx->abi.push_constants);
+ }
+}
+
+static void
+declare_vs_specific_input_sgprs(struct radv_shader_context *ctx,
+ gl_shader_stage stage,
+ bool has_previous_stage,
+ gl_shader_stage previous_stage,
+ struct arg_info *args)
+{
+ if (!ctx->is_gs_copy_shader &&
+ (stage == MESA_SHADER_VERTEX ||
+ (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
+ if (ctx->shader_info->info.vs.has_vertex_buffers) {
+ add_arg(args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+ &ctx->vertex_buffers);
+ }
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.start_instance);
+ if (ctx->shader_info->info.vs.needs_draw_id) {
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.draw_id);
+ }
+ }
+}
+
+static void
+declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
+{
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id);
+ if (!ctx->is_gs_copy_shader) {
+ if (ctx->options->key.vs.as_ls) {
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ } else {
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->vs_prim_id);
+ }
+ add_arg(args, ARG_VGPR, ctx->ac.i32, NULL); /* unused */
+ }
+}
+
+static void
+declare_tes_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args)
+{
+ add_arg(args, ARG_VGPR, ctx->ac.f32, &ctx->tes_u);
+ add_arg(args, ARG_VGPR, ctx->ac.f32, &ctx->tes_v);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->tes_rel_patch_id);
+ add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tes_patch_id);
+}
+
+static void
+set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
+ bool has_previous_stage, gl_shader_stage previous_stage,
+ const struct user_sgpr_info *user_sgpr_info,
+ LLVMValueRef desc_sets, uint8_t *user_sgpr_idx)
+{
+ unsigned num_sets = ctx->options->layout ?
+ ctx->options->layout->num_sets : 0;
+ unsigned stage_mask = 1 << stage;
+
+ if (has_previous_stage)
+ stage_mask |= 1 << previous_stage;
+
+ if (!user_sgpr_info->indirect_all_descriptor_sets) {
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ set_loc_desc(ctx, i, user_sgpr_idx, 0);
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ } else {
+ set_loc_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
+ user_sgpr_idx, 2);
+
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+ ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+ set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
+ ctx->descriptor_sets[i] =
+ ac_build_load_to_sgpr(&ctx->ac,
+ desc_sets,
+ LLVMConstInt(ctx->ac.i32, i, false));
+
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ ctx->shader_info->need_indirect_descriptor_sets = true;
+ }
+
+ if (ctx->shader_info->info.loads_push_constants) {
+ set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+ }
+}
+
+static void
+set_vs_specific_input_locs(struct radv_shader_context *ctx,
+ gl_shader_stage stage, bool has_previous_stage,
+ gl_shader_stage previous_stage,
+ uint8_t *user_sgpr_idx)
+{
+ if (!ctx->is_gs_copy_shader &&
+ (stage == MESA_SHADER_VERTEX ||
+ (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
+ if (ctx->shader_info->info.vs.has_vertex_buffers) {
+ set_loc_shader(ctx, AC_UD_VS_VERTEX_BUFFERS,
+ user_sgpr_idx, 2);
+ }
+
+ unsigned vs_num = 2;
+ if (ctx->shader_info->info.vs.needs_draw_id)
+ vs_num++;
+
+ set_loc_shader(ctx, AC_UD_VS_BASE_VERTEX_START_INSTANCE,
+ user_sgpr_idx, vs_num);
+ }
+}
+
+static unsigned shader_io_get_unique_index(gl_varying_slot slot)
+{
+ /* handle patch indices separate */
+ if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
+ return 0;
+ if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
+ return 1;
+ if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
+ return 2 + (slot - VARYING_SLOT_PATCH0);
+
+ if (slot == VARYING_SLOT_POS)
+ return 0;
+ if (slot == VARYING_SLOT_PSIZ)
+ return 1;
+ if (slot == VARYING_SLOT_CLIP_DIST0)
+ return 2;
+ /* 3 is reserved for clip dist as well */
+ if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
+ return 4 + (slot - VARYING_SLOT_VAR0);
+ unreachable("illegal slot in get unique index\n");
+}
+
+static void set_llvm_calling_convention(LLVMValueRef func,
+ gl_shader_stage stage)
+{
+ enum radeon_llvm_calling_convention calling_conv;
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ case MESA_SHADER_TESS_EVAL:
+ calling_conv = RADEON_LLVM_AMDGPU_VS;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ calling_conv = RADEON_LLVM_AMDGPU_GS;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ calling_conv = HAVE_LLVM >= 0x0500 ? RADEON_LLVM_AMDGPU_HS : RADEON_LLVM_AMDGPU_VS;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ calling_conv = RADEON_LLVM_AMDGPU_PS;
+ break;
+ case MESA_SHADER_COMPUTE:
+ calling_conv = RADEON_LLVM_AMDGPU_CS;
+ break;
+ default:
+ unreachable("Unhandle shader type");
+ }
+
+ LLVMSetFunctionCallConv(func, calling_conv);
+}
+
+static void create_function(struct radv_shader_context *ctx,
+ gl_shader_stage stage,
+ bool has_previous_stage,
+ gl_shader_stage previous_stage)
+{
+ uint8_t user_sgpr_idx;
+ struct user_sgpr_info user_sgpr_info;
+ struct arg_info args = {};
+ LLVMValueRef desc_sets;
+ bool needs_view_index = needs_view_index_sgpr(ctx, stage);
+ allocate_user_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, needs_view_index, &user_sgpr_info);
+
+ if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
+ add_arg(&args, ARG_SGPR, ac_array_in_const_addr_space(ctx->ac.v4i32),
+ &ctx->ring_offsets);
+ }
+
+ switch (stage) {
+ case MESA_SHADER_COMPUTE:
+ declare_global_input_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_info,
+ &args, &desc_sets);
+
+ if (ctx->shader_info->info.cs.uses_grid_size) {
+ add_arg(&args, ARG_SGPR, ctx->ac.v3i32,
+ &ctx->abi.num_work_groups);
+ }
+
+ for (int i = 0; i < 3; i++) {
+ ctx->abi.workgroup_ids[i] = NULL;
+ if (ctx->shader_info->info.cs.uses_block_id[i]) {
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.workgroup_ids[i]);
+ }
+ }
+
+ if (ctx->shader_info->info.cs.uses_local_invocation_idx)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.tg_size);
+ add_arg(&args, ARG_VGPR, ctx->ac.v3i32,
+ &ctx->abi.local_invocation_ids);
+ break;
+ case MESA_SHADER_VERTEX:
+ declare_global_input_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_info,
+ &args, &desc_sets);
+ declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, &args);
+
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+ if (ctx->options->key.vs.as_es)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->es2gs_offset);
+ else if (ctx->options->key.vs.as_ls)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->ls_out_layout);
+
+ declare_vs_input_vgprs(ctx, &args);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ if (has_previous_stage) {
+ // First 6 system regs
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->merged_wave_info);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tess_factor_offset);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // scratch offset
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
+
+ declare_global_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &user_sgpr_info, &args,
+ &desc_sets);
+ declare_vs_specific_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage, &args);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->ls_out_layout);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_offchip_layout);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_out_offsets);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_out_layout);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_in_layout);
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.tcs_patch_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.tcs_rel_ids);
+
+ declare_vs_input_vgprs(ctx, &args);
+ } else {
+ declare_global_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &user_sgpr_info, &args,
+ &desc_sets);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_offchip_layout);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_out_offsets);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_out_layout);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_in_layout);
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tess_factor_offset);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.tcs_patch_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.tcs_rel_ids);
+ }
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ declare_global_input_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_info,
+ &args, &desc_sets);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+
+ if (ctx->options->key.tes.as_es) {
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->es2gs_offset);
+ } else {
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
+ }
+ declare_tes_input_vgprs(ctx, &args);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (has_previous_stage) {
+ // First 6 system regs
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->gs2vs_offset);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->merged_wave_info);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // scratch offset
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); // unknown
+
+ declare_global_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &user_sgpr_info, &args,
+ &desc_sets);
+
+ if (previous_stage == MESA_SHADER_TESS_EVAL) {
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->tcs_offchip_layout);
+ } else {
+ declare_vs_specific_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &args);
+ }
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->gsvs_ring_stride);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->gsvs_num_entries);
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[0]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[2]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.gs_prim_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.gs_invocation_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[4]);
+
+ if (previous_stage == MESA_SHADER_VERTEX) {
+ declare_vs_input_vgprs(ctx, &args);
+ } else {
+ declare_tes_input_vgprs(ctx, &args);
+ }
+ } else {
+ declare_global_input_sgprs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &user_sgpr_info, &args,
+ &desc_sets);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->gsvs_ring_stride);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->gsvs_num_entries);
+ if (needs_view_index)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->abi.view_index);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs2vs_offset);
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->gs_wave_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[0]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[1]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.gs_prim_id);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[2]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[3]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[4]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->gs_vtx_offset[5]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32,
+ &ctx->abi.gs_invocation_id);
+ }
+ break;
+ case MESA_SHADER_FRAGMENT:
+ declare_global_input_sgprs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_info,
+ &args, &desc_sets);
+
+ if (ctx->shader_info->info.ps.needs_sample_positions)
+ add_arg(&args, ARG_SGPR, ctx->ac.i32,
+ &ctx->sample_pos_offset);
+
+ add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.prim_mask);
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_sample);
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_center);
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->persp_centroid);
+ add_arg(&args, ARG_VGPR, ctx->ac.v3i32, NULL); /* persp pull model */
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_sample);
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_center);
+ add_arg(&args, ARG_VGPR, ctx->ac.v2i32, &ctx->linear_centroid);
+ add_arg(&args, ARG_VGPR, ctx->ac.f32, NULL); /* line stipple tex */
+ add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[0]);
+ add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[1]);
+ add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[2]);
+ add_arg(&args, ARG_VGPR, ctx->ac.f32, &ctx->abi.frag_pos[3]);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.front_face);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.ancillary);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32, &ctx->abi.sample_coverage);
+ add_arg(&args, ARG_VGPR, ctx->ac.i32, NULL); /* fixed pt */
+ break;
+ default:
+ unreachable("Shader stage not implemented");
+ }
+
+ ctx->main_function = create_llvm_function(
+ ctx->context, ctx->ac.module, ctx->ac.builder, NULL, 0, &args,
+ ctx->max_workgroup_size,
+ ctx->options->unsafe_math);
+ set_llvm_calling_convention(ctx->main_function, stage);
+
+
+ ctx->shader_info->num_input_vgprs = 0;
+ ctx->shader_info->num_input_sgprs = ctx->options->supports_spill ? 2 : 0;
+
+ ctx->shader_info->num_input_sgprs += args.num_sgprs_used;
+
+ if (ctx->stage != MESA_SHADER_FRAGMENT)
+ ctx->shader_info->num_input_vgprs = args.num_vgprs_used;
+
+ assign_arguments(ctx->main_function, &args);
+
+ user_sgpr_idx = 0;
+
+ if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) {
+ set_loc_shader(ctx, AC_UD_SCRATCH_RING_OFFSETS,
+ &user_sgpr_idx, 2);
+ if (ctx->options->supports_spill) {
+ ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
+ LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
+ NULL, 0, AC_FUNC_ATTR_READNONE);
+ ctx->ring_offsets = LLVMBuildBitCast(ctx->ac.builder, ctx->ring_offsets,
+ ac_array_in_const_addr_space(ctx->ac.v4i32), "");
+ }
+ }
+
+ /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
+ * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
+ if (has_previous_stage)
+ user_sgpr_idx = 0;
+
+ set_global_input_locs(ctx, stage, has_previous_stage, previous_stage,
+ &user_sgpr_info, desc_sets, &user_sgpr_idx);
+
+ switch (stage) {
+ case MESA_SHADER_COMPUTE:
+ if (ctx->shader_info->info.cs.uses_grid_size) {
+ set_loc_shader(ctx, AC_UD_CS_GRID_SIZE,
+ &user_sgpr_idx, 3);
+ }
+ break;
+ case MESA_SHADER_VERTEX:
+ set_vs_specific_input_locs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_idx);
+ if (ctx->abi.view_index)
+ set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
+ if (ctx->options->key.vs.as_ls) {
+ set_loc_shader(ctx, AC_UD_VS_LS_TCS_IN_LAYOUT,
+ &user_sgpr_idx, 1);
+ }
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ set_vs_specific_input_locs(ctx, stage, has_previous_stage,
+ previous_stage, &user_sgpr_idx);
+ if (has_previous_stage)
+ set_loc_shader(ctx, AC_UD_VS_LS_TCS_IN_LAYOUT,
+ &user_sgpr_idx, 1);
+ set_loc_shader(ctx, AC_UD_TCS_OFFCHIP_LAYOUT, &user_sgpr_idx, 4);
+ if (ctx->abi.view_index)
+ set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT, &user_sgpr_idx, 1);
+ if (ctx->abi.view_index)
+ set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (has_previous_stage) {
+ if (previous_stage == MESA_SHADER_VERTEX)
+ set_vs_specific_input_locs(ctx, stage,
+ has_previous_stage,
+ previous_stage,
+ &user_sgpr_idx);
+ else
+ set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT,
+ &user_sgpr_idx, 1);
+ }
+ set_loc_shader(ctx, AC_UD_GS_VS_RING_STRIDE_ENTRIES,
+ &user_sgpr_idx, 2);
+ if (ctx->abi.view_index)
+ set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (ctx->shader_info->info.ps.needs_sample_positions) {
+ set_loc_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET,
+ &user_sgpr_idx, 1);
+ }
+ break;
+ default:
+ unreachable("Shader stage not implemented");
+ }
+
+ if (stage == MESA_SHADER_TESS_CTRL ||
+ (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_ls) ||
+ /* GFX9 has the ESGS ring buffer in LDS. */
+ (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) {
+ ac_declare_lds_as_pointer(&ctx->ac);
+ }
+
+ ctx->shader_info->num_user_sgprs = user_sgpr_idx;
+}
+
+
+static LLVMValueRef
+radv_load_resource(struct ac_shader_abi *abi, LLVMValueRef index,
+ unsigned desc_set, unsigned binding)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef desc_ptr = ctx->descriptor_sets[desc_set];
+ struct radv_pipeline_layout *pipeline_layout = ctx->options->layout;
+ struct radv_descriptor_set_layout *layout = pipeline_layout->set[desc_set].layout;
+ unsigned base_offset = layout->binding[binding].offset;
+ LLVMValueRef offset, stride;
+
+ if (layout->binding[binding].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
+ layout->binding[binding].type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) {
+ unsigned idx = pipeline_layout->set[desc_set].dynamic_offset_start +
+ layout->binding[binding].dynamic_offset_offset;
+ desc_ptr = ctx->abi.push_constants;
+ base_offset = pipeline_layout->push_constant_size + 16 * idx;
+ stride = LLVMConstInt(ctx->ac.i32, 16, false);
+ } else
+ stride = LLVMConstInt(ctx->ac.i32, layout->binding[binding].size, false);
+
+ offset = LLVMConstInt(ctx->ac.i32, base_offset, false);
+ index = LLVMBuildMul(ctx->ac.builder, index, stride, "");
+ offset = LLVMBuildAdd(ctx->ac.builder, offset, index, "");
+
+ desc_ptr = ac_build_gep0(&ctx->ac, desc_ptr, offset);
+ desc_ptr = ac_cast_ptr(&ctx->ac, desc_ptr, ctx->ac.v4i32);
+ LLVMSetMetadata(desc_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
+
+ return desc_ptr;
+}
+
+
+/* The offchip buffer layout for TCS->TES is
+ *
+ * - attribute 0 of patch 0 vertex 0
+ * - attribute 0 of patch 0 vertex 1
+ * - attribute 0 of patch 0 vertex 2
+ * ...
+ * - attribute 0 of patch 1 vertex 0
+ * - attribute 0 of patch 1 vertex 1
+ * ...
+ * - attribute 1 of patch 0 vertex 0
+ * - attribute 1 of patch 0 vertex 1
+ * ...
+ * - per patch attribute 0 of patch 0
+ * - per patch attribute 0 of patch 1
+ * ...
+ *
+ * Note that every attribute has 4 components.
+ */
+static LLVMValueRef get_tcs_tes_buffer_address(struct radv_shader_context *ctx,
+ LLVMValueRef vertex_index,
+ LLVMValueRef param_index)
+{
+ LLVMValueRef base_addr, vertices_per_patch, num_patches;
+ LLVMValueRef param_stride, constant16;
+ LLVMValueRef rel_patch_id = get_rel_patch_id(ctx);
+
+ vertices_per_patch = LLVMConstInt(ctx->ac.i32, ctx->tcs_vertices_per_patch, false);
+ num_patches = ac_unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 0, 9);
+
+ constant16 = LLVMConstInt(ctx->ac.i32, 16, false);
+ if (vertex_index) {
+ base_addr = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
+ vertices_per_patch, "");
+
+ base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
+ vertex_index, "");
+
+ param_stride = LLVMBuildMul(ctx->ac.builder, vertices_per_patch,
+ num_patches, "");
+ } else {
+ base_addr = rel_patch_id;
+ param_stride = num_patches;
+ }
+
+ base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
+ LLVMBuildMul(ctx->ac.builder, param_index,
+ param_stride, ""), "");
+
+ base_addr = LLVMBuildMul(ctx->ac.builder, base_addr, constant16, "");
+
+ if (!vertex_index) {
+ LLVMValueRef patch_data_offset =
+ ac_unpack_param(&ctx->ac, ctx->tcs_offchip_layout, 16, 16);
+
+ base_addr = LLVMBuildAdd(ctx->ac.builder, base_addr,
+ patch_data_offset, "");
+ }
+ return base_addr;
+}
+
+static LLVMValueRef get_tcs_tes_buffer_address_params(struct radv_shader_context *ctx,
+ unsigned param,
+ unsigned const_index,
+ bool is_compact,
+ LLVMValueRef vertex_index,
+ LLVMValueRef indir_index)
+{
+ LLVMValueRef param_index;
+
+ if (indir_index)
+ param_index = LLVMBuildAdd(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, param, false),
+ indir_index, "");
+ else {
+ if (const_index && !is_compact)
+ param += const_index;
+ param_index = LLVMConstInt(ctx->ac.i32, param, false);
+ }
+ return get_tcs_tes_buffer_address(ctx, vertex_index, param_index);
+}
+
+static void
+mark_tess_output(struct radv_shader_context *ctx,
+ bool is_patch, uint32_t param)
+
+{
+ if (is_patch) {
+ ctx->tess_patch_outputs_written |= (1ull << param);
+ } else
+ ctx->tess_outputs_written |= (1ull << param);
+}
+
+static LLVMValueRef
+get_dw_address(struct radv_shader_context *ctx,
+ LLVMValueRef dw_addr,
+ unsigned param,
+ unsigned const_index,
+ bool compact_const_index,
+ LLVMValueRef vertex_index,
+ LLVMValueRef stride,
+ LLVMValueRef indir_index)
+
+{
+
+ if (vertex_index) {
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMBuildMul(ctx->ac.builder,
+ vertex_index,
+ stride, ""), "");
+ }
+
+ if (indir_index)
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMBuildMul(ctx->ac.builder, indir_index,
+ LLVMConstInt(ctx->ac.i32, 4, false), ""), "");
+ else if (const_index && !compact_const_index)
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, const_index, false), "");
+
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, param * 4, false), "");
+
+ if (const_index && compact_const_index)
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, const_index, false), "");
+ return dw_addr;
+}
+
+static LLVMValueRef
+load_tcs_varyings(struct ac_shader_abi *abi,
+ LLVMTypeRef type,
+ LLVMValueRef vertex_index,
+ LLVMValueRef indir_index,
+ unsigned const_index,
+ unsigned location,
+ unsigned driver_location,
+ unsigned component,
+ unsigned num_components,
+ bool is_patch,
+ bool is_compact,
+ bool load_input)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef dw_addr, stride;
+ LLVMValueRef value[4], result;
+ unsigned param = shader_io_get_unique_index(location);
+
+ if (load_input) {
+ stride = ac_unpack_param(&ctx->ac, ctx->tcs_in_layout, 13, 8);
+ dw_addr = get_tcs_in_current_patch_offset(ctx);
+ } else {
+ if (!is_patch) {
+ stride = get_tcs_out_vertex_stride(ctx);
+ dw_addr = get_tcs_out_current_patch_offset(ctx);
+ } else {
+ dw_addr = get_tcs_out_current_patch_data_offset(ctx);
+ stride = NULL;
+ }
+ }
+
+ dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride,
+ indir_index);
+
+ for (unsigned i = 0; i < num_components + component; i++) {
+ value[i] = ac_lds_load(&ctx->ac, dw_addr);
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ ctx->ac.i32_1, "");
+ }
+ result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
+ return result;
+}
+
+static void
+store_tcs_output(struct ac_shader_abi *abi,
+ LLVMValueRef vertex_index,
+ LLVMValueRef param_index,
+ unsigned const_index,
+ unsigned location,
+ unsigned driver_location,
+ LLVMValueRef src,
+ unsigned component,
+ bool is_patch,
+ bool is_compact,
+ unsigned writemask)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef dw_addr;
+ LLVMValueRef stride = NULL;
+ LLVMValueRef buf_addr = NULL;
+ unsigned param;
+ bool store_lds = true;
+
+ if (is_patch) {
+ if (!(ctx->tcs_patch_outputs_read & (1U << (location - VARYING_SLOT_PATCH0))))
+ store_lds = false;
+ } else {
+ if (!(ctx->tcs_outputs_read & (1ULL << location)))
+ store_lds = false;
+ }
+
+ param = shader_io_get_unique_index(location);
+ if (location == VARYING_SLOT_CLIP_DIST0 &&
+ is_compact && const_index > 3) {
+ const_index -= 3;
+ param++;
+ }
+
+ if (!is_patch) {
+ stride = get_tcs_out_vertex_stride(ctx);
+ dw_addr = get_tcs_out_current_patch_offset(ctx);
+ } else {
+ dw_addr = get_tcs_out_current_patch_data_offset(ctx);
+ }
+
+ mark_tess_output(ctx, is_patch, param);
+
+ dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride,
+ param_index);
+ buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index, is_compact,
+ vertex_index, param_index);
+
+ bool is_tess_factor = false;
+ if (location == VARYING_SLOT_TESS_LEVEL_INNER ||
+ location == VARYING_SLOT_TESS_LEVEL_OUTER)
+ is_tess_factor = true;
+
+ unsigned base = is_compact ? const_index : 0;
+ for (unsigned chan = 0; chan < 8; chan++) {
+ if (!(writemask & (1 << chan)))
+ continue;
+ LLVMValueRef value = ac_llvm_extract_elem(&ctx->ac, src, chan - component);
+
+ if (store_lds || is_tess_factor) {
+ LLVMValueRef dw_addr_chan =
+ LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, chan, false), "");
+ ac_lds_store(&ctx->ac, dw_addr_chan, value);
+ }
+
+ if (!is_tess_factor && writemask != 0xF)
+ ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, value, 1,
+ buf_addr, ctx->oc_lds,
+ 4 * (base + chan), 1, 0, true, false);
+ }
+
+ if (writemask == 0xF) {
+ ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, src, 4,
+ buf_addr, ctx->oc_lds,
+ (base * 4), 1, 0, true, false);
+ }
+}
+
+static LLVMValueRef
+load_tes_input(struct ac_shader_abi *abi,
+ LLVMTypeRef type,
+ LLVMValueRef vertex_index,
+ LLVMValueRef param_index,
+ unsigned const_index,
+ unsigned location,
+ unsigned driver_location,
+ unsigned component,
+ unsigned num_components,
+ bool is_patch,
+ bool is_compact,
+ bool load_input)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef buf_addr;
+ LLVMValueRef result;
+ unsigned param = shader_io_get_unique_index(location);
+
+ if (location == VARYING_SLOT_CLIP_DIST0 && is_compact && const_index > 3) {
+ const_index -= 3;
+ param++;
+ }
+
+ buf_addr = get_tcs_tes_buffer_address_params(ctx, param, const_index,
+ is_compact, vertex_index, param_index);
+
+ LLVMValueRef comp_offset = LLVMConstInt(ctx->ac.i32, component * 4, false);
+ buf_addr = LLVMBuildAdd(ctx->ac.builder, buf_addr, comp_offset, "");
+
+ result = ac_build_buffer_load(&ctx->ac, ctx->hs_ring_tess_offchip, num_components, NULL,
+ buf_addr, ctx->oc_lds, is_compact ? (4 * const_index) : 0, 1, 0, true, false);
+ result = ac_trim_vector(&ctx->ac, result, num_components);
+ return result;
+}
+
+static LLVMValueRef
+load_gs_input(struct ac_shader_abi *abi,
+ unsigned location,
+ unsigned driver_location,
+ unsigned component,
+ unsigned num_components,
+ unsigned vertex_index,
+ unsigned const_index,
+ LLVMTypeRef type)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef vtx_offset;
+ unsigned param, vtx_offset_param;
+ LLVMValueRef value[4], result;
+
+ vtx_offset_param = vertex_index;
+ assert(vtx_offset_param < 6);
+ vtx_offset = LLVMBuildMul(ctx->ac.builder, ctx->gs_vtx_offset[vtx_offset_param],
+ LLVMConstInt(ctx->ac.i32, 4, false), "");
+
+ param = shader_io_get_unique_index(location);
+
+ for (unsigned i = component; i < num_components + component; i++) {
+ if (ctx->ac.chip_class >= GFX9) {
+ LLVMValueRef dw_addr = ctx->gs_vtx_offset[vtx_offset_param];
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr,
+ LLVMConstInt(ctx->ac.i32, param * 4 + i + const_index, 0), "");
+ value[i] = ac_lds_load(&ctx->ac, dw_addr);
+ } else {
+ LLVMValueRef soffset =
+ LLVMConstInt(ctx->ac.i32,
+ (param * 4 + i + const_index) * 256,
+ false);
+
+ value[i] = ac_build_buffer_load(&ctx->ac,
+ ctx->esgs_ring, 1,
+ ctx->ac.i32_0,
+ vtx_offset, soffset,
+ 0, 1, 0, true, false);
+
+ value[i] = LLVMBuildBitCast(ctx->ac.builder, value[i],
+ type, "");
+ }
+ }
+ result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
+ result = ac_to_integer(&ctx->ac, result);
+ return result;
+}
+
+
+static void radv_emit_kill(struct ac_shader_abi *abi, LLVMValueRef visible)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ ac_build_kill_if_false(&ctx->ac, visible);
+}
+
+static LLVMValueRef lookup_interp_param(struct ac_shader_abi *abi,
+ enum glsl_interp_mode interp, unsigned location)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ switch (interp) {
+ case INTERP_MODE_FLAT:
+ default:
+ return NULL;
+ case INTERP_MODE_SMOOTH:
+ case INTERP_MODE_NONE:
+ if (location == INTERP_CENTER)
+ return ctx->persp_center;
+ else if (location == INTERP_CENTROID)
+ return ctx->persp_centroid;
+ else if (location == INTERP_SAMPLE)
+ return ctx->persp_sample;
+ break;
+ case INTERP_MODE_NOPERSPECTIVE:
+ if (location == INTERP_CENTER)
+ return ctx->linear_center;
+ else if (location == INTERP_CENTROID)
+ return ctx->linear_centroid;
+ else if (location == INTERP_SAMPLE)
+ return ctx->linear_sample;
+ break;
+ }
+ return NULL;
+}
+
+static LLVMValueRef load_sample_position(struct ac_shader_abi *abi,
+ LLVMValueRef sample_id)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ LLVMValueRef result;
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_PS_SAMPLE_POSITIONS, false));
+
+ ptr = LLVMBuildBitCast(ctx->ac.builder, ptr,
+ ac_array_in_const_addr_space(ctx->ac.v2f32), "");
+
+ sample_id = LLVMBuildAdd(ctx->ac.builder, sample_id, ctx->sample_pos_offset, "");
+ result = ac_build_load_invariant(&ctx->ac, ptr, sample_id);
+
+ return result;
+}
+
+
+static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ uint8_t log2_ps_iter_samples = ctx->shader_info->info.ps.force_persample ?
+ ctx->options->key.fs.log2_num_samples :
+ ctx->options->key.fs.log2_ps_iter_samples;
+
+ /* The bit pattern matches that used by fixed function fragment
+ * processing. */
+ static const uint16_t ps_iter_masks[] = {
+ 0xffff, /* not used */
+ 0x5555,
+ 0x1111,
+ 0x0101,
+ 0x0001,
+ };
+ assert(log2_ps_iter_samples < ARRAY_SIZE(ps_iter_masks));
+
+ uint32_t ps_iter_mask = ps_iter_masks[log2_ps_iter_samples];
+
+ LLVMValueRef result, sample_id;
+ sample_id = ac_unpack_param(&ctx->ac, abi->ancillary, 8, 4);
+ sample_id = LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, ps_iter_mask, false), sample_id, "");
+ result = LLVMBuildAnd(ctx->ac.builder, sample_id, abi->sample_coverage, "");
+ return result;
+}
+
+
+static void
+visit_emit_vertex(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs)
+{
+ LLVMValueRef gs_next_vertex;
+ LLVMValueRef can_emit;
+ int idx;
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ assert(stream == 0);
+
+ /* Write vertex attribute values to GSVS ring */
+ gs_next_vertex = LLVMBuildLoad(ctx->ac.builder,
+ ctx->gs_next_vertex,
+ "");
+
+ /* If this thread has already emitted the declared maximum number of
+ * vertices, kill it: excessive vertex emissions are not supposed to
+ * have any effect, and GS threads have no externally observable
+ * effects other than emitting vertices.
+ */
+ can_emit = LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, gs_next_vertex,
+ LLVMConstInt(ctx->ac.i32, ctx->gs_max_out_vertices, false), "");
+ ac_build_kill_if_false(&ctx->ac, can_emit);
+
+ /* loop num outputs */
+ idx = 0;
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ LLVMValueRef *out_ptr = &addrs[i * 4];
+ int length = 4;
+ int slot = idx;
+ int slot_inc = 1;
+
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i == VARYING_SLOT_CLIP_DIST0) {
+ /* pack clip and cull into a single set of slots */
+ length = ctx->num_output_clips + ctx->num_output_culls;
+ if (length > 4)
+ slot_inc = 2;
+ }
+ for (unsigned j = 0; j < length; j++) {
+ LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
+ out_ptr[j], "");
+ LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false);
+ voffset = LLVMBuildAdd(ctx->ac.builder, voffset, gs_next_vertex, "");
+ voffset = LLVMBuildMul(ctx->ac.builder, voffset, LLVMConstInt(ctx->ac.i32, 4, false), "");
+
+ out_val = LLVMBuildBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+
+ ac_build_buffer_store_dword(&ctx->ac, ctx->gsvs_ring,
+ out_val, 1,
+ voffset, ctx->gs2vs_offset, 0,
+ 1, 1, true, true);
+ }
+ idx += slot_inc;
+ }
+
+ gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex,
+ ctx->ac.i32_1, "");
+ LLVMBuildStore(ctx->ac.builder, gs_next_vertex, ctx->gs_next_vertex);
+
+ ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | (0 << 8), ctx->gs_wave_id);
+}
+
+static void
+visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id);
+}
+
+static LLVMValueRef
+load_tess_coord(struct ac_shader_abi *abi)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ LLVMValueRef coord[4] = {
+ ctx->tes_u,
+ ctx->tes_v,
+ ctx->ac.f32_0,
+ ctx->ac.f32_0,
+ };
+
+ if (ctx->tes_primitive_mode == GL_TRIANGLES)
+ coord[2] = LLVMBuildFSub(ctx->ac.builder, ctx->ac.f32_1,
+ LLVMBuildFAdd(ctx->ac.builder, coord[0], coord[1], ""), "");
+
+ return ac_build_gather_values(&ctx->ac, coord, 3);
+}
+
+static LLVMValueRef
+load_patch_vertices_in(struct ac_shader_abi *abi)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ return LLVMConstInt(ctx->ac.i32, ctx->options->key.tcs.input_vertices, false);
+}
+
+
+static LLVMValueRef radv_load_base_vertex(struct ac_shader_abi *abi)
+{
+ return abi->base_vertex;
+}
+
+static LLVMValueRef radv_load_ssbo(struct ac_shader_abi *abi,
+ LLVMValueRef buffer_ptr, bool write)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef result;
+
+ LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
+
+ result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, "");
+ LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
+
+ return result;
+}
+
+static LLVMValueRef radv_load_ubo(struct ac_shader_abi *abi, LLVMValueRef buffer_ptr)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef result;
+
+ LLVMSetMetadata(buffer_ptr, ctx->ac.uniform_md_kind, ctx->ac.empty_md);
+
+ result = LLVMBuildLoad(ctx->ac.builder, buffer_ptr, "");
+ LLVMSetMetadata(result, ctx->ac.invariant_load_md_kind, ctx->ac.empty_md);
+
+ return result;
+}
+
+static LLVMValueRef radv_get_sampler_desc(struct ac_shader_abi *abi,
+ unsigned descriptor_set,
+ unsigned base_index,
+ unsigned constant_index,
+ LLVMValueRef index,
+ enum ac_descriptor_type desc_type,
+ bool image, bool write)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+ LLVMValueRef list = ctx->descriptor_sets[descriptor_set];
+ struct radv_descriptor_set_layout *layout = ctx->options->layout->set[descriptor_set].layout;
+ struct radv_descriptor_set_binding_layout *binding = layout->binding + base_index;
+ unsigned offset = binding->offset;
+ unsigned stride = binding->size;
+ unsigned type_size;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMTypeRef type;
+
+ assert(base_index < layout->binding_count);
+
+ switch (desc_type) {
+ case AC_DESC_IMAGE:
+ type = ctx->ac.v8i32;
+ type_size = 32;
+ break;
+ case AC_DESC_FMASK:
+ type = ctx->ac.v8i32;
+ offset += 32;
+ type_size = 32;
+ break;
+ case AC_DESC_SAMPLER:
+ type = ctx->ac.v4i32;
+ if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
+ offset += 64;
+
+ type_size = 16;
+ break;
+ case AC_DESC_BUFFER:
+ type = ctx->ac.v4i32;
+ type_size = 16;
+ break;
+ default:
+ unreachable("invalid desc_type\n");
+ }
+
+ offset += constant_index * stride;
+
+ if (desc_type == AC_DESC_SAMPLER && binding->immutable_samplers_offset &&
+ (!index || binding->immutable_samplers_equal)) {
+ if (binding->immutable_samplers_equal)
+ constant_index = 0;
+
+ const uint32_t *samplers = radv_immutable_samplers(layout, binding);
+
+ LLVMValueRef constants[] = {
+ LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 0], 0),
+ LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 1], 0),
+ LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 2], 0),
+ LLVMConstInt(ctx->ac.i32, samplers[constant_index * 4 + 3], 0),
+ };
+ return ac_build_gather_values(&ctx->ac, constants, 4);
+ }
+
+ assert(stride % type_size == 0);
+
+ if (!index)
+ index = ctx->ac.i32_0;
+
+ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->ac.i32, stride / type_size, 0), "");
+
+ list = ac_build_gep0(&ctx->ac, list, LLVMConstInt(ctx->ac.i32, offset, 0));
+ list = LLVMBuildPointerCast(builder, list, ac_array_in_const_addr_space(type), "");
+
+ return ac_build_load_to_sgpr(&ctx->ac, list, index);
+}
+
+
+static void
+handle_vs_input_decl(struct radv_shader_context *ctx,
+ struct nir_variable *variable)
+{
+ LLVMValueRef t_list_ptr = ctx->vertex_buffers;
+ LLVMValueRef t_offset;
+ LLVMValueRef t_list;
+ LLVMValueRef input;
+ LLVMValueRef buffer_index;
+ int index = variable->data.location - VERT_ATTRIB_GENERIC0;
+ int idx = variable->data.location;
+ unsigned attrib_count = glsl_count_attribute_slots(variable->type, true);
+ uint8_t input_usage_mask =
+ ctx->shader_info->info.vs.input_usage_mask[variable->data.location];
+ unsigned num_channels = util_last_bit(input_usage_mask);
+
+ variable->data.driver_location = idx * 4;
+
+ for (unsigned i = 0; i < attrib_count; ++i, ++idx) {
+ if (ctx->options->key.vs.instance_rate_inputs & (1u << (index + i))) {
+ buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.instance_id,
+ ctx->abi.start_instance, "");
+ if (ctx->options->key.vs.as_ls) {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
+ } else {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
+ }
+ } else
+ buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
+ ctx->abi.base_vertex, "");
+ t_offset = LLVMConstInt(ctx->ac.i32, index + i, false);
+
+ t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
+
+ input = ac_build_buffer_load_format(&ctx->ac, t_list,
+ buffer_index,
+ ctx->ac.i32_0,
+ num_channels, false, true);
+
+ input = ac_build_expand_to_vec4(&ctx->ac, input, num_channels);
+
+ for (unsigned chan = 0; chan < 4; chan++) {
+ LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
+ ctx->inputs[radeon_llvm_reg_index_soa(idx, chan)] =
+ ac_to_integer(&ctx->ac, LLVMBuildExtractElement(ctx->ac.builder,
+ input, llvm_chan, ""));
+ }
+ }
+}
+
+static void interp_fs_input(struct radv_shader_context *ctx,
+ unsigned attr,
+ LLVMValueRef interp_param,
+ LLVMValueRef prim_mask,
+ LLVMValueRef result[4])
+{
+ LLVMValueRef attr_number;
+ unsigned chan;
+ LLVMValueRef i, j;
+ bool interp = interp_param != NULL;
+
+ attr_number = LLVMConstInt(ctx->ac.i32, attr, false);
+
+ /* fs.constant returns the param from the middle vertex, so it's not
+ * really useful for flat shading. It's meant to be used for custom
+ * interpolation (but the intrinsic can't fetch from the other two
+ * vertices).
+ *
+ * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
+ * to do the right thing. The only reason we use fs.constant is that
+ * fs.interp cannot be used on integers, because they can be equal
+ * to NaN.
+ */
+ if (interp) {
+ interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param,
+ ctx->ac.v2f32, "");
+
+ i = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
+ ctx->ac.i32_0, "");
+ j = LLVMBuildExtractElement(ctx->ac.builder, interp_param,
+ ctx->ac.i32_1, "");
+ }
+
+ for (chan = 0; chan < 4; chan++) {
+ LLVMValueRef llvm_chan = LLVMConstInt(ctx->ac.i32, chan, false);
+
+ if (interp) {
+ result[chan] = ac_build_fs_interp(&ctx->ac,
+ llvm_chan,
+ attr_number,
+ prim_mask, i, j);
+ } else {
+ result[chan] = ac_build_fs_interp_mov(&ctx->ac,
+ LLVMConstInt(ctx->ac.i32, 2, false),
+ llvm_chan,
+ attr_number,
+ prim_mask);
+ }
+ }
+}
+
+static void
+handle_fs_input_decl(struct radv_shader_context *ctx,
+ struct nir_variable *variable)
+{
+ int idx = variable->data.location;
+ unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
+ LLVMValueRef interp;
+
+ variable->data.driver_location = idx * 4;
+ ctx->input_mask |= ((1ull << attrib_count) - 1) << variable->data.location;
+
+ if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
+ unsigned interp_type;
+ if (variable->data.sample)
+ interp_type = INTERP_SAMPLE;
+ else if (variable->data.centroid)
+ interp_type = INTERP_CENTROID;
+ else
+ interp_type = INTERP_CENTER;
+
+ interp = lookup_interp_param(&ctx->abi, variable->data.interpolation, interp_type);
+ } else
+ interp = NULL;
+
+ for (unsigned i = 0; i < attrib_count; ++i)
+ ctx->inputs[radeon_llvm_reg_index_soa(idx + i, 0)] = interp;
+
+}
+
+static void
+handle_vs_inputs(struct radv_shader_context *ctx,
+ struct nir_shader *nir) {
+ nir_foreach_variable(variable, &nir->inputs)
+ handle_vs_input_decl(ctx, variable);
+}
+
+static void
+prepare_interp_optimize(struct radv_shader_context *ctx,
+ struct nir_shader *nir)
+{
+ if (!ctx->options->key.fs.multisample)
+ return;
+
+ bool uses_center = false;
+ bool uses_centroid = false;
+ nir_foreach_variable(variable, &nir->inputs) {
+ if (glsl_get_base_type(glsl_without_array(variable->type)) != GLSL_TYPE_FLOAT ||
+ variable->data.sample)
+ continue;
+
+ if (variable->data.centroid)
+ uses_centroid = true;
+ else
+ uses_center = true;
+ }
+
+ if (uses_center && uses_centroid) {
+ LLVMValueRef sel = LLVMBuildICmp(ctx->ac.builder, LLVMIntSLT, ctx->abi.prim_mask, ctx->ac.i32_0, "");
+ ctx->persp_centroid = LLVMBuildSelect(ctx->ac.builder, sel, ctx->persp_center, ctx->persp_centroid, "");
+ ctx->linear_centroid = LLVMBuildSelect(ctx->ac.builder, sel, ctx->linear_center, ctx->linear_centroid, "");
+ }
+}
+
+static void
+handle_fs_inputs(struct radv_shader_context *ctx,
+ struct nir_shader *nir)
+{
+ prepare_interp_optimize(ctx, nir);
+
+ nir_foreach_variable(variable, &nir->inputs)
+ handle_fs_input_decl(ctx, variable);
+
+ unsigned index = 0;
+
+ if (ctx->shader_info->info.ps.uses_input_attachments ||
+ ctx->shader_info->info.needs_multiview_view_index)
+ ctx->input_mask |= 1ull << VARYING_SLOT_LAYER;
+
+ for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
+ LLVMValueRef interp_param;
+ LLVMValueRef *inputs = ctx->inputs +radeon_llvm_reg_index_soa(i, 0);
+
+ if (!(ctx->input_mask & (1ull << i)))
+ continue;
+
+ if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
+ i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
+ interp_param = *inputs;
+ interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask,
+ inputs);
+
+ if (!interp_param)
+ ctx->shader_info->fs.flat_shaded_mask |= 1u << index;
+ ++index;
+ } else if (i == VARYING_SLOT_POS) {
+ for(int i = 0; i < 3; ++i)
+ inputs[i] = ctx->abi.frag_pos[i];
+
+ inputs[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
+ ctx->abi.frag_pos[3]);
+ }
+ }
+ ctx->shader_info->fs.num_interp = index;
+ ctx->shader_info->fs.input_mask = ctx->input_mask >> VARYING_SLOT_VAR0;
+
+ if (ctx->shader_info->info.needs_multiview_view_index)
+ ctx->abi.view_index = ctx->inputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
+}
+
+static void
+scan_shader_output_decl(struct radv_shader_context *ctx,
+ struct nir_variable *variable,
+ struct nir_shader *shader,
+ gl_shader_stage stage)
+{
+ int idx = variable->data.location + variable->data.index;
+ unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
+ uint64_t mask_attribs;
+
+ variable->data.driver_location = idx * 4;
+
+ /* tess ctrl has it's own load/store paths for outputs */
+ if (stage == MESA_SHADER_TESS_CTRL)
+ return;
+
+ mask_attribs = ((1ull << attrib_count) - 1) << idx;
+ if (stage == MESA_SHADER_VERTEX ||
+ stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY) {
+ if (idx == VARYING_SLOT_CLIP_DIST0) {
+ int length = shader->info.clip_distance_array_size +
+ shader->info.cull_distance_array_size;
+ if (stage == MESA_SHADER_VERTEX) {
+ ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
+ ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ }
+ if (stage == MESA_SHADER_TESS_EVAL) {
+ ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
+ ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
+ }
+
+ if (length > 4)
+ attrib_count = 2;
+ else
+ attrib_count = 1;
+ mask_attribs = 1ull << idx;
+ }
+ }
+
+ ctx->output_mask |= mask_attribs;
+}
+
+
+/* Initialize arguments for the shader export intrinsic */
+static void
+si_llvm_init_export_args(struct radv_shader_context *ctx,
+ LLVMValueRef *values,
+ unsigned enabled_channels,
+ unsigned target,
+ struct ac_export_args *args)
+{
+ /* Specify the channels that are enabled. */
+ args->enabled_channels = enabled_channels;
+
+ /* Specify whether the EXEC mask represents the valid mask */
+ args->valid_mask = 0;
+
+ /* Specify whether this is the last export */
+ args->done = 0;
+
+ /* Specify the target we are exporting */
+ args->target = target;
+
+ args->compr = false;
+ args->out[0] = LLVMGetUndef(ctx->ac.f32);
+ args->out[1] = LLVMGetUndef(ctx->ac.f32);
+ args->out[2] = LLVMGetUndef(ctx->ac.f32);
+ args->out[3] = LLVMGetUndef(ctx->ac.f32);
+
+ if (ctx->stage == MESA_SHADER_FRAGMENT && target >= V_008DFC_SQ_EXP_MRT) {
+ unsigned index = target - V_008DFC_SQ_EXP_MRT;
+ unsigned col_format = (ctx->options->key.fs.col_format >> (4 * index)) & 0xf;
+ bool is_int8 = (ctx->options->key.fs.is_int8 >> index) & 1;
+ bool is_int10 = (ctx->options->key.fs.is_int10 >> index) & 1;
+ unsigned chan;
+
+ LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL;
+ LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2],
+ unsigned bits, bool hi) = NULL;
+
+ switch(col_format) {
+ case V_028714_SPI_SHADER_ZERO:
+ args->enabled_channels = 0; /* writemask */
+ args->target = V_008DFC_SQ_EXP_NULL;
+ break;
+
+ case V_028714_SPI_SHADER_32_R:
+ args->enabled_channels = 1;
+ args->out[0] = values[0];
+ break;
+
+ case V_028714_SPI_SHADER_32_GR:
+ args->enabled_channels = 0x3;
+ args->out[0] = values[0];
+ args->out[1] = values[1];
+ break;
+
+ case V_028714_SPI_SHADER_32_AR:
+ args->enabled_channels = 0x9;
+ args->out[0] = values[0];
+ args->out[3] = values[3];
+ break;
+
+ case V_028714_SPI_SHADER_FP16_ABGR:
+ args->enabled_channels = 0x5;
+ packf = ac_build_cvt_pkrtz_f16;
+ break;
+
+ case V_028714_SPI_SHADER_UNORM16_ABGR:
+ args->enabled_channels = 0x5;
+ packf = ac_build_cvt_pknorm_u16;
+ break;
+
+ case V_028714_SPI_SHADER_SNORM16_ABGR:
+ args->enabled_channels = 0x5;
+ packf = ac_build_cvt_pknorm_i16;
+ break;
+
+ case V_028714_SPI_SHADER_UINT16_ABGR:
+ args->enabled_channels = 0x5;
+ packi = ac_build_cvt_pk_u16;
+ break;
+
+ case V_028714_SPI_SHADER_SINT16_ABGR:
+ args->enabled_channels = 0x5;
+ packi = ac_build_cvt_pk_i16;
+ break;
+
+ default:
+ case V_028714_SPI_SHADER_32_ABGR:
+ memcpy(&args->out[0], values, sizeof(values[0]) * 4);
+ break;
+ }
+
+ /* Pack f16 or norm_i16/u16. */
+ if (packf) {
+ for (chan = 0; chan < 2; chan++) {
+ LLVMValueRef pack_args[2] = {
+ values[2 * chan],
+ values[2 * chan + 1]
+ };
+ LLVMValueRef packed;
+
+ packed = packf(&ctx->ac, pack_args);
+ args->out[chan] = ac_to_float(&ctx->ac, packed);
+ }
+ args->compr = 1; /* COMPR flag */
+ }
+
+ /* Pack i16/u16. */
+ if (packi) {
+ for (chan = 0; chan < 2; chan++) {
+ LLVMValueRef pack_args[2] = {
+ ac_to_integer(&ctx->ac, values[2 * chan]),
+ ac_to_integer(&ctx->ac, values[2 * chan + 1])
+ };
+ LLVMValueRef packed;
+
+ packed = packi(&ctx->ac, pack_args,
+ is_int8 ? 8 : is_int10 ? 10 : 16,
+ chan == 1);
+ args->out[chan] = ac_to_float(&ctx->ac, packed);
+ }
+ args->compr = 1; /* COMPR flag */
+ }
+ return;
+ }
+
+ memcpy(&args->out[0], values, sizeof(values[0]) * 4);
+
+ for (unsigned i = 0; i < 4; ++i) {
+ if (!(args->enabled_channels & (1 << i)))
+ continue;
+
+ args->out[i] = ac_to_float(&ctx->ac, args->out[i]);
+ }
+}
+
+static void
+radv_export_param(struct radv_shader_context *ctx, unsigned index,
+ LLVMValueRef *values, unsigned enabled_channels)
+{
+ struct ac_export_args args;
+
+ si_llvm_init_export_args(ctx, values, enabled_channels,
+ V_008DFC_SQ_EXP_PARAM + index, &args);
+ ac_build_export(&ctx->ac, &args);
+}
+
+static LLVMValueRef
+radv_load_output(struct radv_shader_context *ctx, unsigned index, unsigned chan)
+{
+ LLVMValueRef output =
+ ctx->abi.outputs[radeon_llvm_reg_index_soa(index, chan)];
+
+ return LLVMBuildLoad(ctx->ac.builder, output, "");
+}
+
+static void
+handle_vs_outputs_post(struct radv_shader_context *ctx,
+ bool export_prim_id,
+ struct ac_vs_output_info *outinfo)
+{
+ uint32_t param_count = 0;
+ unsigned target;
+ unsigned pos_idx, num_pos_exports = 0;
+ struct ac_export_args args, pos_args[4] = {};
+ LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
+ int i;
+
+ if (ctx->options->key.has_multiview_view_index) {
+ LLVMValueRef* tmp_out = &ctx->abi.outputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, 0)];
+ if(!*tmp_out) {
+ for(unsigned i = 0; i < 4; ++i)
+ ctx->abi.outputs[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER, i)] =
+ ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
+ }
+
+ LLVMBuildStore(ctx->ac.builder, ac_to_float(&ctx->ac, ctx->abi.view_index), *tmp_out);
+ ctx->output_mask |= 1ull << VARYING_SLOT_LAYER;
+ }
+
+ memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
+ sizeof(outinfo->vs_output_param_offset));
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
+ LLVMValueRef slots[8];
+ unsigned j;
+
+ if (outinfo->cull_dist_mask)
+ outinfo->cull_dist_mask <<= ctx->num_output_clips;
+
+ i = VARYING_SLOT_CLIP_DIST0;
+ for (j = 0; j < ctx->num_output_clips + ctx->num_output_culls; j++)
+ slots[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+
+ for (i = ctx->num_output_clips + ctx->num_output_culls; i < 8; i++)
+ slots[i] = LLVMGetUndef(ctx->ac.f32);
+
+ if (ctx->num_output_clips + ctx->num_output_culls > 4) {
+ target = V_008DFC_SQ_EXP_POS + 3;
+ si_llvm_init_export_args(ctx, &slots[4], 0xf, target, &args);
+ memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
+ &args, sizeof(args));
+ }
+
+ target = V_008DFC_SQ_EXP_POS + 2;
+ si_llvm_init_export_args(ctx, &slots[0], 0xf, target, &args);
+ memcpy(&pos_args[target - V_008DFC_SQ_EXP_POS],
+ &args, sizeof(args));
+
+ }
+
+ LLVMValueRef pos_values[4] = {ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_0, ctx->ac.f32_1};
+ if (ctx->output_mask & (1ull << VARYING_SLOT_POS)) {
+ for (unsigned j = 0; j < 4; j++)
+ pos_values[j] = radv_load_output(ctx, VARYING_SLOT_POS, j);
+ }
+ si_llvm_init_export_args(ctx, pos_values, 0xf, V_008DFC_SQ_EXP_POS, &pos_args[0]);
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_PSIZ)) {
+ outinfo->writes_pointsize = true;
+ psize_value = radv_load_output(ctx, VARYING_SLOT_PSIZ, 0);
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_LAYER)) {
+ outinfo->writes_layer = true;
+ layer_value = radv_load_output(ctx, VARYING_SLOT_LAYER, 0);
+ }
+
+ if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
+ outinfo->writes_viewport_index = true;
+ viewport_index_value = radv_load_output(ctx, VARYING_SLOT_VIEWPORT, 0);
+ }
+
+ if (outinfo->writes_pointsize ||
+ outinfo->writes_layer ||
+ outinfo->writes_viewport_index) {
+ pos_args[1].enabled_channels = ((outinfo->writes_pointsize == true ? 1 : 0) |
+ (outinfo->writes_layer == true ? 4 : 0));
+ pos_args[1].valid_mask = 0;
+ pos_args[1].done = 0;
+ pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
+ pos_args[1].compr = 0;
+ pos_args[1].out[0] = ctx->ac.f32_0; /* X */
+ pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
+ pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
+ pos_args[1].out[3] = ctx->ac.f32_0; /* W */
+
+ if (outinfo->writes_pointsize == true)
+ pos_args[1].out[0] = psize_value;
+ if (outinfo->writes_layer == true)
+ pos_args[1].out[2] = layer_value;
+ if (outinfo->writes_viewport_index == true) {
+ if (ctx->options->chip_class >= GFX9) {
+ /* GFX9 has the layer in out.z[10:0] and the viewport
+ * index in out.z[19:16].
+ */
+ LLVMValueRef v = viewport_index_value;
+ v = ac_to_integer(&ctx->ac, v);
+ v = LLVMBuildShl(ctx->ac.builder, v,
+ LLVMConstInt(ctx->ac.i32, 16, false),
+ "");
+ v = LLVMBuildOr(ctx->ac.builder, v,
+ ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
+
+ pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
+ pos_args[1].enabled_channels |= 1 << 2;
+ } else {
+ pos_args[1].out[3] = viewport_index_value;
+ pos_args[1].enabled_channels |= 1 << 3;
+ }
+ }
+ }
+ for (i = 0; i < 4; i++) {
+ if (pos_args[i].out[0])
+ num_pos_exports++;
+ }
+
+ pos_idx = 0;
+ for (i = 0; i < 4; i++) {
+ if (!pos_args[i].out[0])
+ continue;
+
+ /* Specify the target we are exporting */
+ pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
+ if (pos_idx == num_pos_exports)
+ pos_args[i].done = 1;
+ ac_build_export(&ctx->ac, &pos_args[i]);
+ }
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ LLVMValueRef values[4];
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i != VARYING_SLOT_LAYER &&
+ i != VARYING_SLOT_PRIMITIVE_ID &&
+ i < VARYING_SLOT_VAR0)
+ continue;
+
+ for (unsigned j = 0; j < 4; j++)
+ values[j] = ac_to_float(&ctx->ac, radv_load_output(ctx, i, j));
+
+ unsigned output_usage_mask;
+
+ if (ctx->stage == MESA_SHADER_VERTEX &&
+ !ctx->is_gs_copy_shader) {
+ output_usage_mask =
+ ctx->shader_info->info.vs.output_usage_mask[i];
+ } else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ output_usage_mask =
+ ctx->shader_info->info.tes.output_usage_mask[i];
+ } else {
+ /* Enable all channels for the GS copy shader because
+ * we don't know the output usage mask currently.
+ */
+ output_usage_mask = 0xf;
+ }
+
+ radv_export_param(ctx, param_count, values, output_usage_mask);
+
+ outinfo->vs_output_param_offset[i] = param_count++;
+ }
+
+ if (export_prim_id) {
+ LLVMValueRef values[4];
+
+ values[0] = ctx->vs_prim_id;
+ ctx->shader_info->vs.vgpr_comp_cnt = MAX2(2,
+ ctx->shader_info->vs.vgpr_comp_cnt);
+ for (unsigned j = 1; j < 4; j++)
+ values[j] = ctx->ac.f32_0;
+
+ radv_export_param(ctx, param_count, values, 0xf);
+
+ outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++;
+ outinfo->export_prim_id = true;
+ }
+
+ outinfo->pos_exports = num_pos_exports;
+ outinfo->param_exports = param_count;
+}
+
+static void
+handle_es_outputs_post(struct radv_shader_context *ctx,
+ struct ac_es_output_info *outinfo)
+{
+ int j;
+ uint64_t max_output_written = 0;
+ LLVMValueRef lds_base = NULL;
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ int param_index;
+ int length = 4;
+
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i == VARYING_SLOT_CLIP_DIST0)
+ length = ctx->num_output_clips + ctx->num_output_culls;
+
+ param_index = shader_io_get_unique_index(i);
+
+ max_output_written = MAX2(param_index + (length > 4), max_output_written);
+ }
+
+ outinfo->esgs_itemsize = (max_output_written + 1) * 16;
+
+ if (ctx->ac.chip_class >= GFX9) {
+ unsigned itemsize_dw = outinfo->esgs_itemsize / 4;
+ LLVMValueRef vertex_idx = ac_get_thread_id(&ctx->ac);
+ LLVMValueRef wave_idx = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
+ LLVMConstInt(ctx->ac.i32, 24, false),
+ LLVMConstInt(ctx->ac.i32, 4, false), false);
+ vertex_idx = LLVMBuildOr(ctx->ac.builder, vertex_idx,
+ LLVMBuildMul(ctx->ac.builder, wave_idx,
+ LLVMConstInt(ctx->ac.i32, 64, false), ""), "");
+ lds_base = LLVMBuildMul(ctx->ac.builder, vertex_idx,
+ LLVMConstInt(ctx->ac.i32, itemsize_dw, 0), "");
+ }
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ LLVMValueRef dw_addr = NULL;
+ LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
+ int param_index;
+ int length = 4;
+
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i == VARYING_SLOT_CLIP_DIST0)
+ length = ctx->num_output_clips + ctx->num_output_culls;
+
+ param_index = shader_io_get_unique_index(i);
+
+ if (lds_base) {
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, lds_base,
+ LLVMConstInt(ctx->ac.i32, param_index * 4, false),
+ "");
+ }
+ for (j = 0; j < length; j++) {
+ LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder, out_ptr[j], "");
+ out_val = LLVMBuildBitCast(ctx->ac.builder, out_val, ctx->ac.i32, "");
+
+ if (ctx->ac.chip_class >= GFX9) {
+ ac_lds_store(&ctx->ac, dw_addr,
+ LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""));
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, "");
+ } else {
+ ac_build_buffer_store_dword(&ctx->ac,
+ ctx->esgs_ring,
+ out_val, 1,
+ NULL, ctx->es2gs_offset,
+ (4 * param_index + j) * 4,
+ 1, 1, true, true);
+ }
+ }
+ }
+}
+
+static void
+handle_ls_outputs_post(struct radv_shader_context *ctx)
+{
+ LLVMValueRef vertex_id = ctx->rel_auto_id;
+ LLVMValueRef vertex_dw_stride = ac_unpack_param(&ctx->ac, ctx->ls_out_layout, 13, 8);
+ LLVMValueRef base_dw_addr = LLVMBuildMul(ctx->ac.builder, vertex_id,
+ vertex_dw_stride, "");
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ LLVMValueRef *out_ptr = &ctx->abi.outputs[i * 4];
+ int length = 4;
+
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i == VARYING_SLOT_CLIP_DIST0)
+ length = ctx->num_output_clips + ctx->num_output_culls;
+ int param = shader_io_get_unique_index(i);
+ mark_tess_output(ctx, false, param);
+ if (length > 4)
+ mark_tess_output(ctx, false, param + 1);
+ LLVMValueRef dw_addr = LLVMBuildAdd(ctx->ac.builder, base_dw_addr,
+ LLVMConstInt(ctx->ac.i32, param * 4, false),
+ "");
+ for (unsigned j = 0; j < length; j++) {
+ ac_lds_store(&ctx->ac, dw_addr,
+ LLVMBuildLoad(ctx->ac.builder, out_ptr[j], ""));
+ dw_addr = LLVMBuildAdd(ctx->ac.builder, dw_addr, ctx->ac.i32_1, "");
+ }
+ }
+}
+
+struct ac_build_if_state
+{
+ struct radv_shader_context *ctx;
+ LLVMValueRef condition;
+ LLVMBasicBlockRef entry_block;
+ LLVMBasicBlockRef true_block;
+ LLVMBasicBlockRef false_block;
+ LLVMBasicBlockRef merge_block;
+};
+
+static LLVMBasicBlockRef
+ac_build_insert_new_block(struct radv_shader_context *ctx, const char *name)
+{
+ LLVMBasicBlockRef current_block;
+ LLVMBasicBlockRef next_block;
+ LLVMBasicBlockRef new_block;
+
+ /* get current basic block */
+ current_block = LLVMGetInsertBlock(ctx->ac.builder);
+
+ /* chqeck if there's another block after this one */
+ next_block = LLVMGetNextBasicBlock(current_block);
+ if (next_block) {
+ /* insert the new block before the next block */
+ new_block = LLVMInsertBasicBlockInContext(ctx->context, next_block, name);
+ }
+ else {
+ /* append new block after current block */
+ LLVMValueRef function = LLVMGetBasicBlockParent(current_block);
+ new_block = LLVMAppendBasicBlockInContext(ctx->context, function, name);
+ }
+ return new_block;
+}
+
+static void
+ac_nir_build_if(struct ac_build_if_state *ifthen,
+ struct radv_shader_context *ctx,
+ LLVMValueRef condition)
+{
+ LLVMBasicBlockRef block = LLVMGetInsertBlock(ctx->ac.builder);
+
+ memset(ifthen, 0, sizeof *ifthen);
+ ifthen->ctx = ctx;
+ ifthen->condition = condition;
+ ifthen->entry_block = block;
+
+ /* create endif/merge basic block for the phi functions */
+ ifthen->merge_block = ac_build_insert_new_block(ctx, "endif-block");
+
+ /* create/insert true_block before merge_block */
+ ifthen->true_block =
+ LLVMInsertBasicBlockInContext(ctx->context,
+ ifthen->merge_block,
+ "if-true-block");
+
+ /* successive code goes into the true block */
+ LLVMPositionBuilderAtEnd(ctx->ac.builder, ifthen->true_block);
+}
+
+/**
+ * End a conditional.
+ */
+static void
+ac_nir_build_endif(struct ac_build_if_state *ifthen)
+{
+ LLVMBuilderRef builder = ifthen->ctx->ac.builder;
+
+ /* Insert branch to the merge block from current block */
+ LLVMBuildBr(builder, ifthen->merge_block);
+
+ /*
+ * Now patch in the various branch instructions.
+ */
+
+ /* Insert the conditional branch instruction at the end of entry_block */
+ LLVMPositionBuilderAtEnd(builder, ifthen->entry_block);
+ if (ifthen->false_block) {
+ /* we have an else clause */
+ LLVMBuildCondBr(builder, ifthen->condition,
+ ifthen->true_block, ifthen->false_block);
+ }
+ else {
+ /* no else clause */
+ LLVMBuildCondBr(builder, ifthen->condition,
+ ifthen->true_block, ifthen->merge_block);
+ }
+
+ /* Resume building code at end of the ifthen->merge_block */
+ LLVMPositionBuilderAtEnd(builder, ifthen->merge_block);
+}
+
+static void
+write_tess_factors(struct radv_shader_context *ctx)
+{
+ unsigned stride, outer_comps, inner_comps;
+ struct ac_build_if_state if_ctx, inner_if_ctx;
+ LLVMValueRef invocation_id = ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 8, 5);
+ LLVMValueRef rel_patch_id = ac_unpack_param(&ctx->ac, ctx->abi.tcs_rel_ids, 0, 8);
+ unsigned tess_inner_index = 0, tess_outer_index;
+ LLVMValueRef lds_base, lds_inner = NULL, lds_outer, byteoffset, buffer;
+ LLVMValueRef out[6], vec0, vec1, tf_base, inner[4], outer[4];
+ int i;
+ ac_emit_barrier(&ctx->ac, ctx->stage);
+
+ switch (ctx->options->key.tcs.primitive_mode) {
+ case GL_ISOLINES:
+ stride = 2;
+ outer_comps = 2;
+ inner_comps = 0;
+ break;
+ case GL_TRIANGLES:
+ stride = 4;
+ outer_comps = 3;
+ inner_comps = 1;
+ break;
+ case GL_QUADS:
+ stride = 6;
+ outer_comps = 4;
+ inner_comps = 2;
+ break;
+ default:
+ return;
+ }
+
+ ac_nir_build_if(&if_ctx, ctx,
+ LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
+ invocation_id, ctx->ac.i32_0, ""));
+
+ lds_base = get_tcs_out_current_patch_data_offset(ctx);
+
+ if (inner_comps) {
+ tess_inner_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER);
+ mark_tess_output(ctx, true, tess_inner_index);
+ lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_base,
+ LLVMConstInt(ctx->ac.i32, tess_inner_index * 4, false), "");
+ }
+
+ tess_outer_index = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER);
+ mark_tess_output(ctx, true, tess_outer_index);
+ lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_base,
+ LLVMConstInt(ctx->ac.i32, tess_outer_index * 4, false), "");
+
+ for (i = 0; i < 4; i++) {
+ inner[i] = LLVMGetUndef(ctx->ac.i32);
+ outer[i] = LLVMGetUndef(ctx->ac.i32);
+ }
+
+ // LINES reverseal
+ if (ctx->options->key.tcs.primitive_mode == GL_ISOLINES) {
+ outer[0] = out[1] = ac_lds_load(&ctx->ac, lds_outer);
+ lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_outer,
+ ctx->ac.i32_1, "");
+ outer[1] = out[0] = ac_lds_load(&ctx->ac, lds_outer);
+ } else {
+ for (i = 0; i < outer_comps; i++) {
+ outer[i] = out[i] =
+ ac_lds_load(&ctx->ac, lds_outer);
+ lds_outer = LLVMBuildAdd(ctx->ac.builder, lds_outer,
+ ctx->ac.i32_1, "");
+ }
+ for (i = 0; i < inner_comps; i++) {
+ inner[i] = out[outer_comps+i] =
+ ac_lds_load(&ctx->ac, lds_inner);
+ lds_inner = LLVMBuildAdd(ctx->ac.builder, lds_inner,
+ ctx->ac.i32_1, "");
+ }
+ }
+
+ /* Convert the outputs to vectors for stores. */
+ vec0 = ac_build_gather_values(&ctx->ac, out, MIN2(stride, 4));
+ vec1 = NULL;
+
+ if (stride > 4)
+ vec1 = ac_build_gather_values(&ctx->ac, out + 4, stride - 4);
+
+
+ buffer = ctx->hs_ring_tess_factor;
+ tf_base = ctx->tess_factor_offset;
+ byteoffset = LLVMBuildMul(ctx->ac.builder, rel_patch_id,
+ LLVMConstInt(ctx->ac.i32, 4 * stride, false), "");
+ unsigned tf_offset = 0;
+
+ if (ctx->options->chip_class <= VI) {
+ ac_nir_build_if(&inner_if_ctx, ctx,
+ LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ,
+ rel_patch_id, ctx->ac.i32_0, ""));
+
+ /* Store the dynamic HS control word. */
+ ac_build_buffer_store_dword(&ctx->ac, buffer,
+ LLVMConstInt(ctx->ac.i32, 0x80000000, false),
+ 1, ctx->ac.i32_0, tf_base,
+ 0, 1, 0, true, false);
+ tf_offset += 4;
+
+ ac_nir_build_endif(&inner_if_ctx);
+ }
+
+ /* Store the tessellation factors. */
+ ac_build_buffer_store_dword(&ctx->ac, buffer, vec0,
+ MIN2(stride, 4), byteoffset, tf_base,
+ tf_offset, 1, 0, true, false);
+ if (vec1)
+ ac_build_buffer_store_dword(&ctx->ac, buffer, vec1,
+ stride - 4, byteoffset, tf_base,
+ 16 + tf_offset, 1, 0, true, false);
+
+ //store to offchip for TES to read - only if TES reads them
+ if (ctx->options->key.tcs.tes_reads_tess_factors) {
+ LLVMValueRef inner_vec, outer_vec, tf_outer_offset;
+ LLVMValueRef tf_inner_offset;
+ unsigned param_outer, param_inner;
+
+ param_outer = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER);
+ tf_outer_offset = get_tcs_tes_buffer_address(ctx, NULL,
+ LLVMConstInt(ctx->ac.i32, param_outer, 0));
+
+ outer_vec = ac_build_gather_values(&ctx->ac, outer,
+ util_next_power_of_two(outer_comps));
+
+ ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, outer_vec,
+ outer_comps, tf_outer_offset,
+ ctx->oc_lds, 0, 1, 0, true, false);
+ if (inner_comps) {
+ param_inner = shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER);
+ tf_inner_offset = get_tcs_tes_buffer_address(ctx, NULL,
+ LLVMConstInt(ctx->ac.i32, param_inner, 0));
+
+ inner_vec = inner_comps == 1 ? inner[0] :
+ ac_build_gather_values(&ctx->ac, inner, inner_comps);
+ ac_build_buffer_store_dword(&ctx->ac, ctx->hs_ring_tess_offchip, inner_vec,
+ inner_comps, tf_inner_offset,
+ ctx->oc_lds, 0, 1, 0, true, false);
+ }
+ }
+ ac_nir_build_endif(&if_ctx);
+}
+
+static void
+handle_tcs_outputs_post(struct radv_shader_context *ctx)
+{
+ write_tess_factors(ctx);
+}
+
+static bool
+si_export_mrt_color(struct radv_shader_context *ctx,
+ LLVMValueRef *color, unsigned index,
+ struct ac_export_args *args)
+{
+ /* Export */
+ si_llvm_init_export_args(ctx, color, 0xf,
+ V_008DFC_SQ_EXP_MRT + index, args);
+ if (!args->enabled_channels)
+ return false; /* unnecessary NULL export */
+
+ return true;
+}
+
+static void
+radv_export_mrt_z(struct radv_shader_context *ctx,
+ LLVMValueRef depth, LLVMValueRef stencil,
+ LLVMValueRef samplemask)
+{
+ struct ac_export_args args;
+
+ ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args);
+
+ ac_build_export(&ctx->ac, &args);
+}
+
+static void
+handle_fs_outputs_post(struct radv_shader_context *ctx)
+{
+ unsigned index = 0;
+ LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
+ struct ac_export_args color_args[8];
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ LLVMValueRef values[4];
+
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i < FRAG_RESULT_DATA0)
+ continue;
+
+ for (unsigned j = 0; j < 4; j++)
+ values[j] = ac_to_float(&ctx->ac,
+ radv_load_output(ctx, i, j));
+
+ bool ret = si_export_mrt_color(ctx, values,
+ i - FRAG_RESULT_DATA0,
+ &color_args[index]);
+ if (ret)
+ index++;
+ }
+
+ /* Process depth, stencil, samplemask. */
+ if (ctx->shader_info->info.ps.writes_z) {
+ depth = ac_to_float(&ctx->ac,
+ radv_load_output(ctx, FRAG_RESULT_DEPTH, 0));
+ }
+ if (ctx->shader_info->info.ps.writes_stencil) {
+ stencil = ac_to_float(&ctx->ac,
+ radv_load_output(ctx, FRAG_RESULT_STENCIL, 0));
+ }
+ if (ctx->shader_info->info.ps.writes_sample_mask) {
+ samplemask = ac_to_float(&ctx->ac,
+ radv_load_output(ctx, FRAG_RESULT_SAMPLE_MASK, 0));
+ }
+
+ /* Set the DONE bit on last non-null color export only if Z isn't
+ * exported.
+ */
+ if (index > 0 &&
+ !ctx->shader_info->info.ps.writes_z &&
+ !ctx->shader_info->info.ps.writes_stencil &&
+ !ctx->shader_info->info.ps.writes_sample_mask) {
+ unsigned last = index - 1;
+
+ color_args[last].valid_mask = 1; /* whether the EXEC mask is valid */
+ color_args[last].done = 1; /* DONE bit */
+ }
+
+ /* Export PS outputs. */
+ for (unsigned i = 0; i < index; i++)
+ ac_build_export(&ctx->ac, &color_args[i]);
+
+ if (depth || stencil || samplemask)
+ radv_export_mrt_z(ctx, depth, stencil, samplemask);
+ else if (!index)
+ ac_build_export_null(&ctx->ac);
+}
+
+static void
+emit_gs_epilogue(struct radv_shader_context *ctx)
+{
+ ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_NOP | AC_SENDMSG_GS_DONE, ctx->gs_wave_id);
+}
+
+static void
+handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs,
+ LLVMValueRef *addrs)
+{
+ struct radv_shader_context *ctx = radv_shader_context_from_abi(abi);
+
+ switch (ctx->stage) {
+ case MESA_SHADER_VERTEX:
+ if (ctx->options->key.vs.as_ls)
+ handle_ls_outputs_post(ctx);
+ else if (ctx->options->key.vs.as_es)
+ handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
+ else
+ handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id,
+ &ctx->shader_info->vs.outinfo);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ handle_fs_outputs_post(ctx);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ emit_gs_epilogue(ctx);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ handle_tcs_outputs_post(ctx);
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ if (ctx->options->key.tes.as_es)
+ handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
+ else
+ handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id,
+ &ctx->shader_info->tes.outinfo);
+ break;
+ default:
+ break;
+ }
+}
+
+static void ac_llvm_finalize_module(struct radv_shader_context *ctx)
+{
+ LLVMPassManagerRef passmgr;
+ /* Create the pass manager */
+ passmgr = LLVMCreateFunctionPassManagerForModule(
+ ctx->ac.module);
+
+ /* This pass should eliminate all the load and store instructions */
+ LLVMAddPromoteMemoryToRegisterPass(passmgr);
+
+ /* Add some optimization passes */
+ LLVMAddScalarReplAggregatesPass(passmgr);
+ LLVMAddLICMPass(passmgr);
+ LLVMAddAggressiveDCEPass(passmgr);
+ LLVMAddCFGSimplificationPass(passmgr);
+ LLVMAddInstructionCombiningPass(passmgr);
+
+ /* Run the pass */
+ LLVMInitializeFunctionPassManager(passmgr);
+ LLVMRunFunctionPassManager(passmgr, ctx->main_function);
+ LLVMFinalizeFunctionPassManager(passmgr);
+
+ LLVMDisposeBuilder(ctx->ac.builder);
+ LLVMDisposePassManager(passmgr);
+
+ ac_llvm_context_dispose(&ctx->ac);
+}
+
+static void
+ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx)
+{
+ struct ac_vs_output_info *outinfo;
+
+ switch (ctx->stage) {
+ case MESA_SHADER_FRAGMENT:
+ case MESA_SHADER_COMPUTE:
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_GEOMETRY:
+ return;
+ case MESA_SHADER_VERTEX:
+ if (ctx->options->key.vs.as_ls ||
+ ctx->options->key.vs.as_es)
+ return;
+ outinfo = &ctx->shader_info->vs.outinfo;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ if (ctx->options->key.vs.as_es)
+ return;
+ outinfo = &ctx->shader_info->tes.outinfo;
+ break;
+ default:
+ unreachable("Unhandled shader type");
+ }
+
+ ac_optimize_vs_outputs(&ctx->ac,
+ ctx->main_function,
+ outinfo->vs_output_param_offset,
+ VARYING_SLOT_MAX,
+ &outinfo->param_exports);
+}
+
+static void
+ac_setup_rings(struct radv_shader_context *ctx)
+{
+ if ((ctx->stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_es) ||
+ (ctx->stage == MESA_SHADER_TESS_EVAL && ctx->options->key.tes.as_es)) {
+ ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_VS, false));
+ }
+
+ if (ctx->is_gs_copy_shader) {
+ ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
+ }
+ if (ctx->stage == MESA_SHADER_GEOMETRY) {
+ LLVMValueRef tmp;
+ ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_ESGS_GS, false));
+ ctx->gsvs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
+
+ ctx->gsvs_ring = LLVMBuildBitCast(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.v4i32, "");
+
+ ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, ctx->gsvs_num_entries, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ tmp = LLVMBuildExtractElement(ctx->ac.builder, ctx->gsvs_ring, ctx->ac.i32_1, "");
+ tmp = LLVMBuildOr(ctx->ac.builder, tmp, ctx->gsvs_ring_stride, "");
+ ctx->gsvs_ring = LLVMBuildInsertElement(ctx->ac.builder, ctx->gsvs_ring, tmp, ctx->ac.i32_1, "");
+ }
+
+ if (ctx->stage == MESA_SHADER_TESS_CTRL ||
+ ctx->stage == MESA_SHADER_TESS_EVAL) {
+ ctx->hs_ring_tess_offchip = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_OFFCHIP, false));
+ ctx->hs_ring_tess_factor = ac_build_load_to_sgpr(&ctx->ac, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_FACTOR, false));
+ }
+}
+
+static unsigned
+ac_nir_get_max_workgroup_size(enum chip_class chip_class,
+ const struct nir_shader *nir)
+{
+ switch (nir->info.stage) {
+ case MESA_SHADER_TESS_CTRL:
+ return chip_class >= CIK ? 128 : 64;
+ case MESA_SHADER_GEOMETRY:
+ return chip_class >= GFX9 ? 128 : 64;
+ case MESA_SHADER_COMPUTE:
+ break;
+ default:
+ return 0;
+ }
+
+ unsigned max_workgroup_size = nir->info.cs.local_size[0] *
+ nir->info.cs.local_size[1] *
+ nir->info.cs.local_size[2];
+ return max_workgroup_size;
+}
+
+/* Fixup the HW not emitting the TCS regs if there are no HS threads. */
+static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context *ctx)
+{
+ LLVMValueRef count = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
+ LLVMConstInt(ctx->ac.i32, 8, false),
+ LLVMConstInt(ctx->ac.i32, 8, false), false);
+ LLVMValueRef hs_empty = LLVMBuildICmp(ctx->ac.builder, LLVMIntEQ, count,
+ ctx->ac.i32_0, "");
+ ctx->abi.instance_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->rel_auto_id, ctx->abi.instance_id, "");
+ ctx->vs_prim_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.vertex_id, ctx->vs_prim_id, "");
+ ctx->rel_auto_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_rel_ids, ctx->rel_auto_id, "");
+ ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->abi.tcs_patch_id, ctx->abi.vertex_id, "");
+}
+
+static void prepare_gs_input_vgprs(struct radv_shader_context *ctx)
+{
+ for(int i = 5; i >= 0; --i) {
+ ctx->gs_vtx_offset[i] = ac_build_bfe(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
+ LLVMConstInt(ctx->ac.i32, (i & 1) * 16, false),
+ LLVMConstInt(ctx->ac.i32, 16, false), false);
+ }
+
+ ctx->gs_wave_id = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
+ LLVMConstInt(ctx->ac.i32, 16, false),
+ LLVMConstInt(ctx->ac.i32, 8, false), false);
+}
+
+
+static
+LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
+ struct nir_shader *const *shaders,
+ int shader_count,
+ struct ac_shader_variant_info *shader_info,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader)
+{
+ struct radv_shader_context ctx = {0};
+ unsigned i;
+ ctx.options = options;
+ ctx.shader_info = shader_info;
+ ctx.context = LLVMContextCreate();
+
+ ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
+ options->family);
+ ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
+ LLVMSetTarget(ctx.ac.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
+
+ LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
+ char *data_layout_str = LLVMCopyStringRepOfTargetData(data_layout);
+ LLVMSetDataLayout(ctx.ac.module, data_layout_str);
+ LLVMDisposeTargetData(data_layout);
+ LLVMDisposeMessage(data_layout_str);
+
+ enum ac_float_mode float_mode =
+ options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
+ AC_FLOAT_MODE_DEFAULT;
+
+ ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
+
+ memset(shader_info, 0, sizeof(*shader_info));
+
+ for(int i = 0; i < shader_count; ++i)
+ ac_nir_shader_info_pass(shaders[i], options, &shader_info->info);
+
+ for (i = 0; i < AC_UD_MAX_SETS; i++)
+ shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
+ for (i = 0; i < AC_UD_MAX_UD; i++)
+ shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
+
+ ctx.max_workgroup_size = 0;
+ for (int i = 0; i < shader_count; ++i) {
+ ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
+ ac_nir_get_max_workgroup_size(ctx.options->chip_class,
+ shaders[i]));
+ }
+
+ create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2,
+ shader_count >= 2 ? shaders[shader_count - 2]->info.stage : MESA_SHADER_VERTEX);
+
+ ctx.abi.inputs = &ctx.inputs[0];
+ ctx.abi.emit_outputs = handle_shader_outputs_post;
+ ctx.abi.emit_vertex = visit_emit_vertex;
+ ctx.abi.load_ubo = radv_load_ubo;
+ ctx.abi.load_ssbo = radv_load_ssbo;
+ ctx.abi.load_sampler_desc = radv_get_sampler_desc;
+ ctx.abi.load_resource = radv_load_resource;
+ ctx.abi.clamp_shadow_reference = false;
+
+ if (shader_count >= 2)
+ ac_init_exec_full_mask(&ctx.ac);
+
+ if (ctx.ac.chip_class == GFX9 &&
+ shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)
+ ac_nir_fixup_ls_hs_input_vgprs(&ctx);
+
+ for(int i = 0; i < shader_count; ++i) {
+ ctx.stage = shaders[i]->info.stage;
+ ctx.output_mask = 0;
+ ctx.tess_outputs_written = 0;
+ ctx.num_output_clips = shaders[i]->info.clip_distance_array_size;
+ ctx.num_output_culls = shaders[i]->info.cull_distance_array_size;
+
+ if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
+ ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
+ ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
+ ctx.abi.load_inputs = load_gs_input;
+ ctx.abi.emit_primitive = visit_end_primitive;
+ } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
+ ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
+ ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;
+ ctx.abi.load_tess_varyings = load_tcs_varyings;
+ ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
+ ctx.abi.store_tcs_outputs = store_tcs_output;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
+ } else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
+ ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
+ ctx.abi.load_tess_varyings = load_tes_input;
+ ctx.abi.load_tess_coord = load_tess_coord;
+ ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
+ ctx.tcs_vertices_per_patch = shaders[i]->info.tess.tcs_vertices_out;
+ } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
+ if (shader_info->info.vs.needs_instance_id) {
+ if (ctx.options->key.vs.as_ls) {
+ ctx.shader_info->vs.vgpr_comp_cnt =
+ MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt);
+ } else {
+ ctx.shader_info->vs.vgpr_comp_cnt =
+ MAX2(1, ctx.shader_info->vs.vgpr_comp_cnt);
+ }
+ }
+ ctx.abi.load_base_vertex = radv_load_base_vertex;
+ } else if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT) {
+ shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard;
+ ctx.abi.lookup_interp_param = lookup_interp_param;
+ ctx.abi.load_sample_position = load_sample_position;
+ ctx.abi.load_sample_mask_in = load_sample_mask_in;
+ ctx.abi.emit_kill = radv_emit_kill;
+ }
+
+ if (i)
+ ac_emit_barrier(&ctx.ac, ctx.stage);
+
+ ac_setup_rings(&ctx);
+
+ LLVMBasicBlockRef merge_block;
+ if (shader_count >= 2) {
+ LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
+ LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
+ merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
+
+ LLVMValueRef count = ac_build_bfe(&ctx.ac, ctx.merged_wave_info,
+ LLVMConstInt(ctx.ac.i32, 8 * i, false),
+ LLVMConstInt(ctx.ac.i32, 8, false), false);
+ LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
+ LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT,
+ thread_id, count, "");
+ LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
+
+ LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
+ }
+
+ if (shaders[i]->info.stage == MESA_SHADER_FRAGMENT)
+ handle_fs_inputs(&ctx, shaders[i]);
+ else if(shaders[i]->info.stage == MESA_SHADER_VERTEX)
+ handle_vs_inputs(&ctx, shaders[i]);
+ else if(shader_count >= 2 && shaders[i]->info.stage == MESA_SHADER_GEOMETRY)
+ prepare_gs_input_vgprs(&ctx);
+
+ nir_foreach_variable(variable, &shaders[i]->outputs)
+ scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
+
+ ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i]);
+
+ if (shader_count >= 2) {
+ LLVMBuildBr(ctx.ac.builder, merge_block);
+ LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
+ }
+
+ if (shaders[i]->info.stage == MESA_SHADER_GEOMETRY) {
+ unsigned addclip = shaders[i]->info.clip_distance_array_size +
+ shaders[i]->info.cull_distance_array_size > 4;
+ shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
+ shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size *
+ shaders[i]->info.gs.vertices_out;
+ } else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
+ shader_info->tcs.outputs_written = ctx.tess_outputs_written;
+ shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
+ } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) {
+ shader_info->vs.outputs_written = ctx.tess_outputs_written;
+ }
+ }
+
+ LLVMBuildRetVoid(ctx.ac.builder);
+
+ if (options->dump_preoptir)
+ ac_dump_module(ctx.ac.module);
+
+ ac_llvm_finalize_module(&ctx);
+
+ if (shader_count == 1)
+ ac_nir_eliminate_const_vs_outputs(&ctx);
+
+ if (dump_shader) {
+ ctx.shader_info->private_mem_vgprs =
+ ac_count_scratch_private_memory(ctx.main_function);
+ }
+
+ return ctx.ac.module;
+}
+
+static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di, void *context)
+{
+ unsigned *retval = (unsigned *)context;
+ LLVMDiagnosticSeverity severity = LLVMGetDiagInfoSeverity(di);
+ char *description = LLVMGetDiagInfoDescription(di);
+
+ if (severity == LLVMDSError) {
+ *retval = 1;
+ fprintf(stderr, "LLVM triggered Diagnostic Handler: %s\n",
+ description);
+ }
+
+ LLVMDisposeMessage(description);
+}
+
+static unsigned ac_llvm_compile(LLVMModuleRef M,
+ struct ac_shader_binary *binary,
+ LLVMTargetMachineRef tm)
+{
+ unsigned retval = 0;
+ char *err;
+ LLVMContextRef llvm_ctx;
+ LLVMMemoryBufferRef out_buffer;
+ unsigned buffer_size;
+ const char *buffer_data;
+ LLVMBool mem_err;
+
+ /* Setup Diagnostic Handler*/
+ llvm_ctx = LLVMGetModuleContext(M);
+
+ LLVMContextSetDiagnosticHandler(llvm_ctx, ac_diagnostic_handler,
+ &retval);
+
+ /* Compile IR*/
+ mem_err = LLVMTargetMachineEmitToMemoryBuffer(tm, M, LLVMObjectFile,
+ &err, &out_buffer);
+
+ /* Process Errors/Warnings */
+ if (mem_err) {
+ fprintf(stderr, "%s: %s", __FUNCTION__, err);
+ free(err);
+ retval = 1;
+ goto out;
+ }
+
+ /* Extract Shader Code*/
+ buffer_size = LLVMGetBufferSize(out_buffer);
+ buffer_data = LLVMGetBufferStart(out_buffer);
+
+ ac_elf_read(buffer_data, buffer_size, binary);
+
+ /* Clean up */
+ LLVMDisposeMemoryBuffer(out_buffer);
+
+out:
+ return retval;
+}
+
+static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
+ LLVMModuleRef llvm_module,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ gl_shader_stage stage,
+ bool dump_shader, bool supports_spill)
+{
+ if (dump_shader)
+ ac_dump_module(llvm_module);
+
+ memset(binary, 0, sizeof(*binary));
+ int v = ac_llvm_compile(llvm_module, binary, tm);
+ if (v) {
+ fprintf(stderr, "compile failed\n");
+ }
+
+ if (dump_shader)
+ fprintf(stderr, "disasm:\n%s\n", binary->disasm_string);
+
+ ac_shader_binary_read_config(binary, config, 0, supports_spill);
+
+ LLVMContextRef ctx = LLVMGetModuleContext(llvm_module);
+ LLVMDisposeModule(llvm_module);
+ LLVMContextDispose(ctx);
+
+ if (stage == MESA_SHADER_FRAGMENT) {
+ shader_info->num_input_vgprs = 0;
+ if (G_0286CC_PERSP_SAMPLE_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_PERSP_CENTER_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_PERSP_CENTROID_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_PERSP_PULL_MODEL_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 3;
+ if (G_0286CC_LINEAR_SAMPLE_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_LINEAR_CENTER_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_LINEAR_CENTROID_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 2;
+ if (G_0286CC_LINE_STIPPLE_TEX_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_POS_X_FLOAT_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_POS_Y_FLOAT_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_POS_Z_FLOAT_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_POS_W_FLOAT_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_FRONT_FACE_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_ANCILLARY_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_SAMPLE_COVERAGE_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ if (G_0286CC_POS_FIXED_PT_ENA(config->spi_ps_input_addr))
+ shader_info->num_input_vgprs += 1;
+ }
+ config->num_vgprs = MAX2(config->num_vgprs, shader_info->num_input_vgprs);
+
+ /* +3 for scratch wave offset and VCC */
+ config->num_sgprs = MAX2(config->num_sgprs,
+ shader_info->num_input_sgprs + 3);
+
+ /* Enable 64-bit and 16-bit denormals, because there is no performance
+ * cost.
+ *
+ * If denormals are enabled, all floating-point output modifiers are
+ * ignored.
+ *
+ * Don't enable denormals for 32-bit floats, because:
+ * - Floating-point output modifiers would be ignored by the hw.
+ * - Some opcodes don't support denormals, such as v_mad_f32. We would
+ * have to stop using those.
+ * - SI & CI would be very slow.
+ */
+ config->float_mode |= V_00B028_FP_64_DENORMS;
+}
+
+static void
+ac_fill_shader_info(struct ac_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options)
+{
+ switch (nir->info.stage) {
+ case MESA_SHADER_COMPUTE:
+ for (int i = 0; i < 3; ++i)
+ shader_info->cs.block_size[i] = nir->info.cs.local_size[i];
+ break;
+ case MESA_SHADER_FRAGMENT:
+ shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ shader_info->gs.vertices_in = nir->info.gs.vertices_in;
+ shader_info->gs.vertices_out = nir->info.gs.vertices_out;
+ shader_info->gs.output_prim = nir->info.gs.output_primitive;
+ shader_info->gs.invocations = nir->info.gs.invocations;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ shader_info->tes.primitive_mode = nir->info.tess.primitive_mode;
+ shader_info->tes.spacing = nir->info.tess.spacing;
+ shader_info->tes.ccw = nir->info.tess.ccw;
+ shader_info->tes.point_mode = nir->info.tess.point_mode;
+ shader_info->tes.as_es = options->key.tes.as_es;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
+ break;
+ case MESA_SHADER_VERTEX:
+ shader_info->vs.as_es = options->key.vs.as_es;
+ shader_info->vs.as_ls = options->key.vs.as_ls;
+ /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
+ if (options->key.vs.as_ls)
+ shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt);
+ break;
+ default:
+ break;
+ }
+}
+
+void
+radv_compile_nir_shader(LLVMTargetMachineRef tm,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ struct nir_shader *const *nir,
+ int nir_count,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader)
+{
+
+ LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
+ options, dump_shader);
+
+ ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->info.stage, dump_shader, options->supports_spill);
+ for (int i = 0; i < nir_count; ++i)
+ ac_fill_shader_info(shader_info, nir[i], options);
+
+ /* Determine the ES type (VS or TES) for the GS on GFX9. */
+ if (options->chip_class == GFX9) {
+ if (nir_count == 2 &&
+ nir[1]->info.stage == MESA_SHADER_GEOMETRY) {
+ shader_info->gs.es_type = nir[0]->info.stage;
+ }
+ }
+}
+
+static void
+ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
+{
+ LLVMValueRef vtx_offset =
+ LLVMBuildMul(ctx->ac.builder, ctx->abi.vertex_id,
+ LLVMConstInt(ctx->ac.i32, 4, false), "");
+ int idx = 0;
+
+ for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ int length = 4;
+ int slot = idx;
+ int slot_inc = 1;
+ if (!(ctx->output_mask & (1ull << i)))
+ continue;
+
+ if (i == VARYING_SLOT_CLIP_DIST0) {
+ /* unpack clip and cull from a single set of slots */
+ length = ctx->num_output_clips + ctx->num_output_culls;
+ if (length > 4)
+ slot_inc = 2;
+ }
+
+ for (unsigned j = 0; j < length; j++) {
+ LLVMValueRef value, soffset;
+
+ soffset = LLVMConstInt(ctx->ac.i32,
+ (slot * 4 + j) *
+ ctx->gs_max_out_vertices * 16 * 4, false);
+
+ value = ac_build_buffer_load(&ctx->ac, ctx->gsvs_ring,
+ 1, ctx->ac.i32_0,
+ vtx_offset, soffset,
+ 0, 1, 1, true, false);
+
+ LLVMBuildStore(ctx->ac.builder,
+ ac_to_float(&ctx->ac, value), ctx->abi.outputs[radeon_llvm_reg_index_soa(i, j)]);
+ }
+ idx += slot_inc;
+ }
+ handle_vs_outputs_post(ctx, false, &ctx->shader_info->vs.outinfo);
+}
+
+void
+radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+ struct nir_shader *geom_shader,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader)
+{
+ struct radv_shader_context ctx = {0};
+ ctx.context = LLVMContextCreate();
+ ctx.options = options;
+ ctx.shader_info = shader_info;
+
+ ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class,
+ options->family);
+ ctx.ac.module = LLVMModuleCreateWithNameInContext("shader", ctx.context);
+
+ ctx.is_gs_copy_shader = true;
+ LLVMSetTarget(ctx.ac.module, "amdgcn--");
+
+ enum ac_float_mode float_mode =
+ options->unsafe_math ? AC_FLOAT_MODE_UNSAFE_FP_MATH :
+ AC_FLOAT_MODE_DEFAULT;
+
+ ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
+ ctx.stage = MESA_SHADER_VERTEX;
+
+ create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
+
+ ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
+ ac_setup_rings(&ctx);
+
+ ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
+ ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
+
+ nir_foreach_variable(variable, &geom_shader->outputs) {
+ scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
+ ac_handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
+ variable, MESA_SHADER_VERTEX);
+ }
+
+ ac_gs_copy_shader_emit(&ctx);
+
+ LLVMBuildRetVoid(ctx.ac.builder);
+
+ ac_llvm_finalize_module(&ctx);
+
+ ac_compile_llvm_module(tm, ctx.ac.module, binary, config, shader_info,
+ MESA_SHADER_VERTEX,
+ dump_shader, options->supports_spill);
+}
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 439522585a7..22850c81d68 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -1677,6 +1677,24 @@ struct radv_fence {
uint32_t temp_syncobj;
};
+/* radv_nir_to_llvm.c */
+void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
+ struct nir_shader *geom_shader,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader);
+
+void radv_compile_nir_shader(LLVMTargetMachineRef tm,
+ struct ac_shader_binary *binary,
+ struct ac_shader_config *config,
+ struct ac_shader_variant_info *shader_info,
+ struct nir_shader *const *nir,
+ int nir_count,
+ const struct ac_nir_compiler_options *options,
+ bool dump_shader);
+
struct radeon_winsys_sem;
#define RADV_DEFINE_HANDLE_CASTS(__radv_type, __VkType) \
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 85672e600d7..1a5e76b8cfb 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -473,12 +473,13 @@ shader_variant_create(struct radv_device *device,
if (gs_copy_shader) {
assert(shader_count == 1);
- ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
- &variant->info, options, dump_shaders);
+ radv_compile_gs_copy_shader(tm, *shaders, &binary,
+ &variant->config, &variant->info,
+ options, dump_shaders);
} else {
- ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, shaders, shader_count, options,
- dump_shaders);
+ radv_compile_nir_shader(tm, &binary, &variant->config,
+ &variant->info, shaders, shader_count,
+ options, dump_shaders);
}
LLVMDisposeTargetMachine(tm);